support for 1.4
|
@ -40,7 +40,7 @@
|
|||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="HugsLib">
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.3\Assemblies\HugsLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RJW">
|
||||
|
|
BIN
1.4/Assemblies/RimJobWorldCum.dll
Normal file
49
1.4/Defs/HediffsDef/Hediff_CumController.xml
Normal file
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!--master hediff adding up the smaller Cum splatches-->
|
||||
<HediffDef>
|
||||
<defName>Hediff_CumController</defName>
|
||||
<hediffClass>rjwcum.Hediff_CumController</hediffClass>
|
||||
<label>Cum</label>
|
||||
<description>Covered in cum.</description>
|
||||
<makesSickThought>false</makesSickThought>
|
||||
<initialSeverity>0.01</initialSeverity>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<!--<injuryProps>-->
|
||||
<!--<canMerge>true</canMerge>--><!-- this might not even be required-->
|
||||
<!--</injuryProps>-->
|
||||
<!--<scenarioCanAdd>true</scenarioCanAdd>-->
|
||||
<isBad>false</isBad>
|
||||
<tendable>false</tendable>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.3</minSeverity>
|
||||
<label>little</label>
|
||||
<statOffsets>
|
||||
<Vulnerability>0.2</Vulnerability>
|
||||
<SocialImpact>-0.1</SocialImpact>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.6</minSeverity>
|
||||
<label>extensive</label>
|
||||
<statOffsets>
|
||||
<Vulnerability>0.3</Vulnerability>
|
||||
<SocialImpact>-0.3</SocialImpact>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.8</minSeverity>
|
||||
<label>full</label>
|
||||
<statOffsets>
|
||||
<Vulnerability>-0.1</Vulnerability><!--pawns prefer victims not being completely drenched-->
|
||||
<SocialImpact>-0.5</SocialImpact>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
72
1.4/Defs/HediffsDef/Hediffs_Cum.xml
Normal file
|
@ -0,0 +1,72 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef Name="Hediff_Cum_Base" Abstract="True">
|
||||
<hediffClass>rjwcum.Hediff_Cum</hediffClass>
|
||||
<defName>Hediff_Cum</defName>
|
||||
<label>Cum</label>
|
||||
<labelNoun>cum</labelNoun>
|
||||
<description>cum.</description>
|
||||
<labelNounPretty>cum on {1}</labelNounPretty>
|
||||
<defaultLabelColor>(0.95,0.95,0.95)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<tendable>false</tendable>
|
||||
<makesSickThought>false</makesSickThought>
|
||||
<makesAlert>false</makesAlert>
|
||||
<maxSeverity>1</maxSeverity>
|
||||
<initialSeverity>0.001</initialSeverity>
|
||||
<injuryProps>
|
||||
<canMerge>true</canMerge>
|
||||
</injuryProps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>little</label>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.25</minSeverity>
|
||||
<label>some</label>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<label>dripping</label>
|
||||
</li>
|
||||
<li>
|
||||
<minSeverity>0.8</minSeverity>
|
||||
<label>drenched</label>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SelfHeal">
|
||||
<!--0.01*100*1800/60.0000-->
|
||||
<healIntervalTicksStanding>1800</healIntervalTicksStanding><!-- 1 day = 60.000 ticks -->
|
||||
<healAmount>0.01</healAmount><!--dries by itself, completely drying from 1.0 to 0.0 takes ~72h-->
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="Hediff_Cum_Base">
|
||||
<defName>Hediff_Cum</defName>
|
||||
<label>Cum</label>
|
||||
<labelNoun>cum</labelNoun>
|
||||
<description>cum</description>
|
||||
<labelNounPretty>cum on {1}</labelNounPretty>
|
||||
<defaultLabelColor>(0.95,0.95,0.95)</defaultLabelColor>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="Hediff_Cum_Base">
|
||||
<defName>Hediff_InsectSpunk</defName>
|
||||
<description>Insect spunk.</description>
|
||||
<label>insect spunk</label>
|
||||
<labelNoun>insect spunk</labelNoun>
|
||||
<labelNounPretty>insect spunk on {1}</labelNounPretty>
|
||||
<defaultLabelColor>(0.6,0.83,0.35)</defaultLabelColor>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="Hediff_Cum_Base">
|
||||
<defName>Hediff_MechaFluids</defName>
|
||||
<description>Mechanoid fluids.</description>
|
||||
<label>mechanoid fluids</label>
|
||||
<labelNoun>mechanoid fluids</labelNoun>
|
||||
<labelNounPretty>mecha fluids on {1}</labelNounPretty>
|
||||
<defaultLabelColor>(0.37,0.71,0.82)</defaultLabelColor>
|
||||
</HediffDef>
|
||||
</Defs>
|
10
1.4/Defs/JobDefs/Jobs_CleanSelf.xml
Normal file
|
@ -0,0 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
|
||||
<Defs>
|
||||
<JobDef>
|
||||
<defName>CleanSelf</defName>
|
||||
<driverClass>rjwcum.JobDriver_CleanSelf</driverClass>
|
||||
<reportString>cleaning self</reportString>
|
||||
<casualInterruptible>true</casualInterruptible>
|
||||
</JobDef>
|
||||
</Defs>
|
16
1.4/Defs/WorkGiverDefs/WorkGivers_CleanSelf.xml
Normal file
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<WorkGiverDef>
|
||||
<defName>CleanSelf</defName>
|
||||
<label>clean self</label>
|
||||
<giverClass>rjwcum.WorkGiver_CleanSelf</giverClass>
|
||||
<workType>Cleaning</workType>
|
||||
<verb>clean self</verb>
|
||||
<gerund>cleaning self</gerund>
|
||||
<scanCells>false</scanCells>
|
||||
<priorityInType>11</priorityInType><!-- slightly higher than normal cleaning (relatively unimportant)-->
|
||||
<requiredCapacities>
|
||||
<li>Manipulation</li>
|
||||
</requiredCapacities>
|
||||
</WorkGiverDef>
|
||||
</Defs>
|
15
1.4/Languages/English/Keyed/Cum.xml
Normal file
|
@ -0,0 +1,15 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
<debug>Debug</debug>
|
||||
<debug_desc></debug_desc>
|
||||
<cum_on_body>Enable cum on body (Hediffs)</cum_on_body>
|
||||
<cum_on_body_desc>Enables cum hediffs in health tab.</cum_on_body_desc>
|
||||
<cum_on_body_amount>Adjust cum amount on body</cum_on_body_amount>
|
||||
<cum_on_body_amount_desc>All cum applied to pawn bodies will be multiplied by this amount. </cum_on_body_amount_desc>
|
||||
<cum_overlays>Enable cum overlays (Visuals)</cum_overlays>
|
||||
<cum_overlays_desc>Enables cum overlay for pawn drawer(may have conflicts with mods that change pawn appearance and other issues).\nRequires Cum on body option enabled.</cum_overlays_desc>
|
||||
<manual_hero_CleanSelf>Hero manual CleanSelf</manual_hero_CleanSelf>
|
||||
<manual_hero_CleanSelf_desc>Hero pawn will only clean cum from body if manually told so.</manual_hero_CleanSelf_desc>
|
||||
<dubsDBH_block_CleanSelf>DubsBadHygiene block CleanSelf</dubsDBH_block_CleanSelf>
|
||||
<dubsDBH_block_CleanSelf_desc>If DubsBadHygiene installed, pawns will only clean cum from body in buckets, showers, baths, hottubs etc.</dubsDBH_block_CleanSelf_desc>
|
||||
</LanguageData>
|
20
1.4/Patches/FacialAnimation_compatibility.xml
Normal file
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationFindMod">
|
||||
<mods>
|
||||
<li>[NL] Facial Animation - WIP</li>
|
||||
</mods>
|
||||
<match Class="PatchOperationSequence">
|
||||
<success>Always</success>
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
|
||||
<success>Always</success>
|
||||
<value>
|
||||
<li>CleanSelf</li>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</match>
|
||||
</Operation>
|
||||
</Patch>
|
53
1.4/Source/Mod/CumBase.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using HugsLib;
|
||||
using HugsLib.Settings;
|
||||
using Verse;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
public class CumBase : ModBase
|
||||
{
|
||||
public override string ModIdentifier
|
||||
{
|
||||
get
|
||||
{
|
||||
return "RJW_Cum";
|
||||
}
|
||||
}
|
||||
|
||||
public static SettingHandle<bool> debug;
|
||||
public static SettingHandle<bool> cum_on_body;
|
||||
public static SettingHandle<bool> cum_overlays;
|
||||
public static SettingHandle<float> cum_on_body_amount;
|
||||
public static SettingHandle<bool> manual_hero_CleanSelf;
|
||||
public static SettingHandle<bool> dubsDBH_block_CleanSelf;
|
||||
|
||||
public override void DefsLoaded()
|
||||
{
|
||||
debug = Settings.GetHandle("debug",
|
||||
Translator.Translate("debug"),
|
||||
Translator.Translate("debug_desc"),
|
||||
false);
|
||||
cum_on_body = Settings.GetHandle("cum_on_body",
|
||||
Translator.Translate("cum_on_body"),
|
||||
Translator.Translate("cum_on_body_desc"),
|
||||
true);
|
||||
cum_overlays = Settings.GetHandle("cum_overlays",
|
||||
Translator.Translate("cum_overlays"),
|
||||
Translator.Translate("cum_overlays_desc"),
|
||||
true);
|
||||
cum_on_body_amount = Settings.GetHandle("cum_on_body_amount",
|
||||
Translator.Translate("cum_on_body_amount"),
|
||||
Translator.Translate("cum_on_body_amount_desc"),
|
||||
1.0f);
|
||||
manual_hero_CleanSelf = Settings.GetHandle("manual_hero_CleanSelf",
|
||||
Translator.Translate("manual_hero_CleanSelf"),
|
||||
Translator.Translate("manual_hero_CleanSelf_desc"),
|
||||
true);
|
||||
dubsDBH_block_CleanSelf = Settings.GetHandle("dubsDBH_block_CleanSelf",
|
||||
Translator.Translate("dubsDBH_block_CleanSelf"),
|
||||
Translator.Translate("dubsDBH_block_CleanSelf_desc"),
|
||||
true);
|
||||
}
|
||||
}
|
||||
}
|
620
1.4/Source/Mod/CumHelper.cs
Normal file
|
@ -0,0 +1,620 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
//using Multiplayer.API;
|
||||
using rjw;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public static class CumHelper
|
||||
{
|
||||
/*
|
||||
contains many important functions of use to the other classes
|
||||
*/
|
||||
|
||||
//amount of cum per sex act:
|
||||
|
||||
public static readonly Dictionary<key, values> splatchAdjust;//saves x (horizontal) and z (vertical) adjustments of texture positiion for each unique combination of bodyType and bodyPart
|
||||
public static readonly Dictionary<key_layer, values_layer> layerAdjust;//saves y adjustments (drawing plane) for left/right appendages + bodyPart combinations to hide spunk if pawn looks in the wrong direction
|
||||
|
||||
//structs are used to pack related variables together - used as keys for the dictionaries
|
||||
public struct key//allows to save all unique combinations of bodyType and bodyPart
|
||||
{
|
||||
public readonly BodyTypeDef bodyType;
|
||||
public readonly BodyPartDef bodyPart;
|
||||
public key(BodyTypeDef bodyType, BodyPartDef bodyPart)
|
||||
{
|
||||
this.bodyType = bodyType;
|
||||
this.bodyPart = bodyPart;
|
||||
}
|
||||
}
|
||||
|
||||
//for the 4 directions, use arrays to store the different adjust for north, east, south, west (in that order)
|
||||
public struct values
|
||||
{
|
||||
public readonly float[] x;
|
||||
public readonly float[] z;
|
||||
//public readonly bool over_clothing;//on gentials: hide when clothes are worn - in case of the other body parts it can't be said (for now) if it was added on the clothing or not
|
||||
public values(float[] xAdjust, float[] zAdjust)
|
||||
{
|
||||
x = xAdjust;
|
||||
z = zAdjust;
|
||||
//this.over_clothing = over_clothing;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct key_layer//used to save left/right appendage + bodyPart combinations
|
||||
{
|
||||
public readonly bool left_side;
|
||||
public readonly BodyPartDef bodyPart;
|
||||
|
||||
public key_layer(bool left_side, BodyPartDef bodyPart)
|
||||
{
|
||||
this.left_side = left_side;
|
||||
this.bodyPart = bodyPart;
|
||||
}
|
||||
}
|
||||
|
||||
public struct values_layer//saves the y-adjustments for different body parts and sides -> e.g. allows hiding spunk on the right arm if pawn is looking to the left (aka west)
|
||||
{
|
||||
public readonly float[] y;
|
||||
|
||||
public values_layer(float[] yAdjust)
|
||||
{
|
||||
y = yAdjust;
|
||||
}
|
||||
}
|
||||
|
||||
//get defs of the rjw parts
|
||||
public static BodyPartDef genitalsDef = BodyDefOf.Human.AllParts.Find(bpr => string.Equals(bpr.def.defName, "Genitals")).def;
|
||||
public static BodyPartDef anusDef = BodyDefOf.Human.AllParts.Find(bpr => string.Equals(bpr.def.defName, "Anus")).def;
|
||||
public static BodyPartDef chestDef = BodyDefOf.Human.AllParts.Find(bpr => string.Equals(bpr.def.defName, "Chest")).def;
|
||||
|
||||
|
||||
static CumHelper()
|
||||
{
|
||||
splatchAdjust = new Dictionary<key, values>();
|
||||
//maybe there is a more elegant way to save and load this data, but I don't know about it
|
||||
|
||||
//structure explained:
|
||||
//1) key: struct consisting of bodyType + bodyPart (= unique key for every combination of bodyType + part)
|
||||
//2) values: struct containing positioning information (xAdjust: horizontal positioning, yAdjust: vertical positioning, zAdjust: whether to draw above or below pawn
|
||||
//note: arms, hands, and legs (which are only visible from one direction) values need not be inverted between west and east
|
||||
|
||||
//BodyType Thin
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Arm), new values(new float[] { -0.13f, 0.05f, 0.13f, 0.05f }, new float[] { 0f, 0f, 0f, 0f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Hand), new values(new float[] { -0.12f, 0.15f, 0.12f, 0.15f }, new float[] { -0.25f, -0.25f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Head), new values(new float[] { 0f, -0.23f, 0f, 0.23f }, new float[] { 0.37f, 0.35f, 0.33f, 0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Jaw), new values(new float[] { 0f, -0.19f, 0f, 0.19f }, new float[] { 0.15f, 0.15f, 0.15f, 0.15f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Leg), new values(new float[] { -0.1f, 0.1f, 0.1f, 0.1f }, new float[] { -0.4f, -0.4f, -0.4f, -0.4f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Neck), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0.06f, 0.06f, 0.06f, 0.06f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, BodyPartDefOf.Torso), new values(new float[] { 0f, 0f, 0f, 0f }, new float[] { -0.18f, -0.20f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, genitalsDef), new values(new float[] { 0f, 0.01f, 0f, -0.01f }, new float[] { 0, -0.35f, -0.35f, -0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, anusDef), new values(new float[] { 0, 0.18f, 0, -0.18f }, new float[] { -0.42f, -0.35f, 0, -0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Thin, chestDef), new values(new float[] { 0f, -0.1f, 0f, 0.1f }, new float[] { -0.06f, -0.05f, -0.06f, -0.05f }));
|
||||
|
||||
//BodyType Female
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Arm), new values(new float[] { -0.17f, 0f, 0.17f, 0f }, new float[] { 0f, 0f, 0f, 0f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Hand), new values(new float[] { -0.17f, 0.1f, 0.17f, 0.1f }, new float[] { -0.25f, -0.25f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Head), new values(new float[] { 0f, -0.23f, 0f, 0.23f }, new float[] { 0.37f, 0.35f, 0.33f, 0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Jaw), new values(new float[] { 0f, -0.19f, 0f, 0.19f }, new float[] { 0.15f, 0.15f, 0.15f, 0.15f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Leg), new values(new float[] { -0.2f, 0.1f, 0.2f, 0.1f }, new float[] { -0.4f, -0.4f, -0.4f, -0.4f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Neck), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0.06f, 0.06f, 0.06f, 0.06f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, BodyPartDefOf.Torso), new values(new float[] { 0f, -0.05f, 0f, 0.05f }, new float[] { -0.20f, -0.25f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, genitalsDef), new values(new float[] { 0f, -0.10f, 0f, 0.10f }, new float[] { 0, -0.42f, -0.45f, -0.42f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, anusDef), new values(new float[] { 0, 0.26f, 0, -0.26f }, new float[] { -0.42f, -0.35f, 0, -0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Female, chestDef), new values(new float[] { 0f, -0.12f, 0f, 0.12f }, new float[] { -0.06f, -0.05f, -0.06f, -0.05f }));
|
||||
|
||||
//BodyType Male
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Arm), new values(new float[] { -0.21f, 0.05f, 0.21f, 0.05f }, new float[] { 0f, -0.02f, 0f, -0.02f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Hand), new values(new float[] { -0.17f, 0.07f, 0.17f, 0.07f }, new float[] { -0.25f, -0.25f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Head), new values(new float[] { 0f, -0.23f, 0f, 0.23f }, new float[] { 0.37f, 0.35f, 0.33f, 0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Jaw), new values(new float[] { 0f, -0.19f, 0f, 0.19f }, new float[] { 0.15f, 0.15f, 0.15f, 0.15f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Leg), new values(new float[] { -0.17f, 0.07f, 0.17f, 0.07f }, new float[] { -0.4f, -0.4f, -0.4f, -0.4f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Neck), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0.06f, 0.06f, 0.06f, 0.06f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, BodyPartDefOf.Torso), new values(new float[] { 0f, -0.05f, 0f, 0.05f }, new float[] { -0.20f, -0.25f, -0.25f, -0.25f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, genitalsDef), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0, -0.35f, -0.42f, -0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, anusDef), new values(new float[] { 0, 0.17f, 0, -0.17f }, new float[] { -0.42f, -0.35f, 0, -0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Male, chestDef), new values(new float[] { 0f, -0.16f, 0f, 0.16f }, new float[] { -0.06f, -0.05f, -0.06f, -0.05f }));
|
||||
|
||||
//BodyType Hulk
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Arm), new values(new float[] { -0.3f, 0.05f, 0.3f, 0.05f }, new float[] { 0f, -0.02f, 0f, -0.02f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Hand), new values(new float[] { -0.22f, 0.07f, 0.22f, 0.07f }, new float[] { -0.28f, -0.28f, -0.28f, -0.28f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Head), new values(new float[] { 0f, -0.23f, 0f, 0.23f }, new float[] { 0.37f, 0.35f, 0.33f, 0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Jaw), new values(new float[] { 0f, -0.19f, 0f, 0.19f }, new float[] { 0.15f, 0.15f, 0.15f, 0.15f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Leg), new values(new float[] { -0.17f, 0.07f, 0.17f, 0.07f }, new float[] { -0.5f, -0.5f, -0.5f, -0.5f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Neck), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0.06f, 0.06f, 0.06f, 0.06f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, BodyPartDefOf.Torso), new values(new float[] { 0f, -0.05f, 0f, 0.05f }, new float[] { -0.20f, -0.3f, -0.3f, -0.3f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, genitalsDef), new values(new float[] { 0f, -0.02f, 0f, 0.02f }, new float[] { 0, -0.55f, -0.55f, -0.55f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, anusDef), new values(new float[] { 0, 0.35f, 0, -0.35f }, new float[] { -0.5f, -0.5f, 0, -0.5f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Hulk, chestDef), new values(new float[] { 0f, -0.22f, 0f, 0.22f }, new float[] { -0.06f, -0.05f, -0.06f, -0.05f }));
|
||||
|
||||
//BodyType Fat
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Arm), new values(new float[] { -0.3f, 0.05f, 0.3f, 0.05f }, new float[] { 0f, -0.02f, 0f, -0.02f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Hand), new values(new float[] { -0.32f, 0.07f, 0.32f, 0.07f }, new float[] { -0.28f, -0.28f, -0.28f, -0.28f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Head), new values(new float[] { 0f, -0.23f, 0f, 0.23f }, new float[] { 0.37f, 0.35f, 0.33f, 0.35f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Jaw), new values(new float[] { 0f, -0.19f, 0f, 0.19f }, new float[] { 0.15f, 0.15f, 0.15f, 0.15f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Leg), new values(new float[] { -0.17f, 0.07f, 0.17f, 0.07f }, new float[] { -0.45f, -0.45f, -0.45f, -0.45f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Neck), new values(new float[] { 0f, -0.07f, 0f, 0.07f }, new float[] { 0.06f, 0.06f, 0.06f, 0.06f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, BodyPartDefOf.Torso), new values(new float[] { 0f, -0.15f, 0f, 0.15f }, new float[] { -0.20f, -0.3f, -0.3f, -0.3f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, genitalsDef), new values(new float[] { 0f, -0.25f, 0f, 0.25f }, new float[] { 0, -0.45f, -0.50f, -0.45f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, anusDef), new values(new float[] { 0, 0.35f, 0, -0.35f }, new float[] { -0.5f, -0.4f, 0, -0.4f }));
|
||||
splatchAdjust.Add(new key(BodyTypeDefOf.Fat, chestDef), new values(new float[] { 0f, -0.27f, 0f, 0.27f }, new float[] { -0.07f, -0.05f, -0.07f, -0.05f }));
|
||||
|
||||
|
||||
//now for the layer/plane adjustments:
|
||||
layerAdjust = new Dictionary<key_layer, values_layer>();
|
||||
|
||||
//left body parts:
|
||||
//in theory, all body parts not coming in pairs should have the bool as false -> be listed as right, so I wouldn't need to add them here, but it doesn't hurt to be safe
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Arm), new values_layer(new float[] { 0f, -99f, 0f, 0f }));//0.00 = drawn over body (=visible) if the pawn looks in any direction except west, in which case it's hidden (-99)
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Hand), new values_layer(new float[] { 0f, -99f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Leg), new values_layer(new float[] { 0f, -99f, 0f, 0f }));
|
||||
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Head), new values_layer(new float[] { 0.02f, 0.02f, 0.02f, 0.02f }));//drawn from all directions, 0.02 = over hair
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Jaw), new values_layer(new float[] { -9f, 0.01f, 0.01f, 0.01f }));//0.01 = drawn over head but under hair, only hidden if facing north
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Neck), new values_layer(new float[] { 0f, 0f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(true, BodyPartDefOf.Torso), new values_layer(new float[] { 0f, 0f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(true, genitalsDef), new values_layer(new float[] { -99f, 0f, 0f, 0f }));//only hidden if facing north
|
||||
layerAdjust.Add(new key_layer(true, anusDef), new values_layer(new float[] { 0f, 0f, -99f, 0f }));
|
||||
layerAdjust.Add(new key_layer(true, chestDef), new values_layer(new float[] { -99f, 0f, 0f, 0f }));
|
||||
|
||||
//right body parts:
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Arm), new values_layer(new float[] { 0f, 0f, 0f, -99f }));
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Hand), new values_layer(new float[] { 0f, 0f, 0f, -99f }));
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Leg), new values_layer(new float[] { 0f, 0f, 0f, -99f }));
|
||||
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Head), new values_layer(new float[] { 0.02f, 0.02f, 0.02f, 0.02f }));
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Jaw), new values_layer(new float[] { -99f, 0.01f, 0.01f, 0.01f }));
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Neck), new values_layer(new float[] { 0f, 0f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(false, BodyPartDefOf.Torso), new values_layer(new float[] { 0f, 0f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(false, genitalsDef), new values_layer(new float[] { -99f, 0f, 0f, 0f }));
|
||||
layerAdjust.Add(new key_layer(false, anusDef), new values_layer(new float[] { 0f, 0f, -99f, 0f }));
|
||||
layerAdjust.Add(new key_layer(false, chestDef), new values_layer(new float[] { -99f, 0f, 0f, 0f }));
|
||||
|
||||
}
|
||||
|
||||
//all body parts that cum can theoretically be applied to:
|
||||
public static List<BodyPartDef> getAllowedBodyParts()
|
||||
{
|
||||
List<BodyPartDef> allowedParts = new List<BodyPartDef>();
|
||||
|
||||
allowedParts.Add(BodyPartDefOf.Arm);
|
||||
allowedParts.Add(BodyPartDefOf.Hand);
|
||||
allowedParts.Add(BodyPartDefOf.Leg);
|
||||
allowedParts.Add(BodyPartDefOf.Head);
|
||||
allowedParts.Add(BodyPartDefOf.Jaw);
|
||||
allowedParts.Add(BodyPartDefOf.Neck);
|
||||
allowedParts.Add(BodyPartDefOf.Torso);
|
||||
allowedParts.Add(genitalsDef);
|
||||
allowedParts.Add(anusDef);
|
||||
allowedParts.Add(chestDef);
|
||||
|
||||
return allowedParts;
|
||||
}
|
||||
|
||||
//get valid body parts for a specific pawn
|
||||
public static IEnumerable<BodyPartRecord> getAvailableBodyParts(Pawn pawn)
|
||||
{
|
||||
//get all non-missing body parts:
|
||||
IEnumerable<BodyPartRecord> bodyParts = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Outside, null, null);
|
||||
BodyPartRecord anus = pawn.def.race.body.AllParts.Find(bpr => string.Equals(bpr.def.defName, "Anus"));//not found by above function since depth is "inside"
|
||||
|
||||
if (anus != null)
|
||||
{
|
||||
bodyParts = bodyParts.AddItem(anus);
|
||||
}
|
||||
|
||||
//filter for allowed body parts (e.g. no single fingers/toes):
|
||||
List<BodyPartDef> filterParts = CumHelper.getAllowedBodyParts();
|
||||
|
||||
IEnumerable<BodyPartRecord> filteredParts = bodyParts.Where(item1 => filterParts.Any(item2 => item2.Equals(item1.def)));
|
||||
return filteredParts;
|
||||
}
|
||||
|
||||
|
||||
public const int CUM_NORMAL = 0;
|
||||
public const int CUM_INSECT = 1;
|
||||
public const int CUM_MECHA = 2;
|
||||
|
||||
public static readonly Color color_normal = new Color(0.95f, 0.95f, 0.95f);
|
||||
public static readonly Color color_insect = new Color(0.6f, 0.83f, 0.35f);//green-yellowish
|
||||
public static readonly Color color_mecha = new Color(0.37f, 0.71f, 0.82f);//cyan-ish
|
||||
|
||||
//name should be self-explanatory:
|
||||
public static void cumOn(Pawn receiver, BodyPartRecord bodyPart, float amount = 0.2f, Pawn giver = null, int cumType = CUM_NORMAL)
|
||||
{
|
||||
Hediff_Cum hediff;
|
||||
if (cumType == CUM_NORMAL)
|
||||
{
|
||||
hediff = (Hediff_Cum)HediffMaker.MakeHediff(HediffDefOf.Hediff_Cum, receiver, null);
|
||||
}
|
||||
else if (cumType == CUM_INSECT)
|
||||
{
|
||||
hediff = (Hediff_Cum)HediffMaker.MakeHediff(HediffDefOf.Hediff_InsectSpunk, receiver, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
hediff = (Hediff_Cum)HediffMaker.MakeHediff(HediffDefOf.Hediff_MechaFluids, receiver, null);
|
||||
}
|
||||
|
||||
hediff.Severity = amount;//if this body part is already maximally full -> spill over to other parts
|
||||
|
||||
//idea: here, a log entry that can act as source could be linked to the hediff - maybe reuse the playlog entry of rjw:
|
||||
hediff.cumType = cumType;
|
||||
|
||||
try
|
||||
{
|
||||
//error when adding to missing part
|
||||
receiver.health.AddHediff(hediff, bodyPart, null, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//Log.Message(xxx.get_pawnname(receiver) + " cum amount" + amount);
|
||||
//causes significant memory leak, fixx someday
|
||||
//if (amount > 1f)//spillover in case of very large amounts: just apply hediff a second time
|
||||
//{
|
||||
// Hediff_cum hediff2 = (Hediff_cum)HediffMaker.MakeHediff(hediff.def, receiver, null);
|
||||
// hediff2.cumType = cumType;
|
||||
// hediff2.Severity = amount - 1f;
|
||||
// receiver.health.AddHediff(hediff2, bodyPart, null, null);
|
||||
//}
|
||||
|
||||
//always also add cumcontroller hediff as manager
|
||||
receiver.health.AddHediff(HediffDefOf.Hediff_CumController);
|
||||
}
|
||||
|
||||
//if spunk on one body part reaches a certain level, it can spill over to others, this function returns from where to where
|
||||
//[SyncMethod]
|
||||
public static BodyPartDef spillover(BodyPartDef sourcePart)
|
||||
{
|
||||
//caution: danger of infinite loop if circular spillover between 2 full parts -> don't define possible circles
|
||||
BodyPartDef newPart = null;
|
||||
int sel;
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
if (sourcePart == BodyPartDefOf.Torso)
|
||||
{
|
||||
sel = Rand.Range(0, 4);
|
||||
if (sel == 0)
|
||||
{
|
||||
newPart = BodyPartDefOf.Arm;
|
||||
}
|
||||
else if (sel == 1)
|
||||
{
|
||||
newPart = BodyPartDefOf.Leg;
|
||||
}
|
||||
else if (sel == 2)
|
||||
{
|
||||
newPart = BodyPartDefOf.Neck;
|
||||
}
|
||||
else if (sel == 3)
|
||||
{
|
||||
newPart = chestDef;
|
||||
}
|
||||
}
|
||||
else if (sourcePart == BodyPartDefOf.Jaw)
|
||||
{
|
||||
sel = Rand.Range(0, 4);
|
||||
if (sel == 0)
|
||||
{
|
||||
newPart = BodyPartDefOf.Head;
|
||||
}
|
||||
else if (sel == 1)
|
||||
{
|
||||
newPart = BodyPartDefOf.Torso;
|
||||
}
|
||||
else if (sel == 2)
|
||||
{
|
||||
newPart = BodyPartDefOf.Neck;
|
||||
}
|
||||
else if (sel == 3)
|
||||
{
|
||||
newPart = chestDef;
|
||||
}
|
||||
}
|
||||
else if (sourcePart == genitalsDef)
|
||||
{
|
||||
sel = Rand.Range(0, 2);
|
||||
if (sel == 0)
|
||||
{
|
||||
newPart = BodyPartDefOf.Leg;
|
||||
}
|
||||
else if (sel == 1)
|
||||
{
|
||||
newPart = BodyPartDefOf.Torso;
|
||||
}
|
||||
}
|
||||
else if (sourcePart == anusDef)
|
||||
{
|
||||
sel = Rand.Range(0, 2);
|
||||
if (sel == 0)
|
||||
{
|
||||
newPart = BodyPartDefOf.Leg;
|
||||
}
|
||||
else if (sel == 1)
|
||||
{
|
||||
newPart = BodyPartDefOf.Torso;
|
||||
}
|
||||
}
|
||||
else if (sourcePart == chestDef)
|
||||
{
|
||||
sel = Rand.Range(0, 3);
|
||||
if (sel == 0)
|
||||
{
|
||||
newPart = BodyPartDefOf.Arm;
|
||||
}
|
||||
else if (sel == 1)
|
||||
{
|
||||
newPart = BodyPartDefOf.Torso;
|
||||
}
|
||||
else if (sel == 2)
|
||||
{
|
||||
newPart = BodyPartDefOf.Neck;
|
||||
}
|
||||
}
|
||||
return newPart;
|
||||
}
|
||||
|
||||
//determines who is the active male (or equivalent) in the exchange and the amount of cum dispensed and where to
|
||||
//[SyncMethod]
|
||||
public static void calculateAndApplyCum(SexProps props)
|
||||
{
|
||||
if (!CumBase.cum_on_body) return;
|
||||
Pawn pawn = props.pawn;
|
||||
Pawn partner = props.partner;
|
||||
|
||||
Pawn giver, receiver;
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
|
||||
List<Hediff> giverparts;
|
||||
List<Hediff> pawnparts = pawn.GetGenitalsList();
|
||||
List<Hediff> partnerparts = partner != pawn ? partner.GetGenitalsList(): null; // masturbation
|
||||
|
||||
//dispenser of the seed
|
||||
if (xxx.is_mechanoid(pawn) || Genital_Helper.has_penis_fertile(pawn, pawnparts) || Genital_Helper.has_ovipositorF(pawn, pawnparts))
|
||||
{
|
||||
giver = pawn;
|
||||
giverparts = pawnparts;
|
||||
receiver = partner;
|
||||
}
|
||||
else if (partner != null && props.isCoreLovin && (xxx.is_mechanoid(partner) || Genital_Helper.has_penis_fertile(partner, partnerparts) || Genital_Helper.has_ovipositorF(partner, partnerparts)))
|
||||
{
|
||||
giver = partner;
|
||||
giverparts = partnerparts;
|
||||
receiver = pawn;
|
||||
}
|
||||
else//female on female or genderless - no cum dispensed; maybe add futa support?
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//slimes do not waste fluids?
|
||||
//if (xxx.is_slime(giver)) return;
|
||||
|
||||
//determine entity:
|
||||
int entityType = CumHelper.CUM_NORMAL;
|
||||
if (xxx.is_mechanoid(giver))
|
||||
{
|
||||
entityType = CumHelper.CUM_MECHA;
|
||||
}
|
||||
else if (xxx.is_insect(giver))
|
||||
{
|
||||
entityType = CumHelper.CUM_INSECT;
|
||||
}
|
||||
|
||||
//ModLog.Message("giver " + xxx.get_pawnname(giver));
|
||||
//ModLog.Message("receiver " + xxx.get_pawnname(receiver));
|
||||
//ModLog.Message("Cumtype " + entityType);
|
||||
|
||||
//get pawn genitalia:
|
||||
BodyPartRecord genitals;
|
||||
if (xxx.is_mechanoid(giver))
|
||||
{
|
||||
genitals = giver.RaceProps.body.AllParts.Find(x => string.Equals(x.def.defName, "MechGenitals"));
|
||||
}
|
||||
else//insects, animals, humans
|
||||
{
|
||||
genitals = giver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.genitalsDef);
|
||||
|
||||
}
|
||||
//no cum without genitals
|
||||
if (genitals == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float cumAmount = giver.BodySize; //fallback for mechanoinds and w/e without hediffs
|
||||
float horniness = 1f;
|
||||
float ageScale = Math.Min(80 / SexUtility.ScaleToHumanAge(giver), 1.0f);//calculation lifted from rjw
|
||||
|
||||
if (xxx.is_mechanoid(giver) && giverparts.NullOrEmpty())
|
||||
{
|
||||
//use default above
|
||||
}
|
||||
else if (giverparts.NullOrEmpty())
|
||||
return;
|
||||
else
|
||||
{
|
||||
var penisHediff = giverparts.FindAll((Hediff hed) => hed.def.defName.ToLower().Contains("penis")).InRandomOrder().FirstOrDefault();
|
||||
|
||||
if (penisHediff == null)
|
||||
penisHediff = giverparts.FindAll((Hediff hed) => hed.def.defName.ToLower().Contains("ovipositorf")).InRandomOrder().FirstOrDefault();
|
||||
if (penisHediff == null)
|
||||
penisHediff = giverparts.FindAll((Hediff hed) => hed.def.defName.ToLower().Contains("ovipositorm")).InRandomOrder().FirstOrDefault();
|
||||
if (penisHediff == null)
|
||||
penisHediff = giverparts.FindAll((Hediff hed) => hed.def.defName.ToLower().Contains("tentacle")).InRandomOrder().FirstOrDefault();
|
||||
|
||||
if (penisHediff != null)
|
||||
{
|
||||
cumAmount = penisHediff.Severity * giver.BodySize;
|
||||
|
||||
CompHediffBodyPart chdf = penisHediff.TryGetComp<rjw.CompHediffBodyPart>();
|
||||
if (chdf != null)
|
||||
{
|
||||
if (chdf.FluidAmmount != 0)
|
||||
cumAmount = chdf.FluidAmmount * chdf.FluidModifier;
|
||||
}
|
||||
//ModLog.Message("cumAmount base " + cumAmount);
|
||||
|
||||
Need sexNeed = giver?.needs?.AllNeeds.Find(x => string.Equals(x.def.defName, "Sex"));
|
||||
if (sexNeed != null)//non-humans don't have it - therefore just use the default value
|
||||
{
|
||||
horniness = 1f - sexNeed.CurLevel;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//something is wrong... vagina?
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
cumAmount *= CumBase.cum_on_body_amount;
|
||||
//ModLog.Message("cumAmount after cum_on_body_amount_adjust after " + cumAmount);
|
||||
cumAmount *= horniness;
|
||||
//ModLog.Message("cumAmount after horniness mod " + cumAmount);
|
||||
cumAmount *= ageScale;
|
||||
//ModLog.Message("cumAmount after ageScale mod " + cumAmount);
|
||||
cumAmount /= 10;
|
||||
//ModLog.Message("cumAmount final " + cumAmount);
|
||||
|
||||
//TODO: cumHelper Autofellatio
|
||||
//if no partner -> masturbation, apply some cum on self:
|
||||
//if (partner == null && sextype == xxx.rjwSextype.Autofellatio)
|
||||
//{
|
||||
// if (!xxx.is_slime(giver))
|
||||
// cumHelper.cumOn(giver, BodyPartDefOf.Jaw, cumAmount, giver);
|
||||
// return;
|
||||
//}
|
||||
if (props.sexType == xxx.rjwSextype.Masturbation)
|
||||
{
|
||||
if (!xxx.is_slime(giver))
|
||||
CumHelper.cumOn(giver, genitals, cumAmount * 0.3f, giver);//pawns are usually not super-messy -> only apply 30%
|
||||
return;
|
||||
}
|
||||
else if (receiver != null)
|
||||
{
|
||||
List<BodyPartRecord> targetParts = new List<BodyPartRecord>();//which to apply cum on
|
||||
IEnumerable<BodyPartRecord> availableParts = CumHelper.getAvailableBodyParts(receiver);
|
||||
BodyPartRecord randomPart;//not always needed
|
||||
|
||||
switch (props.sexType)
|
||||
{
|
||||
case rjw.xxx.rjwSextype.Anal:
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.anusDef));
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Boobjob:
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.chestDef));
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.DoublePenetration:
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.anusDef));
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.genitalsDef));
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Fingering:
|
||||
cumAmount = 0;
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Fisting:
|
||||
cumAmount = 0;
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Footjob:
|
||||
//random part:
|
||||
availableParts.TryRandomElement<BodyPartRecord>(out randomPart);
|
||||
targetParts.Add(randomPart);
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Handjob:
|
||||
//random part:
|
||||
availableParts.TryRandomElement<BodyPartRecord>(out randomPart);
|
||||
targetParts.Add(randomPart);
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Masturbation:
|
||||
cumAmount *= 2f;
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.MechImplant:
|
||||
//one of the openings:
|
||||
int random = Rand.Range(0, 3);
|
||||
if (random == 0)
|
||||
{
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.genitalsDef));
|
||||
}
|
||||
else if (random == 1)
|
||||
{
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.anusDef));
|
||||
}
|
||||
else if (random == 2)
|
||||
{
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == BodyPartDefOf.Jaw));
|
||||
}
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.MutualMasturbation:
|
||||
//random
|
||||
availableParts.TryRandomElement<BodyPartRecord>(out randomPart);
|
||||
targetParts.Add(randomPart);
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.None:
|
||||
cumAmount = 0;
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Oral:
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == BodyPartDefOf.Jaw));
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Scissoring:
|
||||
//I guess if it came to here, a male must be involved?
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.genitalsDef));
|
||||
break;
|
||||
case rjw.xxx.rjwSextype.Vaginal:
|
||||
targetParts.Add(receiver.RaceProps.body.AllParts.Find(x => x.def == CumHelper.genitalsDef));
|
||||
break;
|
||||
}
|
||||
|
||||
if (cumAmount > 0)
|
||||
{
|
||||
if (receiver != null && xxx.is_slime(receiver))
|
||||
{
|
||||
//slime absorb cum
|
||||
//this needs balancing, since cumamount ranges 0-10(?) which is fine for cum/hentai but not very realistic for feeding
|
||||
//using TransferNutrition for now
|
||||
//Log.Message("cumAmount " + cumAmount);
|
||||
//float nutrition_amount = cumAmount/10;
|
||||
|
||||
Need_Food need = need = giver.needs.TryGetNeed<Need_Food>();
|
||||
if (need == null)
|
||||
{
|
||||
//Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " doesn't track nutrition in itself, probably shouldn't feed the others");
|
||||
return;
|
||||
}
|
||||
|
||||
if (receiver?.needs?.TryGetNeed<Need_Food>() != null)
|
||||
{
|
||||
//Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " can receive");
|
||||
float nutrition_amount = Math.Min(need.MaxLevel / 15f, need.CurLevel); //body size is taken into account implicitly by need.MaxLevel
|
||||
receiver.needs.food.CurLevel += nutrition_amount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CumHelper.cumOn(giver, genitals, cumAmount * 0.3f, giver, entityType);//cum on self - smaller amount
|
||||
if (receiver != null)
|
||||
foreach (BodyPartRecord bpr in targetParts)
|
||||
{
|
||||
if (bpr != null)
|
||||
{
|
||||
CumHelper.cumOn(receiver, bpr, cumAmount, giver, entityType);//cum on partner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
17
1.4/Source/Mod/DefOf/HediffDefOf.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
[DefOf]
|
||||
public static class HediffDefOf
|
||||
{
|
||||
public static HediffDef Hediff_Cum;//for humans & animals
|
||||
public static HediffDef Hediff_InsectSpunk;
|
||||
public static HediffDef Hediff_MechaFluids;
|
||||
|
||||
public static HediffDef Hediff_CumController;//cum hediff manager
|
||||
|
||||
}
|
||||
|
||||
}
|
11
1.4/Source/Mod/DefOf/JobDefOf.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
[DefOf]
|
||||
public static class JobDefOf
|
||||
{
|
||||
public static JobDef CleanSelf;
|
||||
}
|
||||
}
|
155
1.4/Source/Mod/Hediffs/Hediff_Cum.cs
Normal file
|
@ -0,0 +1,155 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
public class Hediff_Cum : HediffWithComps
|
||||
{
|
||||
public int cumType = CumHelper.CUM_NORMAL;//-> different colors
|
||||
|
||||
public string giverName = null;//not utilized right now, maybe in the future save origin of the cum
|
||||
|
||||
public override string LabelInBrackets
|
||||
{
|
||||
get
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.Append(base.LabelInBrackets);
|
||||
if (this.sourceHediffDef != null)
|
||||
{
|
||||
if (stringBuilder.Length != 0)
|
||||
{
|
||||
stringBuilder.Append(", ");
|
||||
}
|
||||
stringBuilder.Append(this.sourceHediffDef.label);
|
||||
}
|
||||
else if (this.source != null)
|
||||
{
|
||||
if (stringBuilder.Length != 0)
|
||||
{
|
||||
stringBuilder.Append(", ");
|
||||
}
|
||||
stringBuilder.Append(this.source.label);
|
||||
if (this.sourceBodyPartGroup != null)
|
||||
{
|
||||
stringBuilder.Append(" ");
|
||||
stringBuilder.Append(this.sourceBodyPartGroup.LabelShort);
|
||||
}
|
||||
}
|
||||
return stringBuilder.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override string SeverityLabel
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.Severity == 0f)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return this.Severity.ToString("F1");
|
||||
}
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
public override bool TryMergeWith(Hediff other)
|
||||
{
|
||||
//if a new cum hediff is added to the same body part, they are combined. if severity reaches more than 1, spillover to other body parts occurs
|
||||
|
||||
Hediff_Cum hediff_cum = other as Hediff_Cum;
|
||||
if (hediff_cum != null && hediff_cum.def == this.def && hediff_cum.Part == base.Part && this.def.injuryProps.canMerge)
|
||||
{
|
||||
cumType = hediff_cum.cumType;//take over new creature color
|
||||
|
||||
float totalAmount = hediff_cum.Severity + this.Severity;
|
||||
if (totalAmount > 1.0f)
|
||||
{
|
||||
BodyPartDef spillOverTo = CumHelper.spillover(this.Part.def);//cumHelper saves valid other body parts for spillover
|
||||
if (spillOverTo != null)
|
||||
{
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
IEnumerable<BodyPartRecord> availableParts = CumHelper.getAvailableBodyParts(pawn);//gets all non missing, valid body parts
|
||||
IEnumerable<BodyPartRecord> filteredParts = availableParts.Where(x => x.def == spillOverTo);//filters again for valid spill target
|
||||
if (!filteredParts.EnumerableNullOrEmpty())
|
||||
{
|
||||
BodyPartRecord spillPart = null;
|
||||
spillPart = filteredParts.RandomElement<BodyPartRecord>();//then pick one
|
||||
if (spillPart != null)
|
||||
{
|
||||
CumHelper.cumOn(pawn, spillPart, totalAmount - this.Severity, null, cumType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (base.TryMergeWith(other));
|
||||
|
||||
}
|
||||
return (false);
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
Scribe_Values.Look<int>(ref cumType, "cumType", CumHelper.CUM_NORMAL);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit && base.Part == null)
|
||||
{
|
||||
//Log.Error("Hediff_cum has null part after loading.", false);
|
||||
this.pawn.health.hediffSet.hediffs.Remove(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//handles the icon in the health tab and its color
|
||||
public override TextureAndColor StateIcon
|
||||
{
|
||||
get
|
||||
{
|
||||
TextureAndColor tex = TextureAndColor.None;
|
||||
Color color = Color.white;
|
||||
switch (cumType)
|
||||
{
|
||||
case CumHelper.CUM_NORMAL:
|
||||
color = CumHelper.color_normal;
|
||||
break;
|
||||
case CumHelper.CUM_INSECT:
|
||||
color = CumHelper.color_insect;
|
||||
break;
|
||||
case CumHelper.CUM_MECHA:
|
||||
color = CumHelper.color_mecha;
|
||||
break;
|
||||
}
|
||||
|
||||
Texture2D tex2d = CumTextures.CumIcon_little;
|
||||
switch (this.CurStageIndex)
|
||||
{
|
||||
case 0:
|
||||
tex2d = CumTextures.CumIcon_little;
|
||||
break;
|
||||
case 1:
|
||||
tex2d = CumTextures.CumIcon_some;
|
||||
break;
|
||||
case 2:
|
||||
tex2d = CumTextures.CumIcon_dripping;
|
||||
break;
|
||||
case 3:
|
||||
tex2d = CumTextures.CumIcon_drenched;
|
||||
break;
|
||||
}
|
||||
|
||||
tex = new TextureAndColor(tex2d, color);
|
||||
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
272
1.4/Source/Mod/Hediffs/Hediff_CumController.cs
Normal file
|
@ -0,0 +1,272 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
class Hediff_CumController : HediffWithComps
|
||||
{
|
||||
/*
|
||||
Whenever cum is applied, this hediff is also added to the pawn.
|
||||
Since there is always only a single hediff of this type on the pawn, it serves as master controller, adding up the individual cum hediffs, applying debuffs and drawing overlays
|
||||
*/
|
||||
|
||||
private static readonly float cumWeight = 0.2f;//how much individual cum_hediffs contribute to the overall bukkake severity
|
||||
List<Hediff> hediffs_cum;
|
||||
Dictionary<string, CumSplatch> splatches;
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
//Scribe_Values.Look<Dictionary<string, CumSplatch>>(ref splatches, "splatches", new Dictionary<string, CumSplatch>()); - causes errors when loading. for now, just make a new dictionary
|
||||
splatches = new Dictionary<string, CumSplatch>();//instead of loading, just recreate anew
|
||||
hediffs_cum = new List<Hediff>();
|
||||
}
|
||||
|
||||
public override void PostMake()
|
||||
{
|
||||
base.PostMake();
|
||||
splatches = new Dictionary<string, CumSplatch>();
|
||||
}
|
||||
|
||||
public override void PostTick()
|
||||
{
|
||||
if (pawn.RaceProps.Humanlike)//for now, only humans are supported
|
||||
{
|
||||
hediffs_cum = this.pawn.health.hediffSet.hediffs.FindAll(x => (x.def == HediffDefOf.Hediff_Cum || x.def == HediffDefOf.Hediff_InsectSpunk || x.def == HediffDefOf.Hediff_MechaFluids));
|
||||
float Level = CalculateLevel();//sum of severity of all the cum hediffs x cumWeight
|
||||
this.Severity = Level;
|
||||
bool updatePortrait = false;
|
||||
|
||||
//loop through all cum hediffs, add missing ones to dictionary
|
||||
for (int i = 0; i < hediffs_cum.Count(); i++)
|
||||
{
|
||||
Hediff_Cum h = (Hediff_Cum)hediffs_cum[i];
|
||||
string ID = h.GetUniqueLoadID();//unique ID for each hediff
|
||||
if (!splatches.ContainsKey(ID))//if it isn't here yet, make new object
|
||||
{
|
||||
updatePortrait = true;
|
||||
bool leftSide = h.Part.Label.Contains("left") ? true : false;//depending on whether the body part is left or right, drawing-offset on x-aixs may be inverted
|
||||
|
||||
splatches[ID] = new CumSplatch(h, pawn.story.bodyType, h.Part.def, leftSide, h.cumType);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//remove splatch objects once their respective cum hediff is gone
|
||||
List<string> removeKeys = new List<string>();
|
||||
foreach (string key in splatches.Keys)
|
||||
{
|
||||
CumSplatch s = splatches[key];
|
||||
|
||||
if (!hediffs_cum.Contains(s.hediff_cum))
|
||||
{
|
||||
removeKeys.Add(key);
|
||||
updatePortrait = true;
|
||||
}
|
||||
}
|
||||
//loop over and remove elements that should be destroyed:
|
||||
foreach (string key in removeKeys)
|
||||
{
|
||||
CumSplatch s = splatches[key];
|
||||
splatches.Remove(key);
|
||||
}
|
||||
|
||||
if (updatePortrait)//right now, portraits are only updated when a completely new cum hediff is added or an old one removed - maybe that should be done more frequently
|
||||
{
|
||||
PortraitsCache.SetDirty(pawn);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//called from the PawnWoundDrawer (see HarmonyPatches)
|
||||
public void DrawCum(Vector3 drawLoc, Quaternion quat, bool forPortrait, float angle, bool inBed = false)
|
||||
{
|
||||
Rot4 bodyFacing = pawn.Rotation;
|
||||
int facingDir = bodyFacing.AsInt;//0: north, 1:east, 2:south, 3:west
|
||||
foreach (string key in splatches.Keys)
|
||||
{
|
||||
CumSplatch s = splatches[key];
|
||||
s.Draw(drawLoc, quat, forPortrait, facingDir, angle, inBed);
|
||||
}
|
||||
}
|
||||
|
||||
//new Hediff_CumController added to pawn -> just combine the two
|
||||
public override bool TryMergeWith(Hediff other)
|
||||
{
|
||||
if (other == null || other.def != this.def)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private float CalculateLevel()
|
||||
{
|
||||
float num = 0f;
|
||||
for (int i = 0; i < hediffs_cum.Count; i++)
|
||||
{
|
||||
num += hediffs_cum[i].Severity * cumWeight;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
//class for handling drawing of the individual splatches
|
||||
private class CumSplatch
|
||||
{
|
||||
public readonly Hediff_Cum hediff_cum;
|
||||
public readonly Material cumMaterial;
|
||||
public readonly BodyPartDef bodyPart;
|
||||
private bool mirrorMesh;
|
||||
|
||||
private const float maxSize = 0.20f;//1.0 = 1 tile
|
||||
private const float minSize = 0.05f;
|
||||
|
||||
//data taken from CumHelper.cs:
|
||||
private readonly float[] xAdjust;
|
||||
private readonly float[] zAdjust;
|
||||
private readonly float[] yAdjust;
|
||||
|
||||
public CumSplatch(Hediff_Cum hediff, BodyTypeDef bodyType, BodyPartDef bodyPart, bool leftSide = false, int cumType = CumHelper.CUM_NORMAL)
|
||||
{
|
||||
hediff_cum = hediff;
|
||||
cumMaterial = new Material(CumTextures.pickRandomSplatch());//needs to create new material in order to allow for different colors
|
||||
cumMaterial.SetTextureScale("_MainTex", new Vector2(-1, 1));
|
||||
this.bodyPart = bodyPart;
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
|
||||
//set color:
|
||||
switch (cumType)
|
||||
{
|
||||
case CumHelper.CUM_NORMAL:
|
||||
cumMaterial.color = CumHelper.color_normal;
|
||||
break;
|
||||
case CumHelper.CUM_INSECT:
|
||||
cumMaterial.color = CumHelper.color_insect;
|
||||
break;
|
||||
case CumHelper.CUM_MECHA:
|
||||
cumMaterial.color = CumHelper.color_mecha;
|
||||
break;
|
||||
}
|
||||
|
||||
//if (!MP.enabled)
|
||||
mirrorMesh = (Rand.Value > 0.5f);//in 50% of the cases, flip mesh horizontally for more variance
|
||||
|
||||
//x,y,z adjustments to draw splatches over the approximately correct locations; values stored in Cum helper - accessed by unique combinations of bodyTypes and bodyParts
|
||||
CumHelper.key k = new CumHelper.key(bodyType, bodyPart);
|
||||
if (CumHelper.splatchAdjust.Keys.Contains(k))
|
||||
{
|
||||
CumHelper.values helperValues = CumHelper.splatchAdjust[k];
|
||||
|
||||
//invert, x-adjust (horizontal) depending on left/right body side:
|
||||
if (!leftSide)
|
||||
{
|
||||
float[] xAdjTemp = new float[4];
|
||||
for (int i = 0; i < xAdjTemp.Length; i++)
|
||||
{
|
||||
xAdjTemp[i] = helperValues.x[i] * -1f;
|
||||
}
|
||||
xAdjust = xAdjTemp;
|
||||
}
|
||||
else
|
||||
{
|
||||
xAdjust = helperValues.x;
|
||||
}
|
||||
|
||||
zAdjust = helperValues.z;//vertical adjustment
|
||||
|
||||
}
|
||||
else//fallback in the the key can't be found
|
||||
{
|
||||
//if (RJWSettings.DevMode)
|
||||
//{
|
||||
// ModLog.Message("created cum splatch for undefined body type or part. BodyType: " + bodyType + " , BodyPart: " + bodyPart);
|
||||
//}
|
||||
xAdjust = new float[] { 0f, 0f, 0f, 0f };
|
||||
zAdjust = new float[] { 0f, 0f, 0f, 0f };
|
||||
}
|
||||
|
||||
|
||||
//y adjustments: plane/layer of drawing, > 0 -> above certain objects, < 0 -> below
|
||||
CumHelper.key_layer k2 = new CumHelper.key_layer(leftSide, bodyPart);
|
||||
|
||||
if (CumHelper.layerAdjust.Keys.Contains(k2))
|
||||
{
|
||||
CumHelper.values_layer helperValues_layer = CumHelper.layerAdjust[k2];
|
||||
yAdjust = helperValues_layer.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
yAdjust = new float[] { 0.02f, 0.02f, 0.02f, 0.02f };//over body in every direction
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Draw(Vector3 drawPos, Quaternion quat, bool forPortrait, int facingDir = 0, float angle = 0,bool inBed=false)
|
||||
{
|
||||
if (inBed)
|
||||
{
|
||||
if (this.bodyPart != BodyPartDefOf.Jaw && this.bodyPart != BodyPartDefOf.Head)//when pawn is in bed (=bed with sheets), only draw cum on head
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//these two create new mesh instance and never destroying it, filling ram and crashing
|
||||
//float size = minSize+((maxSize-minSize)*hediff_cum.Severity);
|
||||
//mesh = MeshMakerPlanes.NewPlaneMesh(size);
|
||||
|
||||
//use core MeshPool.plane025 instead
|
||||
|
||||
//if (mirrorMesh)//horizontal flip
|
||||
//{
|
||||
//mesh = flipMesh(mesh);
|
||||
//}
|
||||
|
||||
//rotation:
|
||||
if (angle == 0)//normal situation (pawn standing upright)
|
||||
{
|
||||
drawPos.x += xAdjust[facingDir];
|
||||
drawPos.z += zAdjust[facingDir];
|
||||
}
|
||||
else//if downed etc, more complex calculation becomes necessary
|
||||
{
|
||||
float radian = angle / 180 * (float)Math.PI;
|
||||
radian = -radian;
|
||||
drawPos.x += Mathf.Cos(radian) * xAdjust[hediff_cum.pawn.Rotation.AsInt] - Mathf.Sin(radian) * zAdjust[facingDir];//facingDir doesn't appear to be chosen correctly in all cases
|
||||
drawPos.z += Mathf.Cos(radian) * zAdjust[hediff_cum.pawn.Rotation.AsInt] + Mathf.Sin(radian) * xAdjust[facingDir];
|
||||
}
|
||||
|
||||
//drawPos.y += yAdjust[facingDir];// 0.00: over body; 0.01: over body but under face, 0.02: over face, but under hair, -99 = "never" visible
|
||||
drawPos.y += yAdjust[facingDir];
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(MeshPool.plane025, drawPos, quat, cumMaterial, forPortrait);
|
||||
}
|
||||
|
||||
//flips mesh UV horizontally, thereby mirroring the texture
|
||||
private Mesh flipMesh(Mesh meshToFlip)
|
||||
{
|
||||
var uvs = meshToFlip.uv;
|
||||
if (uvs.Length != 4)
|
||||
{
|
||||
return (meshToFlip);
|
||||
}
|
||||
for (var i = 0; i < uvs.Length; i++)
|
||||
{
|
||||
if (Mathf.Approximately(uvs[i].x, 1.0f))
|
||||
uvs[i].x = 0.0f;
|
||||
else
|
||||
uvs[i].x = 1.0f;
|
||||
}
|
||||
meshToFlip.uv = uvs;
|
||||
return (meshToFlip);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
1.4/Source/Mod/JobDrivers/JobDriver_CleanSelf.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using RimWorld;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
class JobDriver_CleanSelf : JobDriver
|
||||
{
|
||||
float cleanAmount = 1f;//severity of a single cumHediff removed per cleaning-round; 1f = remove entirely
|
||||
int cleaningTime = 120;//ticks - 120 = 2 real seconds, 3 in-game minutes
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return pawn.Reserve(pawn, job, 1, -1, null, errorOnFailed);
|
||||
}
|
||||
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
this.FailOn(delegate
|
||||
{
|
||||
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
|
||||
return !hediffs.Exists(x => x.def == HediffDefOf.Hediff_CumController);//fail if cum disappears - means that also all the cum is gone
|
||||
});
|
||||
Toil cleaning = Toils_General.Wait(cleaningTime, TargetIndex.None);//duration of
|
||||
cleaning.WithProgressBarToilDelay(TargetIndex.A);
|
||||
|
||||
yield return cleaning;
|
||||
yield return new Toil()
|
||||
{
|
||||
initAction = delegate ()
|
||||
{
|
||||
//get one of the cum hediffs, reduce its severity
|
||||
Hediff hediff = pawn.health.hediffSet.hediffs.Find(x => (x.def == HediffDefOf.Hediff_Cum || x.def == HediffDefOf.Hediff_InsectSpunk || x.def == HediffDefOf.Hediff_MechaFluids));
|
||||
if (hediff != null)
|
||||
{
|
||||
if (hediff.Severity >= 0.5)
|
||||
{
|
||||
if (hediff.def == HediffDefOf.Hediff_InsectSpunk)
|
||||
{
|
||||
Thing jelly = ThingMaker.MakeThing(ThingDefOf.InsectJelly);
|
||||
jelly.SetForbidden(true, false);
|
||||
GenPlace.TryPlaceThing(jelly, pawn.PositionHeld, pawn.MapHeld, ThingPlaceMode.Near);
|
||||
}
|
||||
}
|
||||
hediff.Severity -= cleanAmount;
|
||||
}
|
||||
}
|
||||
};
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
66
1.4/Source/Mod/Patch_AddCumOnOrgasm.cs
Normal file
|
@ -0,0 +1,66 @@
|
|||
using Verse;
|
||||
using HarmonyLib;
|
||||
using rjw;
|
||||
using System;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
///<summary>
|
||||
///apply cum to pawn after vanilla sex
|
||||
///</summary>
|
||||
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
|
||||
[StaticConstructorOnStartup]
|
||||
static class Aftersex_Cum_Apply
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
private static void Aftersex_Cum_Patch(SexProps props)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (props.isCoreLovin)
|
||||
if (!props.usedCondom)
|
||||
{
|
||||
CumHelper.calculateAndApplyCum(props);
|
||||
//SexUtility.CumFilthGenerator(props.pawn);
|
||||
//SexUtility.CumFilthGenerator(props.partner);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>
|
||||
///apply cum to pawn after rjw orgasm
|
||||
///</summary>
|
||||
[HarmonyPatch(typeof(JobDriver_Sex), "Orgasm")]
|
||||
[StaticConstructorOnStartup]
|
||||
static class Orgasm_Cum_Apply
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
private static bool Orgasm_Cum_Patch(JobDriver_Sex __instance)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (__instance.sex_ticks > __instance.orgasmstick) //~3s at speed 1
|
||||
{
|
||||
return true;
|
||||
}
|
||||
var props = __instance.Sexprops;
|
||||
if (!props.usedCondom)
|
||||
{
|
||||
CumHelper.calculateAndApplyCum(props);
|
||||
//SexUtility.CumFilthGenerator(props.pawn);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
68
1.4/Source/Mod/Patch_AddGizmo.cs
Normal file
|
@ -0,0 +1,68 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using HarmonyLib;
|
||||
using rjw;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
//adds new gizmo for adding cum for testing
|
||||
[HarmonyPatch(typeof(Pawn), "GetGizmos")]
|
||||
class Patch_AddGizmo
|
||||
{
|
||||
[HarmonyPriority(99),HarmonyPostfix]
|
||||
static IEnumerable<Gizmo> AddCum_test(IEnumerable<Gizmo> __result, Pawn __instance)
|
||||
{
|
||||
|
||||
foreach (Gizmo entry in __result)
|
||||
{
|
||||
yield return entry;
|
||||
}
|
||||
|
||||
if (Prefs.DevMode )//&& RJWSettings.DevMode && !MP.IsInMultiplayer)
|
||||
{
|
||||
Command_Action addCum = new Command_Action();
|
||||
addCum.defaultDesc = "AddCumHediff";
|
||||
addCum.defaultLabel = "AddCum";
|
||||
addCum.action = delegate ()
|
||||
{
|
||||
AddCum(__instance);
|
||||
};
|
||||
|
||||
yield return addCum;
|
||||
}
|
||||
}
|
||||
|
||||
//[SyncMethod]
|
||||
static void AddCum(Pawn pawn)
|
||||
{
|
||||
//Log.Message("add cum button is pressed for " + pawn);
|
||||
|
||||
if (!pawn.Dead && pawn.records != null)
|
||||
{
|
||||
//get all acceptable body parts:
|
||||
IEnumerable<BodyPartRecord> filteredParts = CumHelper.getAvailableBodyParts(pawn);
|
||||
|
||||
//select random part:
|
||||
BodyPartRecord randomPart;
|
||||
//filteredParts.TryRandomElement<BodyPartRecord>(out randomPart);
|
||||
//for testing - choose either genitals or anus:
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
if (Rand.Value > 0.5f)
|
||||
{
|
||||
randomPart = pawn.RaceProps.body.AllParts.Find(x => x.def == xxx.anusDef);
|
||||
}
|
||||
else
|
||||
{
|
||||
randomPart = pawn.RaceProps.body.AllParts.Find(x => x.def == xxx.genitalsDef);
|
||||
}
|
||||
|
||||
if (randomPart != null)
|
||||
{
|
||||
CumHelper.cumOn(pawn, randomPart, 0.2f, null, CumHelper.CUM_NORMAL);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
85
1.4/Source/Mod/Patch_JobDriver_DubsBadHygiene.cs
Normal file
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using HarmonyLib;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
[HarmonyPatch(typeof(JobDriver), "Cleanup")]
|
||||
internal static class Patch_JobDriver_DubsBadHygiene
|
||||
{
|
||||
//not very good solution, some other mod can have same named jobdriver but w/e
|
||||
|
||||
//Dubs Bad Hygiene washing
|
||||
private readonly static Type JobDriver_useWashBucket = AccessTools.TypeByName("JobDriver_useWashBucket");
|
||||
//private readonly static Type JobDriver_washAtCell = AccessTools.TypeByName("JobDriver_washAtCell");
|
||||
|
||||
private readonly static Type JobDriver_UseHotTub = AccessTools.TypeByName("JobDriver_UseHotTub");
|
||||
private readonly static Type JobDriver_takeShower = AccessTools.TypeByName("JobDriver_takeShower");
|
||||
private readonly static Type JobDriver_takeBath = AccessTools.TypeByName("JobDriver_takeBath");
|
||||
|
||||
[HarmonyPostfix]
|
||||
private static void Cleanup_cum(JobDriver __instance, JobCondition condition)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (__instance == null)
|
||||
return;
|
||||
|
||||
if (condition == JobCondition.Succeeded)
|
||||
{
|
||||
Do_cleanup_cum(__instance);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static void Do_cleanup_cum(JobDriver __instance)
|
||||
{
|
||||
Pawn pawn = __instance.pawn;
|
||||
|
||||
//ModLog.Message("patches_DubsBadHygiene::on_cleanup_driver" + xxx.get_pawnname(pawn));
|
||||
|
||||
if (xxx.DubsBadHygieneIsActive)
|
||||
//clear one instance of cum
|
||||
if (
|
||||
__instance.GetType() == JobDriver_useWashBucket// ||
|
||||
//__instance.GetType() == JobDriver_washAtCell
|
||||
)
|
||||
{
|
||||
Hediff hediff = pawn.health.hediffSet.hediffs.Find(x => (x.def == HediffDefOf.Hediff_Cum
|
||||
|| x.def == HediffDefOf.Hediff_InsectSpunk
|
||||
|| x.def == HediffDefOf.Hediff_MechaFluids
|
||||
));
|
||||
if (hediff != null)
|
||||
{
|
||||
//ModLog.Message("patches_DubsBadHygiene::" + __instance.GetType() + " clear => " + hediff.Label);
|
||||
hediff.Severity -= 1f;
|
||||
}
|
||||
}
|
||||
//clear all instance of cum
|
||||
else if (
|
||||
__instance.GetType() == JobDriver_UseHotTub ||
|
||||
__instance.GetType() == JobDriver_takeShower ||
|
||||
__instance.GetType() == JobDriver_takeBath
|
||||
)
|
||||
{
|
||||
foreach (Hediff hediff in pawn.health.hediffSet.hediffs)
|
||||
{
|
||||
if (hediff.def == HediffDefOf.Hediff_Cum ||
|
||||
hediff.def == HediffDefOf.Hediff_InsectSpunk ||
|
||||
hediff.def == HediffDefOf.Hediff_MechaFluids
|
||||
)
|
||||
{
|
||||
//ModLog.Message("patches_DubsBadHygiene::" + __instance.GetType() + " clear => " + hediff.Label);
|
||||
hediff.Severity -= 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
1.4/Source/Mod/Patch_RenderOverBody.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using RimWorld;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
|
||||
[HarmonyPatch(typeof(RimWorld.PawnOverlayDrawer))]
|
||||
[HarmonyPatch("RenderPawnOverlay")]
|
||||
[HarmonyPatch(new Type[] { typeof(Vector3), typeof(Mesh), typeof(Quaternion), typeof(bool), typeof(PawnOverlayDrawer.OverlayLayer), typeof(Rot4), typeof(bool) })]
|
||||
class Patch_RenderPawnOverlay
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
static void DrawCum(RimWorld.PawnOverlayDrawer __instance, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, PawnOverlayDrawer.OverlayLayer layer, Rot4 pawnRot, bool? overApparel = null)
|
||||
{
|
||||
if (!CumBase.cum_overlays) return;
|
||||
|
||||
Pawn pawn = Traverse.Create(__instance).Field("pawn").GetValue<Pawn>();//get local variable
|
||||
|
||||
//TODO add support for animals? unlikely as they has weird meshes
|
||||
//for now, only draw humans
|
||||
if (pawn.RaceProps.Humanlike) //&& CumOverlayBase.cum_overlays)
|
||||
{
|
||||
//find cum hediff. if it exists, use its draw function
|
||||
List<Hediff> hediffs = pawn.health.hediffSet.hediffs;
|
||||
if (hediffs.Exists(x => x.def == HediffDefOf.Hediff_CumController))
|
||||
{
|
||||
Hediff_CumController h = hediffs.Find(x => x.def == HediffDefOf.Hediff_CumController) as Hediff_CumController;
|
||||
|
||||
quat.ToAngleAxis(out float angle, out Vector3 axis);//angle changes when pawn is e.g. downed
|
||||
|
||||
//adjustments if the pawn is sleeping in a bed:
|
||||
bool inBed = false;
|
||||
Building_Bed building_Bed = pawn.CurrentBed();
|
||||
if (building_Bed != null)
|
||||
{
|
||||
inBed = !building_Bed.def.building.bed_showSleeperBody;
|
||||
AltitudeLayer altLayer = (AltitudeLayer)Mathf.Max((int)building_Bed.def.altitudeLayer, 15);
|
||||
Vector3 vector2 = pawn.Position.ToVector3ShiftedWithAltitude(altLayer);
|
||||
vector2.y += 0.02734375f+0.01f;//just copied from rimworld code+0.01f
|
||||
drawLoc.y = vector2.y;
|
||||
}
|
||||
|
||||
h.DrawCum(drawLoc, quat, layer == PawnOverlayDrawer.OverlayLayer.Head, angle);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
79
1.4/Source/Mod/RimJobWorldCum.csproj
Normal file
|
@ -0,0 +1,79 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>rjwcum</RootNamespace>
|
||||
<AssemblyName>RimJobWorldCum</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\Assemblies\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\Assemblies\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Lib.Harmony.2.2.2\lib\net472\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="HugsLib">
|
||||
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.4\Assemblies\HugsLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="RJW">
|
||||
<HintPath>..\..\..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Textures.cs" />
|
||||
<Compile Include="DefOf\HediffDefOf.cs" />
|
||||
<Compile Include="DefOf\JobDefOf.cs" />
|
||||
<Compile Include="Hediffs\Hediff_CumController.cs" />
|
||||
<Compile Include="Hediffs\Hediff_Cum.cs" />
|
||||
<Compile Include="JobDrivers\JobDriver_CleanSelf.cs" />
|
||||
<Compile Include="Patch_AddCumOnOrgasm.cs" />
|
||||
<Compile Include="Patch_AddGizmo.cs" />
|
||||
<Compile Include="Patch_RenderOverBody.cs" />
|
||||
<Compile Include="CumHelper.cs" />
|
||||
<Compile Include="CumBase.cs" />
|
||||
<Compile Include="Patch_JobDriver_DubsBadHygiene.cs" />
|
||||
<Compile Include="WorkGivers\WorkGiver_CleanSelf.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
58
1.4/Source/Mod/Textures.cs
Normal file
|
@ -0,0 +1,58 @@
|
|||
using Verse;
|
||||
using UnityEngine;
|
||||
//using Multiplayer.API;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
[StaticConstructorOnStartup]
|
||||
public static class CumTextures
|
||||
{
|
||||
//UI:
|
||||
public static readonly Texture2D CumIcon_little = ContentFinder<Texture2D>.Get("CumIcon_little", true);
|
||||
public static readonly Texture2D CumIcon_some = ContentFinder<Texture2D>.Get("CumIcon_some", true);
|
||||
public static readonly Texture2D CumIcon_dripping = ContentFinder<Texture2D>.Get("CumIcon_dripping", true);
|
||||
public static readonly Texture2D CumIcon_drenched = ContentFinder<Texture2D>.Get("CumIcon_drenched", true);
|
||||
|
||||
//on pawn:
|
||||
public static readonly Material cumSplatch1 = MaterialPool.MatFrom("splatch_1", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch2 = MaterialPool.MatFrom("splatch_2", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch3 = MaterialPool.MatFrom("splatch_3", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch4 = MaterialPool.MatFrom("splatch_4", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch5 = MaterialPool.MatFrom("splatch_5", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch6 = MaterialPool.MatFrom("splatch_6", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch7 = MaterialPool.MatFrom("splatch_7", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch8 = MaterialPool.MatFrom("splatch_8", ShaderDatabase.Cutout);
|
||||
public static readonly Material cumSplatch9 = MaterialPool.MatFrom("splatch_9", ShaderDatabase.Cutout);
|
||||
|
||||
|
||||
//[SyncMethod]
|
||||
public static Material pickRandomSplatch()
|
||||
{
|
||||
//Rand.PopState();
|
||||
//Rand.PushState(RJW_Multiplayer.PredictableSeed());
|
||||
int rand = Rand.Range(0, 8);
|
||||
switch (rand)
|
||||
{
|
||||
case 0:
|
||||
return cumSplatch1;
|
||||
case 1:
|
||||
return cumSplatch2;
|
||||
case 2:
|
||||
return cumSplatch3;
|
||||
case 3:
|
||||
return cumSplatch4;
|
||||
case 4:
|
||||
return cumSplatch5;
|
||||
case 5:
|
||||
return cumSplatch6;
|
||||
case 6:
|
||||
return cumSplatch7;
|
||||
case 7:
|
||||
return cumSplatch8;
|
||||
case 8:
|
||||
return cumSplatch9;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
76
1.4/Source/Mod/WorkGivers/WorkGiver_CleanSelf.cs
Normal file
|
@ -0,0 +1,76 @@
|
|||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using rjw;
|
||||
|
||||
namespace rjwcum
|
||||
{
|
||||
public class WorkGiver_CleanSelf : WorkGiver_Scanner
|
||||
{
|
||||
public override PathEndMode PathEndMode
|
||||
{
|
||||
get
|
||||
{
|
||||
return PathEndMode.InteractionCell;
|
||||
}
|
||||
}
|
||||
|
||||
public override Danger MaxPathDanger(Pawn pawn)
|
||||
{
|
||||
return Danger.Deadly;
|
||||
}
|
||||
|
||||
public override ThingRequest PotentialWorkThingRequest
|
||||
{
|
||||
get
|
||||
{
|
||||
return ThingRequest.ForGroup(ThingRequestGroup.Pawn);
|
||||
}
|
||||
}
|
||||
|
||||
//conditions for self-cleaning job to be available
|
||||
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
|
||||
{
|
||||
if (xxx.DubsBadHygieneIsActive && CumBase.dubsDBH_block_CleanSelf) // selfclean only in shower/bath etc
|
||||
return false;
|
||||
|
||||
if (pawn != t)
|
||||
return false;
|
||||
|
||||
if (!pawn.CanReserve(t, 1, -1, null, forced))
|
||||
return false;
|
||||
|
||||
if (pawn.IsDesignatedHero())
|
||||
{
|
||||
if (!forced && CumBase.manual_hero_CleanSelf)
|
||||
{
|
||||
//ModLog.Message("WorkGiver_CleanSelf::not player interaction for hero, exit");
|
||||
return false;
|
||||
}
|
||||
if (!pawn.IsHeroOwner())
|
||||
{
|
||||
//ModLog.Message("WorkGiver_CleanSelf::player interaction for not owned hero, exit");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Hediff hediff = pawn.health.hediffSet.hediffs.Find(x => (x.def == HediffDefOf.Hediff_CumController));
|
||||
if (hediff == null)
|
||||
return false;
|
||||
|
||||
int minAge = 3 * 2500;//3 hours in-game must have passed
|
||||
if (!forced)
|
||||
if (!(hediff.ageTicks > minAge))
|
||||
{
|
||||
//ModLog.Message("WorkGiver_CleanSelf:: 3 hours in-game must pass to self-clean, exit");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
|
||||
{
|
||||
return JobMaker.MakeJob(JobDefOf.CleanSelf);
|
||||
}
|
||||
}
|
||||
}
|
4
1.4/Source/Mod/packages.config
Normal file
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.2.2" targetFramework="net472" />
|
||||
</packages>
|
32
1.4/Source/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("RimJobWorld Cum")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RimJobWorld Cum")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c2825019-7f0b-456d-85a3-479c1a2a8805")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
25
1.4/Source/mod.sln
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimJobWorldCum", "Mod\RimJobWorldCum.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5A0C2732-36A9-4ACA-807E-019E02C37E10}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
BIN
1.4/Textures/CumIcon_drenched.png
Normal file
After Width: | Height: | Size: 419 B |
BIN
1.4/Textures/CumIcon_dripping.png
Normal file
After Width: | Height: | Size: 385 B |
BIN
1.4/Textures/CumIcon_little.png
Normal file
After Width: | Height: | Size: 226 B |
BIN
1.4/Textures/CumIcon_some.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
1.4/Textures/splatch_1.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
1.4/Textures/splatch_2.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
1.4/Textures/splatch_3.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
1.4/Textures/splatch_4.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
1.4/Textures/splatch_5.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
1.4/Textures/splatch_6.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
1.4/Textures/splatch_7.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
1.4/Textures/splatch_8.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
1.4/Textures/splatch_9.png
Normal file
After Width: | Height: | Size: 3 KiB |
|
@ -6,6 +6,7 @@
|
|||
<url>https://gitgud.io/Ed86/rjw-cum</url>
|
||||
<supportedVersions>
|
||||
<li>1.3</li>
|
||||
<li>1.4</li>
|
||||
</supportedVersions>
|
||||
<packageId>rjw.cum</packageId>
|
||||
<modDependencies>
|
||||
|
|