mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
89 lines
No EOL
3.4 KiB
C#
89 lines
No EOL
3.4 KiB
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
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public static class HarmonyPatch_AlienRace {
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public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags)
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{
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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{
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Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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Rot4 headRotInAnimation = pawnAnimator.headFacing;
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Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
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headPositionInAnimation.y += bodyAddon.inFrontOfBody ? 1f : -1f;
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);
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}
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else
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{
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GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
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}
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}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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List<CodeInstruction> ins = instructions.ToList();
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for (int i = 0; i < ins.Count; i++)
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{
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Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
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if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
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{
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yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
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yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
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yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
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yield return new CodeInstruction(OpCodes.Ldloc, (object)6); //num
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yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
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yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
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yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
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}
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else
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{
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yield return ins[i];
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}
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}
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}
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}
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[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]
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public static class HarmonyPatch_ResolveApparelGraphics
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{
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public static bool Prefix(ref Pawn ___pawn)
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{
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if (___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating)
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{
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return false;
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}
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return true;
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}
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}
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} |