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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
fixed HAR offsets
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7ca301f90a
commit
4bf4af7217
5 changed files with 22 additions and 28 deletions
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@ -5,18 +5,17 @@ using UnityEngine;
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using Verse;
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using Rimworld_Animations;
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namespace Rimworld_Animations
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{
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/* todo: fix for 1.4
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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public static class PawnWoundDrawerExtension
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{
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public static void RenderOverBody(this PawnWoundDrawer pawnWoundDrawer, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, BodyTypeDef.WoundLayer layer, Rot4 pawnRot, bool? overApparel = null, Pawn pawn = null, PawnRenderFlags flags = new PawnRenderFlags())
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public static void RenderPawnOverlay(this PawnWoundDrawer pawnWoundDrawer, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, PawnOverlayDrawer.OverlayLayer layer, Rot4 pawnRot, bool? overApparel = null, Pawn pawn = null, PawnRenderFlags flags = new PawnRenderFlags())
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{
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if (pawn == null)
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{ return; }
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if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == BodyTypeDef.WoundAnchor.)
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if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == PawnOverlayDrawer.OverlayLayer.Head)
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{
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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if (pawnAnimator != null && pawnAnimator.isAnimating && pawn.Drawer.renderer.graphics.headGraphic != null)
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@ -29,9 +28,8 @@ namespace Rimworld_Animations
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}
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}
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pawnWoundDrawer.RenderOverBody(drawLoc, bodyMesh, quat, drawNow, layer, pawnRot, overApparel);
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pawnWoundDrawer.RenderPawnOverlay(drawLoc, bodyMesh, quat, drawNow, layer, pawnRot, overApparel);
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}
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}
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*/
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}
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@ -18,13 +18,11 @@ namespace Rimworld_Animations {
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{
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static HarmonyPatch_AlienRace()
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{
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/*
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(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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*/
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}
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/* todo: replace jank prefix with this
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public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
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{
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CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
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@ -38,7 +36,7 @@ namespace Rimworld_Animations {
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{
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rot = animator.headFacing;
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angle = animator.headAngle;
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offsetVector += angle * animator.headBob;
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offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
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}
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else
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@ -49,8 +47,7 @@ namespace Rimworld_Animations {
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}
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}
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/*
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*/
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public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
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{
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@ -60,7 +57,10 @@ namespace Rimworld_Animations {
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
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bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);
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for (int i = 0; i < addons.Count; i++)
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{
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AlienPartGenerator.BodyAddon ba = addons[index: i];
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@ -73,9 +73,9 @@ namespace Rimworld_Animations {
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forceDrawForBody = true;
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}
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AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
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AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
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Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
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vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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float num = ba.angle;
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if (rotation == Rot4.North)
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@ -93,7 +93,7 @@ namespace Rimworld_Animations {
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}
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Graphic addonGraphic = comp.addonGraphics[i];
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addonGraphic.drawSize = ((renderFlags.FlagSet(PawnRenderFlags.Portrait) && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) : (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitDrawSize : comp.customDrawSize)) : Vector2.one) * 1.5f;
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addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));
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Vector3 orassanv = Vector3.zero;
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bool orassan = false;
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@ -106,7 +106,7 @@ namespace Rimworld_Animations {
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continue;
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}
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if (ba.bodyPart.Contains("ear"))
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if (ba.bodyPart.defName.Contains("ear"))
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{
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orassan = true;
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@ -117,7 +117,7 @@ namespace Rimworld_Animations {
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orassanv.z -= 0.1f;
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orassanv.y += 1f;
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if (ba.bodyPart.Contains("left"))
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if (ba.bodyPart.defName.Contains("left"))
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{
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orassanv.x += 0.03f;
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}
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@ -140,7 +140,7 @@ namespace Rimworld_Animations {
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orassanv.z -= 0.1f;
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orassanv.y += 1f;
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if (ba.bodyPart.Contains("right"))
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if (ba.bodyPart.defName.Contains("right"))
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{
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//orassanv.x += 0.3f;
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}
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@ -187,8 +187,6 @@ namespace Rimworld_Animations {
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return false;
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}
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*/
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}
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[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]
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@ -53,8 +53,8 @@ namespace Rimworld_Animations {
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{
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yield return new CodeInstruction(OpCodes.Ldloca, (object)0);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)7);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)6);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)9);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)8);
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yield return new CodeInstruction(OpCodes.Ldarga, (object)2);
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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@ -63,17 +63,15 @@ namespace Rimworld_Animations {
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yield return ins[i];
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//headFacing equals true
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}
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/*
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// Fixes the offsets for eye implants and wounds on the head during animations
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else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnWoundDrawer), "RenderOverBody")))
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else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnOverlayDrawer), "RenderPawnOverlay")))
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{
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// Pass some additional info to a new overload of RenderOverBody
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Ldarg_S, (object)6); // renderer flags
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderOverBody"));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderPawnOverlay"));
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}
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*/
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else
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{
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yield return ins[i];
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