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tweak to headbob
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@ -405,7 +405,7 @@ namespace Rimworld_Animations {
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if(headFacing.IsHorizontal && mirror) {
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headFacing = headFacing.Opposite;
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}
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headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent));
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headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) * pawn.story.bodyType.bodyGraphicScale;
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lastDrawFrame = RealTime.frameCount;
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