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4 commits

Author SHA1 Message Date
c0ffee
16cba95463 renaming 2022-10-25 13:12:41 -07:00
c0ffee
9a6df8606d fixed beast anim error 2022-10-25 13:11:55 -07:00
c0ffee
a4d308e64f tweak to headbob 2022-10-25 12:54:31 -07:00
c0ffee
4bf4af7217 fixed HAR offsets 2022-10-25 12:38:13 -07:00
6 changed files with 24 additions and 28 deletions

View file

@ -406,6 +406,8 @@ namespace Rimworld_Animations {
headFacing = headFacing.Opposite;
}
headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent));
Vector2 bodyScale = (pawn.story?.bodyType?.bodyGraphicScale != null ? pawn.story.bodyType.bodyGraphicScale : Vector2.one);
headBob.z *= bodyScale.x;
lastDrawFrame = RealTime.frameCount;

View file

@ -5,18 +5,17 @@ using UnityEngine;
using Verse;
using Rimworld_Animations;
namespace Rimworld_Animations
{
/* todo: fix for 1.4
namespace Rimworld_Animations {
[StaticConstructorOnStartup]
public static class PawnWoundDrawerExtension
{
public static void RenderOverBody(this PawnWoundDrawer pawnWoundDrawer, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, BodyTypeDef.WoundLayer layer, Rot4 pawnRot, bool? overApparel = null, Pawn pawn = null, PawnRenderFlags flags = new PawnRenderFlags())
public static void RenderPawnOverlay(this PawnWoundDrawer pawnWoundDrawer, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, PawnOverlayDrawer.OverlayLayer layer, Rot4 pawnRot, bool? overApparel = null, Pawn pawn = null, PawnRenderFlags flags = new PawnRenderFlags())
{
if (pawn == null)
{ return; }
if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == BodyTypeDef.WoundAnchor.)
if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == PawnOverlayDrawer.OverlayLayer.Head)
{
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
if (pawnAnimator != null && pawnAnimator.isAnimating && pawn.Drawer.renderer.graphics.headGraphic != null)
@ -29,9 +28,8 @@ namespace Rimworld_Animations
}
}
pawnWoundDrawer.RenderOverBody(drawLoc, bodyMesh, quat, drawNow, layer, pawnRot, overApparel);
pawnWoundDrawer.RenderPawnOverlay(drawLoc, bodyMesh, quat, drawNow, layer, pawnRot, overApparel);
}
}
*/
}

View file

@ -18,13 +18,11 @@ namespace Rimworld_Animations {
{
static HarmonyPatch_AlienRace()
{
/*
(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
*/
}
/* todo: replace jank prefix with this
public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
{
CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
@ -38,7 +36,7 @@ namespace Rimworld_Animations {
{
rot = animator.headFacing;
angle = animator.headAngle;
offsetVector += angle * animator.headBob;
offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
}
else
@ -49,8 +47,7 @@ namespace Rimworld_Animations {
}
}
/*
*/
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
@ -61,6 +58,9 @@ namespace Rimworld_Animations {
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);
for (int i = 0; i < addons.Count; i++)
{
AlienPartGenerator.BodyAddon ba = addons[index: i];
@ -73,9 +73,9 @@ namespace Rimworld_Animations {
forceDrawForBody = true;
}
AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = ba.angle;
if (rotation == Rot4.North)
@ -93,7 +93,7 @@ namespace Rimworld_Animations {
}
Graphic addonGraphic = comp.addonGraphics[i];
addonGraphic.drawSize = ((renderFlags.FlagSet(PawnRenderFlags.Portrait) && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) : (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitDrawSize : comp.customDrawSize)) : Vector2.one) * 1.5f;
addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));
Vector3 orassanv = Vector3.zero;
bool orassan = false;
@ -106,7 +106,7 @@ namespace Rimworld_Animations {
continue;
}
if (ba.bodyPart.Contains("ear"))
if (ba.bodyPart.defName.Contains("ear"))
{
orassan = true;
@ -117,7 +117,7 @@ namespace Rimworld_Animations {
orassanv.z -= 0.1f;
orassanv.y += 1f;
if (ba.bodyPart.Contains("left"))
if (ba.bodyPart.defName.Contains("left"))
{
orassanv.x += 0.03f;
}
@ -140,7 +140,7 @@ namespace Rimworld_Animations {
orassanv.z -= 0.1f;
orassanv.y += 1f;
if (ba.bodyPart.Contains("right"))
if (ba.bodyPart.defName.Contains("right"))
{
//orassanv.x += 0.3f;
}
@ -187,8 +187,6 @@ namespace Rimworld_Animations {
return false;
}
*/
}
[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]

View file

@ -53,8 +53,8 @@ namespace Rimworld_Animations {
{
yield return new CodeInstruction(OpCodes.Ldloca, (object)0);
yield return new CodeInstruction(OpCodes.Ldloca, (object)7);
yield return new CodeInstruction(OpCodes.Ldloca, (object)6);
yield return new CodeInstruction(OpCodes.Ldloca, (object)9);
yield return new CodeInstruction(OpCodes.Ldloca, (object)8);
yield return new CodeInstruction(OpCodes.Ldarga, (object)2);
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
@ -63,17 +63,15 @@ namespace Rimworld_Animations {
yield return ins[i];
//headFacing equals true
}
/*
// Fixes the offsets for eye implants and wounds on the head during animations
else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnWoundDrawer), "RenderOverBody")))
else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnOverlayDrawer), "RenderPawnOverlay")))
{
// Pass some additional info to a new overload of RenderOverBody
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
yield return new CodeInstruction(OpCodes.Ldarg_S, (object)6); // renderer flags
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderOverBody"));
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderPawnOverlay"));
}
*/
else
{
yield return ins[i];