mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
head offset tweaks
This commit is contained in:
parent
594362a0af
commit
fd6008c78c
2 changed files with 1 additions and 1 deletions
Binary file not shown.
|
@ -26,7 +26,7 @@ namespace Rimworld_Animations {
|
|||
Rot4 headRotInAnimation = pawnAnimator.headFacing;
|
||||
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
|
||||
|
||||
headPositionInAnimation.y += bodyAddon.inFrontOfBody ? 1f : -1f;
|
||||
headPositionInAnimation.y = loc.y;
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);
|
||||
|
|
Loading…
Reference in a new issue