rimworld-animations/1.5/Defs/GroupAnimationDefs/Blowjob/GroupAnimation_Blowjob.xml
2024-05-08 19:29:08 -07:00

372 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_Blowjob</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator1</li>
<li>Blowjob_Receiver1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>10</loops>
<paths>
<li>Blowjob_Stage2_Branch1</li>
<li>Blowjob_Stage2_Branch2</li>
<li>Blowjob_Stage2_Branch3</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator3</li>
<li>Blowjob_Receiver3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>20</loops>
<paths>
<li>Blowjob_Stage4_Branch1</li>
<li>Blowjob_Stage4_Branch2</li>
<!-- <li>Blowjob_Stage4_Branch3</li> needs adjusting -->
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>20</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator5</li>
<li>Blowjob_Receiver5</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>1</loops>
<paths>
<li>Blowjob_Stage6_Branch1</li>
<li>Blowjob_Stage6_Branch2</li>
</paths>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<interactionDefs>
<li>Sex_Fellatio</li>
<li>Sex_Beakjob</li>
<li>Sex_Handjob</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>1</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Fellatio</li>
<li>Sex_Reverse_Beakjob</li>
<li>Sex_Reverse_Handjob</li>
</interactionDefs>
</li>
<!-- weak context; play random animation if none ideal found -->
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<interactionDefs>
<li>Sex_Breastjob</li>
<li>Sex_Footjob</li>
<li>Sex_Handjob</li>
<li>Sex_MutualMasturbation</li>
<li>Rape_Breastjob</li>
<li>Rape_Fellatio</li>
<li>Rape_Footjob</li>
<li>Rape_Handjob</li>
<li>Rape_Oral</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<priority>0</priority>
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Breastjob</li>
<li>Sex_Reverse_Footjob</li>
<li>Sex_Reverse_Handjob</li>
<li>Rape_Reverse_Breastjob</li>
<li>Rape_Reverse_Fellatio</li>
<li>Rape_Reverse_Footjob</li>
<li>Rape_Reverse_Handjob</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2a</li>
<li>Blowjob_Receiver2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2b</li>
<li>Blowjob_Receiver2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage2_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator2c</li>
<li>Blowjob_Receiver2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li> <!-- first pawn in animation -->
<li>Offset_Blowjob_Receiver</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4b</li>
<li>Blowjob_Receiver4b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage4_Branch3</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4c</li>
<li>Blowjob_Receiver4c</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator4a</li>
<li>Blowjob_Receiver4a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage6_Branch1</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator6a</li>
<li>Blowjob_Receiver6a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>Blowjob_Stage6_Branch2</defName>
<numActors>2</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>Blowjob_Initiator6b</li>
<li>Blowjob_Receiver6b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Blowjob_Initiator</li>
<li>Offset_Blowjob_Receiver</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>