rimworld-animations/1.3/Source/Patches/RimworldPatches/HarmonyPatch_SetPawnAnimatable.cs
AbstractConcept 8a7b542d17 Patch
2022-09-07 09:12:17 -05:00

40 lines
1,003 B
C#

using HarmonyLib;
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
public static class PawnRenderer_RenderPawnAt_Patch
{
static bool ClearCache(Pawn pawn)
{
return pawn.IsInvisible() || (pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating);
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var list = instructions.ToList();
foreach (CodeInstruction i in instructions)
{
if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
{
yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
}
else
{
yield return i;
}
}
}
}
}