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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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30 lines
862 B
C#
30 lines
862 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace Rimworld_Animations
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{
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public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
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{
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public PawnRenderNodeProperties_GraphicVariants()
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{
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this.pawnType = RenderNodePawnType.Any;
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nodeClass = typeof(PawnRenderNode_GraphicVariants);
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workerClass = typeof(PawnRenderNodeWorker_GraphicVariants);
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overlayLayer = PawnOverlayDrawer.OverlayLayer.Head;
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baseLayer = 95;
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}
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public AnimationOffsetDef propOffsetDef = null;
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public TexPathVariantsDef texPathVariantsDef = null;
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public bool absoluteTransform = false;
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public bool scaleIndependently = false;
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}
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}
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