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	orassan patch may break other races
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					 2 changed files with 4 additions and 4 deletions
				
			
		
										
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					@ -78,7 +78,7 @@ namespace Rimworld_Animations {
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				Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
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									Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
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				vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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									vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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				float num = ba.angle;
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									float num = ba.angle;
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				if (rotation == Rot4.North)
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									if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
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				{
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									{
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					if (ba.layerInvert)
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										if (ba.layerInvert)
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					{
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										{
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					@ -86,7 +86,7 @@ namespace Rimworld_Animations {
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					}
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										}
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					num = 0f;
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										num = 0f;
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				}
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									}
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				if (rotation == Rot4.East)
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									if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
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				{
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									{
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					num = 0f - num;
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										num = 0f - num;
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					vector2.x = 0f - vector2.x;
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										vector2.x = 0f - vector2.x;
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					@ -97,7 +97,7 @@ namespace Rimworld_Animations {
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				Vector3 orassanv = Vector3.zero;
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									Vector3 orassanv = Vector3.zero;
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				bool orassan = false;
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									bool orassan = false;
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									/*
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				if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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									if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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				{
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									{
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					orassan = true;
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										orassan = true;
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					@ -153,7 +153,7 @@ namespace Rimworld_Animations {
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						orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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											orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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					}
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										}
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				}
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									}
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									*/
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				if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
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									if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
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				{
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									{
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