rimworld-animations/1.5/Source/AnimationWorkers/AnimationWorker_KeyframesEx...

109 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
{
public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
{
}
//use extendedkeyframes to determine addon facing
public Rot4 facingAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick) {
return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).rotation;
}
public bool visibleAtTick(int tick)
{
//if ticks are < first keyframe tick, just be stuck to first keyframe rot
if (tick <= this.part.keyframes[0].tick)
{
return (this.part.keyframes[0] as ExtendedKeyframe).visible;
}
//if ticks are > last keyframe tick, just be stuck to last keyframe rot
if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
{
return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
}
Verse.Keyframe keyframe = this.part.keyframes[0];
Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
int i = 0;
while (i < this.part.keyframes.Count)
{
if (tick <= this.part.keyframes[i].tick)
{
keyframe2 = this.part.keyframes[i];
if (i > 0)
{
keyframe = this.part.keyframes[i - 1];
break;
}
break;
}
else
{
i++;
}
}
return (keyframe as ExtendedKeyframe).visible;
}
}
}