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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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f3cd391c6f
Sound override options
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using rjw;
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using Verse.Sound;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(xxx), "sexTick")]
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public static class HarmonyPatch_SexTick {
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public static bool Prefix(ref Pawn pawn, ref Pawn partner, ref bool enablerotation, ref bool pawnnude, ref bool partnernude) {
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if (enablerotation) {
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pawn.rotationTracker.Face(((Thing)partner).DrawPos);
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partner.rotationTracker.Face(((Thing)pawn).DrawPos);
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}
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if (RJWSettings.sounds_enabled && (!pawn.TryGetComp<CompBodyAnimator>().isAnimating || !AnimationSettings.soundOverride)) {
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SoundDef.Named("Sex").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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}
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pawn.Drawer.Notify_MeleeAttackOn((Thing)(object)partner);
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if (enablerotation) {
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pawn.rotationTracker.FaceCell(partner.Position);
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}
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if (pawnnude && !xxx.has_quirk(pawn, "Endytophile")) {
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xxx.DrawNude(pawn);
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}
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if (partnernude && !xxx.has_quirk(pawn, "Endytophile")) {
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xxx.DrawNude(partner);
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}
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return false;
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}
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}
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}
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