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3 Commits

Author SHA1 Message Date
Salacian 1e82aa36c9 Merge branch 'loading_map_fix' into 'master'
Added persistance to animations, to keep them playing after a reload

See merge request c0ffeeeeeeee/rimworld-animations!8
2024-03-29 22:38:50 +00:00
Tory 3fb106e8f3 Updated Nyaron patch 2024-03-29 17:23:08 +00:00
Salacian 82fb2d6c6c Added persistance to animations, to keep them playing after a reload 2023-02-20 23:32:15 +01:00
2 changed files with 12 additions and 1 deletions

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@ -15,6 +15,15 @@
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName = "Alien_Nyaron"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li[bodyPartLabel="tail"]</xpath>
<match Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[defName = "Alien_Nyaron"]/alienRace/generalSettings/alienPartGenerator/bodyAddons/li[bodyPartLabel="tail"]</xpath>
<value>
<drawnInBed>false</drawnInBed>
</value>
</match>
</li>
</operations>
</match>
</Operation>

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@ -473,7 +473,9 @@ namespace Rimworld_Animations {
Scribe_Values.Look(ref headFacing, "RJWAnimations-headFacing");
Scribe_Values.Look(ref headFacing, "RJWAnimations-bodyFacing");
Scribe_Values.Look(ref quiver, "RJWAnimations-orgasmQuiver");
Scribe_Values.Look(ref quiver, "RJWAnimations-orgasmQuiver");
Scribe_Values.Look(ref Animating, "RJWAnimations-Animating");
}
public void shiftActorPositionAndRestartAnimation() {