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removed extraneous code
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2 changed files with 1 additions and 60 deletions
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@ -95,71 +95,12 @@ namespace Rimworld_Animations {
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addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));
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Vector3 orassanv = Vector3.zero;
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bool orassan = false;
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/*
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if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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{
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orassan = true;
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if (ba.path.Contains("closed"))
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{
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continue;
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}
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if (ba.bodyPart.defName.Contains("ear"))
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{
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orassan = true;
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orassanv = new Vector3(0, 0, 1.23f);
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if (pawnAnimator.headFacing == Rot4.North)
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{
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orassanv.z -= 0.1f;
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orassanv.y += 1f;
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if (ba.bodyPart.defName.Contains("left"))
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{
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orassanv.x += 0.03f;
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}
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else
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{
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orassanv.x -= 0.03f;
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}
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}
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else if (pawnAnimator.headFacing == Rot4.East)
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{
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orassanv.x -= 0.1f;
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}
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else if (pawnAnimator.headFacing == Rot4.West)
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{
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orassanv.x = 0.1f;
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}
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else //south
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{
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orassanv.z += 0.1f;
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orassanv.y += 1f;
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if (ba.bodyPart.defName.Contains("right"))
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{
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//orassanv.x += 0.3f;
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}
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else
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{
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//orassanv.x -= 0.3f;
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}
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}
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orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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}
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}
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*/
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if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
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{
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Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
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GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + orassanv + (ba.alignWithHead && !orassan ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
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GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
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