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3 changed files with 1 additions and 4 deletions
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@ -90,12 +90,12 @@
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<Compile Include="Source\Patches\OtherModPatches\HarmonyPatch_DontShaveYourHead.cs" />
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<Compile Include="Source\Patches\OtherModPatches\HarmonyPatch_FacialAnimation.cs" />
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<Compile Include="Source\Patches\OtherModPatches\HarmonyPatch_HatsDisplaySelection.cs" />
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<Compile Include="Source\Patches\OtherModPatches\HarmonyPatch_ShowHairWithHats.cs" />
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<Compile Include="Source\Patches\RimworldPatches\HarmonyPatch_HeadHair.cs" />
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<Compile Include="Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
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<Compile Include="Source\Patches\RimworldPatches\HarmonyPatch_PawnRotation.cs" />
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<Compile Include="Source\Patches\RimworldPatches\HarmonyPatch_Pawn_DrawTracker.cs" />
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<Compile Include="Source\Patches\RimworldPatches\HarmonyPatch_SetPawnAnimatable.cs" />
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<Compile Include="Source\Patches\OtherModPatches\HarmonyPatch_ShowHairWithHats.cs" />
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<Compile Include="Source\Patches\Harmony_PatchAll.cs" />
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<Compile Include="Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_JoinInBed.cs" />
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<Compile Include="Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
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@ -14,8 +14,6 @@ namespace Rimworld_Animations {
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[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
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public static class HarmonyPatch_AlienRace {
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public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, float num, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags)
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{
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@ -27,7 +25,6 @@ namespace Rimworld_Animations {
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Rot4 headRotInAnimation = pawnAnimator.headFacing;
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Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
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Log.Message(bodyAddon.path + " " + bodyAddon.inFrontOfBody.ToStringSafe());
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headPositionInAnimation.y += bodyAddon.inFrontOfBody ? 1f : -1f;
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
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