Output actor shift in debug logs
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@ -47,7 +47,7 @@ namespace Rimworld_Animations {
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if (RJWAnimationSettings.debugMode)
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{
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Log.Message("Now playing animation: " + groupAnimationDef.defName);
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Log.Message("Now playing animation: " + groupAnimationDef.defName + " Actor Shift: " + reorder);
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}
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participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
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