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	Added humanlike pawn test
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					 3 changed files with 18 additions and 0 deletions
				
			
		
										
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								1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs
									
										
									
									
									
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								1.5/Source/Animations/PawnTests/PawnTest_Humanlike.cs
									
										
									
									
									
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					using Verse;
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					namespace Rimworld_Animations
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					{
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					    public class PawnTest_Humanlike : BasePawnTest
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					    {
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					        public override bool PawnTest(Pawn pawn)
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					        {
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					            return pawn.RaceProps.Humanlike;
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					        }
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					    }
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					}
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					@ -86,6 +86,7 @@
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    <Compile Include="1.5\Source\Animations\AnimationProps\AnimationPropDef.cs" />
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					    <Compile Include="1.5\Source\Animations\AnimationProps\AnimationPropDef.cs" />
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    <Compile Include="1.5\Source\Animations\AnimationWorkers\AnimationWorker_KeyframesExtended.cs" />
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					    <Compile Include="1.5\Source\Animations\AnimationWorkers\AnimationWorker_KeyframesExtended.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
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					    <Compile Include="1.5\Source\Animations\PawnTests\BasePawnTest.cs" />
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					    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Humanlike.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_PrisonerOfColony.cs" />
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					    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_PrisonerOfColony.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_SlaveOfColony.cs" />
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					    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_SlaveOfColony.cs" />
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    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
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					    <Compile Include="1.5\Source\Animations\PawnTests\PawnTest_Always.cs" />
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