Output actor shift in debug logs

This commit is contained in:
c0ffee 2024-05-14 11:23:02 -07:00
parent 2f7bae49db
commit 31cba83bc2
2 changed files with 1 additions and 1 deletions

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@ -47,7 +47,7 @@ namespace Rimworld_Animations {
if (RJWAnimationSettings.debugMode)
{
Log.Message("Now playing animation: " + groupAnimationDef.defName);
Log.Message("Now playing animation: " + groupAnimationDef.defName + " Actor Shift: " + reorder);
}
participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);