rimworld-animations/1.5/Source/GroupAnimations/GroupAnimationStages/AnimationStage_TicksDuratio...

24 lines
588 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Rimworld_Animations
{
/* don't use? just use looprandomselect once
public class AnimationStage_TicksDuration : AnimationStage
{
public int ticks;
public List<AnimationDef> animationDefs;
public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed)
{
return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) };
}
}
*/
}