rimworld-animations/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs
Platinum d43eb0d4f9 bugfix: null ref exceptions for masturbate, corpse
todo: allow anims for masturbate and corpse?
2020-04-18 18:52:59 -07:00

185 lines
6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_Start {
public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
/*
These particular jobs need special code
don't play anim for now
*/
if(__instance is JobDriver_Masturbate_Bed || __instance is JobDriver_Masturbate_Quick || __instance is JobDriver_ViolateCorpse) {
return;
}
if(__instance is JobDriver_JoinInBed) {
Log.Warning("Tried to start wrong JobDriver with Rimworld-Animations installed. If you see this warning soon after installing this mod, it's fine and animated sex will start soon. If you see this a long time after installing, that's a problem.");
return;
}
Pawn pawn = __instance.pawn;
Building_Bed bed = __instance.Bed;
if (__instance is JobDriver_BestialityForFemale)
bed = (__instance as JobDriver_BestialityForFemale).Bed;
else if (__instance is JobDriver_WhoreIsServingVisitors) {
bed = (__instance as JobDriver_WhoreIsServingVisitors).Bed;
}
else if (__instance is JobDriver_SexCasualForAnimation) {
bed = (__instance as JobDriver_SexCasualForAnimation).Bed;
}
else if (__instance is JobDriver_Masturbate_Bed)
bed = (__instance as JobDriver_Masturbate_Bed).Bed;
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
Pawn Target = __instance.Target as Pawn;
if (!(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Contains(pawn)) {
(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Add(pawn);
}
if (bed != null) {
RerollAnimations(Target, __instance.duration, bed as Thing, __instance.sexType);
}
else {
RerollAnimations(Target, __instance.duration, sexType: __instance.sexType);
}
}
}
public static void RerollAnimations(Pawn pawn, int duration, Thing bed = null, xxx.rjwSextype sexType = xxx.rjwSextype.None) {
if(pawn == null || !(pawn.jobs?.curDriver is JobDriver_SexBaseReciever)) {
Log.Message("Error: Tried to reroll animations when pawn isn't sexing");
return;
}
List<Pawn> pawnsToAnimate = (pawn.jobs.curDriver as JobDriver_SexBaseReciever).parteners.ToList();
if (!pawnsToAnimate.Contains(pawn)) {
pawnsToAnimate = pawnsToAnimate.Append(pawn).ToList();
}
AnimationDef anim = AnimationUtility.tryFindAnimation(ref pawnsToAnimate, sexType);
if (anim != null) {
bool mirror = GenTicks.TicksGame % 2 == 0;
Log.Message("Now playing " + anim.defName + (mirror ? " mirrored" : ""));
IntVec3 pos = pawn.Position;
for (int i = 0; i < pawnsToAnimate.Count; i++) {
if (bed != null)
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(bed);
else {
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(pos);
}
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().StartAnimation(anim, i, mirror);
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticksLeftThisToil = anim.animationTimeTicks;
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_remaining = anim.animationTimeTicks;
}
}
else {
Log.Message("Anim not found");
//if pawn isn't already animating,
if (!pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
(pawn.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration);
//they'll just do the thrusting anim
}
}
}
}
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "End")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_End {
public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
//Stolen from vanilla lovin
//to make sure vanilla lovin variables are set
if(__instance.pawn?.mindState?.canLovinTick != null) {
SimpleCurve LovinIntervalHoursFromAgeCurve = new SimpleCurve
{
new CurvePoint(16f, 1.5f),
new CurvePoint(22f, 1.5f),
new CurvePoint(30f, 4f),
new CurvePoint(50f, 12f),
new CurvePoint(75f, 36f)
};
int ticksToNextLovin;
if (DebugSettings.alwaysDoLovin) {
ticksToNextLovin = 100;
} else {
float centerX = LovinIntervalHoursFromAgeCurve.Evaluate(__instance.pawn.ageTracker.AgeBiologicalYearsFloat);
centerX = Rand.Gaussian(centerX, 0.3f);
if (centerX < 0.5f) {
centerX = 0.5f;
}
ticksToNextLovin = (int)(centerX * 2500f);
}
__instance.pawn.mindState.canLovinTick = Find.TickManager.TicksGame + ticksToNextLovin;
}
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
if (__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
List<Pawn> parteners = ((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners;
for (int i = 0; i < parteners.Count; i++) {
//prevents pawns who started a new anim from stopping their new anim
if (!((parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator) != null && (parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator).Target != __instance.pawn))
parteners[i].TryGetComp<CompBodyAnimator>().isAnimating = false;
}
__instance.Target.TryGetComp<CompBodyAnimator>().isAnimating = false;
if (xxx.is_human((__instance.Target as Pawn))) {
(__instance.Target as Pawn)?.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty((__instance.Target as Pawn));
}
}
((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Remove(__instance.pawn);
}
if (xxx.is_human(__instance.pawn)) {
__instance.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty(__instance.pawn);
}
}
}
}