removed HAR as a dependency
This commit is contained in:
parent
17e7fb1374
commit
d0a217ad12
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
using HarmonyLib;
|
||||
/*using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -47,7 +47,7 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
|
||||
{
|
||||
|
||||
|
@ -143,215 +143,216 @@ namespace Rimworld_Animations {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
/*
|
||||
|
||||
/*
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
public static class HarmonyPatch_AlienRace {
|
||||
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
public static class HarmonyPatch_AlienRace {
|
||||
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
|
||||
{
|
||||
|
||||
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
|
||||
{
|
||||
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
|
||||
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
|
||||
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
|
||||
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
if (pawnAnimator != null && pawnAnimator.isAnimating)
|
||||
{
|
||||
|
||||
if (pawnAnimator != null && pawnAnimator.isAnimating)
|
||||
{
|
||||
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
|
||||
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
|
||||
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
|
||||
num = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
|
||||
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
|
||||
}
|
||||
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
|
||||
|
||||
/*
|
||||
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
}
|
||||
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
|
||||
|
||||
|
||||
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
|
||||
{
|
||||
/*
|
||||
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
|
||||
|
||||
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
|
||||
{
|
||||
orassan = true;
|
||||
|
||||
if(bodyAddon.path.Contains("closed"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("ear"))
|
||||
|
||||
{
|
||||
orassan = true;
|
||||
|
||||
if(bodyAddon.path.Contains("closed"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("ear"))
|
||||
|
||||
orassanv = new Vector3(0, 0, 0.23f);
|
||||
if (pawnAnimator.headFacing == Rot4.North)
|
||||
{
|
||||
orassan = true;
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
orassanv = new Vector3(0, 0, 0.23f);
|
||||
if (pawnAnimator.headFacing == Rot4.North)
|
||||
if(bodyAddon.bodyPart.Contains("left"))
|
||||
{
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
if(bodyAddon.bodyPart.Contains("left"))
|
||||
{
|
||||
orassanv.x += 0.03f;
|
||||
} else
|
||||
{
|
||||
orassanv.x -= 0.03f;
|
||||
}
|
||||
|
||||
orassanv.x += 0.03f;
|
||||
} else
|
||||
{
|
||||
orassanv.x -= 0.03f;
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.East)
|
||||
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.East)
|
||||
{
|
||||
orassanv.x -= 0.1f;
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.West)
|
||||
{
|
||||
orassanv.x = 0.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("right"))
|
||||
{
|
||||
orassanv.x -= 0.1f;
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.West)
|
||||
{
|
||||
orassanv.x = 0.1f;
|
||||
orassanv.x += 0.05f;
|
||||
}
|
||||
else
|
||||
{
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("right"))
|
||||
{
|
||||
orassanv.x += 0.05f;
|
||||
}
|
||||
else
|
||||
{
|
||||
orassanv.x -= 0.05f;
|
||||
}
|
||||
{
|
||||
orassanv.x -= 0.05f;
|
||||
}
|
||||
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
|
||||
}
|
||||
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
|
||||
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
List<CodeInstruction> ins = instructions.ToList();
|
||||
for (int i = 0; i < ins.Count; i++)
|
||||
{
|
||||
|
||||
Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
|
||||
|
||||
|
||||
if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
|
||||
{
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
List<CodeInstruction> ins = instructions.ToList();
|
||||
for (int i = 0; i < ins.Count; i++)
|
||||
{
|
||||
|
||||
Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
|
||||
|
||||
|
||||
if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
|
||||
{
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
yield return ins[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
|
||||
{
|
||||
if(pawn == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
if(anim == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
|
||||
{
|
||||
//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
|
||||
yield return ins[i];
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
*/
|
||||
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
|
||||
{
|
||||
if(pawn == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
if(anim == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
|
||||
{
|
||||
//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
*/
|
|
@ -36,10 +36,6 @@
|
|||
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AlienRace">
|
||||
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
|
Loading…
Reference in New Issue