removed HAR as a dependency

This commit is contained in:
c0ffee 2022-10-29 19:31:19 -07:00
parent 17e7fb1374
commit d0a217ad12
3 changed files with 174 additions and 177 deletions

View File

@ -1,4 +1,4 @@
using HarmonyLib;
/*using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
@ -47,7 +47,7 @@ namespace Rimworld_Animations {
}
}
*/
public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
{
@ -143,215 +143,216 @@ namespace Rimworld_Animations {
return true;
}
}
*/
/*
/*
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
public static class HarmonyPatch_AlienRace {
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
public static class HarmonyPatch_AlienRace {
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
{
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
{
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
if (pawnAnimator != null && pawnAnimator.isAnimating)
{
if (pawnAnimator != null && pawnAnimator.isAnimating)
{
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
vector2.y = -vector2.y;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
num = 0f;
}
else
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
}
else
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
}
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
/*
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{
}
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
{
/*
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
{
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
{
orassan = true;
if(bodyAddon.path.Contains("closed"))
{
return;
}
if (bodyAddon.bodyPart.Contains("ear"))
{
orassan = true;
if(bodyAddon.path.Contains("closed"))
{
return;
}
if (bodyAddon.bodyPart.Contains("ear"))
orassanv = new Vector3(0, 0, 0.23f);
if (pawnAnimator.headFacing == Rot4.North)
{
orassan = true;
orassanv.z -= 0.1f;
orassanv.y += 1f;
orassanv = new Vector3(0, 0, 0.23f);
if (pawnAnimator.headFacing == Rot4.North)
if(bodyAddon.bodyPart.Contains("left"))
{
orassanv.z -= 0.1f;
orassanv.y += 1f;
if(bodyAddon.bodyPart.Contains("left"))
{
orassanv.x += 0.03f;
} else
{
orassanv.x -= 0.03f;
}
orassanv.x += 0.03f;
} else
{
orassanv.x -= 0.03f;
}
else if (pawnAnimator.headFacing == Rot4.East)
}
else if (pawnAnimator.headFacing == Rot4.East)
{
orassanv.x -= 0.1f;
}
else if (pawnAnimator.headFacing == Rot4.West)
{
orassanv.x = 0.1f;
}
else
{
orassanv.z -= 0.1f;
orassanv.y += 1f;
if (bodyAddon.bodyPart.Contains("right"))
{
orassanv.x -= 0.1f;
}
else if (pawnAnimator.headFacing == Rot4.West)
{
orassanv.x = 0.1f;
orassanv.x += 0.05f;
}
else
{
orassanv.z -= 0.1f;
orassanv.y += 1f;
if (bodyAddon.bodyPart.Contains("right"))
{
orassanv.x += 0.05f;
}
else
{
orassanv.x -= 0.05f;
}
{
orassanv.x -= 0.05f;
}
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
}
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
}
}
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
}
else
{
}
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> ins = instructions.ToList();
for (int i = 0; i < ins.Count; i++)
{
Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
{
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
}
else
{
}
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> ins = instructions.ToList();
for (int i = 0; i < ins.Count; i++)
{
Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
{
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
}
else
{
yield return ins[i];
}
}
}
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
{
if(pawn == null)
{
return true;
}
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
if(anim == null)
{
return true;
}
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
{
//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
yield return ins[i];
}
return true;
}
}
*/
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
{
if(pawn == null)
{
return true;
}
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
if(anim == null)
{
return true;
}
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
{
//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
}
return true;
}
}
}
*/

View File

@ -36,10 +36,6 @@
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AlienRace">
<HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>