rimworld-animations/1.6/Source/PawnRenderNode/GraphicVariants/PawnRenderNodeProperties_GraphicVariants.cs
2025-09-17 14:24:47 -07:00

30 lines
862 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace Rimworld_Animations
{
public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
{
public PawnRenderNodeProperties_GraphicVariants()
{
this.pawnType = RenderNodePawnType.Any;
nodeClass = typeof(PawnRenderNode_GraphicVariants);
workerClass = typeof(PawnRenderNodeWorker_GraphicVariants);
overlayLayer = PawnOverlayDrawer.OverlayLayer.Head;
baseLayer = 95;
}
public AnimationOffsetDef propOffsetDef = null;
public TexPathVariantsDef texPathVariantsDef = null;
public bool absoluteTransform = false;
public bool scaleIndependently = false;
}
}