This commit is contained in:
Ed86 2022-09-07 10:04:26 +03:00
parent 005daf7876
commit e6c3d457e7
12 changed files with 890 additions and 87 deletions

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1.3/Assemblies/FH.dll Normal file

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThoughtDef>
<defName>RJW_Holefucker</defName>
<thoughtClass>Thought_Memory</thoughtClass>
<durationDays>0.5</durationDays>
<stackLimit>1</stackLimit>
<stackedEffectMultiplier>1.0</stackedEffectMultiplier>
<stages>
<li>
<label>Fucked loose hole</label>
<description>Barelly felt anything 1/10, wouldn't recommend.</description>
<baseMoodEffect>-2</baseMoodEffect>
</li>
<li>
<label>Fucked tight hole</label>
<description>Felt great, should do this again!</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>RJW_Holefucked</defName>
<thoughtClass>Thought_Memory</thoughtClass>
<durationDays>0.5</durationDays>
<stackLimit>1</stackLimit>
<stackedEffectMultiplier>1.0</stackedEffectMultiplier>
<stages>
<li>
<label>Fucked by small pp</label>
<description>Its cute but thats it.</description>
<baseMoodEffect>-2</baseMoodEffect>
</li>
<li>
<label>Fucked by big dick</label>
<description>Yes! Fill me more!</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RJWFB")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RJWFB")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5b1a0ad6-cb29-4231-ae02-c352c6ac3500")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using HarmonyLib;
using RimWorld;
using Verse;
using System;
using System.Collections.Generic;
using rjw;
using rjw.Modules.Interactions.Enums;
using System.Linq;
using System.Reflection;
namespace rjwfh
{
[StaticConstructorOnStartup]
internal static class InitHarmonyPatches
{
static InitHarmonyPatches()
{
var har = new Harmony("rjw.FH");
har.PatchAll(Assembly.GetExecutingAssembly());
}
}
[HarmonyPatch(typeof(AfterSexUtility), "think_about_sex", new Type[] { typeof(Pawn), typeof(Pawn), typeof(bool), typeof(SexProps), typeof(bool)})]
[StaticConstructorOnStartup]
static class Holefuck_AfterSexUtility_think_about_sex
{
public static readonly ThoughtDef RJW_fucker = DefDatabase<ThoughtDef>.GetNamed("RJW_Holefucker");
public static readonly ThoughtDef RJW_fucked = DefDatabase<ThoughtDef>.GetNamed("RJW_Holefucked");
[HarmonyPostfix]
private static void think_about_sex_Patch(Pawn pawn, Pawn partner, bool isReceiving, SexProps props, bool whoring = false)
{
try
{
if (partner == null)
{
return;
}
Pawn p1 = pawn;
Pawn p2 = partner;
List<Hediff> p1p = new List<Hediff>();
List<Hediff> p2p = new List<Hediff>();
List<Hediff> p1pf = new List<Hediff>();
List<Hediff> p2pf = new List<Hediff>();
Hediff pp = null;
Hediff hole = null;
ThoughtDef T = null;
int size = 0;
//Log.Message("p1 " + p1.Name);
//Log.Message("p2 " + p2.Name);
if (props.sexType == xxx.rjwSextype.Vaginal)
{
//Log.Message("Vaginal");
var interaction = rjw.Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(props.dictionaryKey);
//pp fucks hole
if (interaction.DominantHasTag(GenitalTag.CanPenetrate) &&
interaction.SubmissiveHasFamily(GenitalFamily.Vagina))
{
//initiator fucks reciever
//Log.Message("straight");
if (!isReceiving)
{//p1(initiator) fucks p2(reciever)
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_vagina(x)));
T = RJW_fucker;
pp = p1pf.FirstOrDefault();
hole = p2pf.FirstOrDefault();
}
else
{//p1(reciever) fucked by p2(initiator)
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_vagina(x)));
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucked;
pp = p2pf.FirstOrDefault();
hole = p1pf.FirstOrDefault();
}
if (p1pf.NullOrEmpty())
return;
if (p2pf.NullOrEmpty())
return;
}
//hole "fucks" pp
else if (interaction.DominantHasFamily(GenitalFamily.Vagina) &&
interaction.SubmissiveHasTag(GenitalTag.CanPenetrate) &&
interaction.HasInteractionTag(InteractionTag.Reverse))
{
//initiator fucks (reverse fucked by/rides) reciever
//Log.Message("reverse");
if (!isReceiving)
{//p1(initiator) fucked by p2(reciever)
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_vagina(x)));
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucked;
pp = p2pf.FirstOrDefault();
hole = p1pf.FirstOrDefault();
}
else
{//p1(reciever) fucks p2(initiator)
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_vagina(x)));
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucker;
pp = p1pf.FirstOrDefault();
hole = p2pf.FirstOrDefault();
}
if (p1pf.NullOrEmpty())
return;
if (p2pf.NullOrEmpty())
return;
}
else
{
return;
}
}
if (props.sexType == xxx.rjwSextype.Anal)
{
//Log.Message("Anal");
var interaction = rjw.Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(props.dictionaryKey);
//pp fucks hole
if (interaction.DominantHasTag(GenitalTag.CanPenetrate) &&
interaction.SubmissiveHasFamily(GenitalFamily.Anus))
{
//initiator fucks reciever
//Log.Message("straight");
if (!isReceiving)
{//p1(initiator) fucks p2(reciever)
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
p2pf.AddRange(p2.GetAnusList());
T = RJW_fucker;
pp = p1pf.FirstOrDefault();
hole = p2pf.FirstOrDefault();
}
else
{//p1(reciever) fucked by p2(initiator)
p1pf.AddRange(p1.GetAnusList());
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucked;
pp = p2pf.FirstOrDefault();
hole = p1pf.FirstOrDefault();
}
if (p1pf.NullOrEmpty())
return;
if (p2pf.NullOrEmpty())
return;
}
//hole "fucks" pp
else if (interaction.DominantHasFamily(GenitalFamily.Anus) &&
interaction.SubmissiveHasTag(GenitalTag.CanPenetrate) &&
interaction.HasInteractionTag(InteractionTag.Reverse))
{
//initiator fucks (reverse fucked by/rides) reciever
//Log.Message("reverse");
if (!isReceiving)
{//p1(initiator) fucked by p2(reciever)
p1pf.AddRange(p1.GetAnusList());
p2pf.AddRange(p2.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucked;
pp = p2pf.FirstOrDefault();
hole = p1pf.FirstOrDefault();
}
else
{//p1(reciever) fucks p2(initiator)
p2pf.AddRange(p2.GetAnusList());
p1pf.AddRange(p1.GetGenitalsList().Where(x => Genital_Helper.is_penis(x)));
T = RJW_fucker;
pp = p1pf.FirstOrDefault();
hole = p2pf.FirstOrDefault();
}
if (p1pf.NullOrEmpty())
return;
if (p2pf.NullOrEmpty())
return;
}
else
{
return;
}
}
if (props.sexType == xxx.rjwSextype.DoublePenetration)
{
//Log.Message("BP");
//todo, maybe
return;
}
var stage = -1;
size = size_check(pp, hole);
if (size != 0)
{
if (size < 0)
stage = 0;
else
stage = 1;
if (stage != -1)
p1.needs.mood.thoughts.memories.TryGainMemory(ThoughtMaker.MakeThought(T, stage), null);
}
return;
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
public static int size_check(Hediff pp, Hediff hole)
{
var i = 0;
//Log.Message("size_check:");
//Log.Message("pp " + pp.Severity);
//Log.Message("hole " + hole.Severity);
//Log.Message("dif " + (pp.Severity - hole.Severity));
if (pp.Severity - hole.Severity >= 0.2) // tight
{
//Log.Message("tight");
i++;
}
else if (pp.Severity - hole.Severity <= -0.2) // loose
{
//Log.Message("loose");
i--;
}
else // okayish
{
//Log.Message("okayish");
}
return i;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FH</RootNamespace>
<AssemblyName>FH</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="fh.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" />
</packages>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30907.101
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FH", "Mod\fh.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5A0C2732-36A9-4ACA-807E-019E02C37E10}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>RimJobWorld - FH</name>
<author>Ed86</author>
<url>https://gitgud.io/Ed86/rjw-fh</url>
<supportedVersions>
<li>1.3</li>
</supportedVersions>
<packageId>rjw.FH</packageId>
<modDependencies>
<li>
<packageId>rim.job.world</packageId>
<displayName>RJW</displayName>
<downloadUrl>https://gitgud.io/Ed86/rjw</downloadUrl>
</li>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
</li>
<li>
<packageId>UnlimitedHugs.HugsLib</packageId>
<displayName>HugsLib</displayName>
<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
<li>UnlimitedHugs.HugsLib</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>rim.job.world</li>
</loadAfter>
<description>
<![CDATA[
Additional features to RimJobWorld:
applies aftersex mood boost/loss based on partner hole tightness
]]>
</description>
</ModMetaData>

13
About/Manifest.xml Normal file
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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>RimJobWorld FH</identifier>
<version>1.0.0</version>
<dependencies>
<li>RimJobWorld</li>
</dependencies>
<loadAfter>
<li>RimJobWorld</li>
</loadAfter>
<manifestUri>https://gitgud.io/Ed86/rjw-fh/raw/master/About/Manifest.xml</manifestUri>
<downloadUri>https://gitgud.io/Ed86/rjw-fh</downloadUri>
</Manifest>

100
README.md
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@ -1,92 +1,18 @@
# RJW - Fuck Hole
And why would you read me?
Mod git:
https://gitgud.io/Ed86/rjw-fh
Discord:
https://discord.gg/CXwHhv8
## Getting started
LoversLab:
-
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Requirements:
Harmony
Hugslib
Rimjobworld (https://gitgud.io/Ed86/rjw)
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitgud.io/Ed86/rjw-fh.git
git branch -M master
git push -uf origin master
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitgud.io/Ed86/rjw-fh/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
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## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
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For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
Additional features to RimJobWorld:
- adds aftersex thought mood boost/penalty based on partner hole tightness