using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace Rimworld_Animations { public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties { public PawnRenderNodeProperties_GraphicVariants() { this.pawnType = RenderNodePawnType.Any; nodeClass = typeof(PawnRenderNode_GraphicVariants); workerClass = typeof(PawnRenderNodeWorker_GraphicVariants); overlayLayer = PawnOverlayDrawer.OverlayLayer.Head; baseLayer = 95; } public AnimationOffsetDef propOffsetDef = null; public TexPathVariantsDef texPathVariantsDef = null; public bool absoluteTransform = false; public bool scaleIndependently = false; } }