mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
152 lines
No EOL
6.2 KiB
C#
152 lines
No EOL
6.2 KiB
C#
using HarmonyLib;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Reflection.Emit;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
using Verse;
|
|
using AlienRace;
|
|
|
|
namespace Rimworld_Animations {
|
|
[StaticConstructorOnStartup]
|
|
public static class HarmonyPatch_AlienRace {
|
|
static HarmonyPatch_AlienRace () {
|
|
try {
|
|
((Action)(() => {
|
|
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Humanoid Alien Races 2.0")) {
|
|
|
|
(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnGraphicSet), "ResolveApparelGraphics"),
|
|
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_StopResolveAllGraphicsWhileSex")));
|
|
|
|
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
|
|
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
|
|
}
|
|
}))();
|
|
}
|
|
catch (TypeLoadException ex) {
|
|
|
|
}
|
|
}
|
|
|
|
public static bool Prefix_StopResolveAllGraphicsWhileSex(ref Pawn ___pawn) {
|
|
|
|
if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
|
|
|
|
if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
|
|
if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
|
|
|
|
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
|
|
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
|
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
|
|
|
|
for (int i = 0; i < addons.Count; i++) {
|
|
AlienPartGenerator.BodyAddon ba = addons[index: i];
|
|
if (!ba.CanDrawAddon(pawn: pawn)) continue;
|
|
|
|
AlienPartGenerator.RotationOffset offset;
|
|
if (ba.drawnInBed || ba.alignWithHead) {
|
|
offset = pawnAnimator.headFacing == Rot4.South ?
|
|
ba.offsets.south :
|
|
pawnAnimator.headFacing == Rot4.North ?
|
|
ba.offsets.north :
|
|
pawnAnimator.headFacing == Rot4.East ?
|
|
ba.offsets.east :
|
|
ba.offsets.west;
|
|
|
|
} else {
|
|
|
|
offset = rotation == Rot4.South ?
|
|
ba.offsets.south :
|
|
rotation == Rot4.North ?
|
|
ba.offsets.north :
|
|
rotation == Rot4.East ?
|
|
ba.offsets.east :
|
|
ba.offsets.west;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
|
|
?.offset ?? Vector2.zero;
|
|
Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
|
|
?.offset ?? Vector2.zero;
|
|
|
|
//Defaults for tails
|
|
//south 0.42f, -0.3f, -0.22f
|
|
//north 0f, 0.3f, -0.55f
|
|
//east -0.42f, -0.3f, -0.22f
|
|
|
|
float moffsetX = 0.42f;
|
|
float moffsetZ = -0.22f;
|
|
|
|
float layerOffset = offset?.layerOffset ?? ba.layerOffset;
|
|
|
|
float moffsetY = ba.inFrontOfBody ? 0.3f + ba.layerOffset : -0.3f - ba.layerOffset;
|
|
float num = ba.angle;
|
|
|
|
if (((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation) == Rot4.North) {
|
|
moffsetX = 0f;
|
|
if (ba.layerInvert)
|
|
moffsetY = -moffsetY;
|
|
|
|
moffsetZ = -0.55f;
|
|
num = 0;
|
|
}
|
|
|
|
moffsetX += bodyOffset.x + crownOffset.x;
|
|
moffsetZ += bodyOffset.y + crownOffset.y;
|
|
|
|
if (((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation) == Rot4.East) {
|
|
moffsetX = -moffsetX;
|
|
num = -num; //Angle
|
|
}
|
|
|
|
Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
|
|
|
|
//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
|
|
|
|
//assume drawnInBed means headAddon
|
|
Graphic addonGraphic = alienComp.addonGraphics[i];
|
|
addonGraphic.drawSize = (portrait && ba.drawSizePortrait != Vector2.zero ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? alienComp.customDrawSize : Vector2.one) * 1.5f;
|
|
|
|
if ((ba.drawnInBed || ba.alignWithHead) && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
|
|
|
|
Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
|
|
Rot4 headRotInAnimation = pawnAnimator.headFacing;
|
|
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
|
|
|
|
|
|
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (ba.alignWithHead ? headOffset : Vector3.zero) + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
|
|
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Quaternion addonRotation = quat;
|
|
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) {
|
|
addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
|
|
}
|
|
|
|
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
|
|
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), drawNow: portrait);
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |