using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Rimworld_Animations { /* don't use? just use looprandomselect once public class AnimationStage_TicksDuration : AnimationStage { public int ticks; public List animationDefs; public override List> GetAnimations(int actor, int seed) { return new List>() { Tuple.Create(ticks, animationDefs[actor]) }; } } */ }