diff --git a/1.3/Assemblies/Rimworld-Animations.dll b/1.3/Assemblies/Rimworld-Animations.dll index eb09193..ac93d92 100644 Binary files a/1.3/Assemblies/Rimworld-Animations.dll and b/1.3/Assemblies/Rimworld-Animations.dll differ diff --git a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs index ba7a138..4e99207 100644 --- a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs +++ b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs @@ -26,7 +26,7 @@ namespace Rimworld_Animations { Rot4 headRotInAnimation = pawnAnimator.headFacing; Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f); - headPositionInAnimation.y += bodyAddon.inFrontOfBody ? 1f : -1f; + headPositionInAnimation.y = loc.y; GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + v.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f), quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);