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@ -53,8 +53,8 @@ namespace Rimworld_Animations {
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if (!ba.CanDrawAddon(pawn: pawn)) continue;
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AlienPartGenerator.RotationOffset offset;
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offset = ((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation) == Rot4.South ?
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if (ba.drawnInBed || ba.alignWithHead) {
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offset = pawnAnimator.headFacing == Rot4.South ?
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ba.offsets.south :
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pawnAnimator.headFacing == Rot4.North ?
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ba.offsets.north :
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@ -62,7 +62,19 @@ namespace Rimworld_Animations {
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ba.offsets.east :
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ba.offsets.west;
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} else {
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offset = rotation == Rot4.South ?
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ba.offsets.south :
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rotation == Rot4.North ?
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ba.offsets.north :
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rotation == Rot4.East ?
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ba.offsets.east :
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ba.offsets.west;
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}
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Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
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?.offset ?? Vector2.zero;
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