Merge branch 'AbsCon' into 'master'
Patch by AbstractConcept See merge request c0ffeeeeeeee/rimworld-animations!6
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69933350d7
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@ -21,6 +21,6 @@ namespace Rimworld_Animations {
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public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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public Vector3 offset = new Vector2(0, 0);
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public List<string> requiredGender;
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public List<string> tags = new List<string>();
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}
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}
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@ -10,9 +10,10 @@ namespace Rimworld_Animations {
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public string stageName;
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public int stageIndex;
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public int playTimeTicks = 0;
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public int playTimeTicksQuick = -1;
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public bool isLooping;
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public List<BaseAnimationClip> animationClips;
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public List<string> tags = new List<string>();
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public void initialize() {
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foreach (BaseAnimationClip clip in animationClips) {
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@ -15,6 +15,6 @@ namespace Rimworld_Animations {
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public abstract void buildSimpleCurves();
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public string soundDef = null; //for playing sounds
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public int actor;
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public List<string> tags = new List<string>();
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}
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}
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@ -10,5 +10,6 @@ namespace Rimworld_Animations {
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public int tickDuration = 1;
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public float? atTick;
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public string soundEffect;
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public List<string> tags = new List<string>();
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}
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}
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@ -52,6 +52,7 @@ namespace Rimworld_Animations {
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public List<Pawn> actorsInCurrentAnimation;
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public bool controlGenitalAngle = false;
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public bool fastAnimForQuickie = false;
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private AnimationDef anim;
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private AnimationStage stage {
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@ -155,7 +156,9 @@ namespace Rimworld_Animations {
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this.actor = actor;
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this.anim = anim;
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this.mirror = mirror;
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if(fastAnimForQuickie)
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this.fastAnimForQuickie = fastAnimForQuickie;
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if (fastAnimForQuickie && anim.animationStages.Any(x => x.playTimeTicksQuick >= 0) == false)
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{
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curStage = 1;
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animTicks = anim.animationStages[0].playTimeTicks;
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@ -259,7 +262,7 @@ namespace Rimworld_Animations {
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stageTicks++;
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if(stageTicks >= stage.playTimeTicks) {
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if(stageTicks >= stage.playTimeTicks || (fastAnimForQuickie && stage.playTimeTicksQuick >= 0 && stageTicks >= stage.playTimeTicksQuick)) {
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curStage++;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -11,7 +11,6 @@ namespace Rimworld_Animations {
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{
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public CompProperties_BodyAnimator()
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{
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base.compClass = typeof(CompBodyAnimator);
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}
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}
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@ -15,6 +15,7 @@ namespace Rimworld_Animations {
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public bool sounds = false;
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public List<rjw.xxx.rjwSextype> sexTypes = null;
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public List<String> interactionDefTypes = null;
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public List<string> tags = new List<string>();
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public override void PostLoad() {
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base.PostLoad();
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@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using Rimworld_Animations;
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namespace Rimworld_Animations
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{
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[StaticConstructorOnStartup]
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public static class PawnWoundDrawerExtension
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{
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public static void RenderOverBody(this PawnWoundDrawer pawnWoundDrawer, Vector3 drawLoc, Mesh bodyMesh, Quaternion quat, bool drawNow, BodyTypeDef.WoundLayer layer, Rot4 pawnRot, bool? overApparel = null, Pawn pawn = null, PawnRenderFlags flags = new PawnRenderFlags())
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{
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if (pawn == null)
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{ return; }
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if (!flags.FlagSet(PawnRenderFlags.Portrait) && layer == BodyTypeDef.WoundLayer.Head)
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{
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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if (pawnAnimator != null && pawnAnimator.isAnimating && pawn.Drawer.renderer.graphics.headGraphic != null)
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{
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pawnRot = pawnAnimator.headFacing;
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quat = Quaternion.AngleAxis(angle: pawnAnimator.headAngle, axis: Vector3.up);
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float y = drawLoc.y;
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drawLoc = pawnAnimator.getPawnHeadPosition() - Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing);
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drawLoc.y = y;
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}
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}
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pawnWoundDrawer.RenderOverBody(drawLoc, bodyMesh, quat, drawNow, layer, pawnRot, overApparel);
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}
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}
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}
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@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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@ -66,18 +64,21 @@ namespace Rimworld_Animations {
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//headFacing equals true
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}
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// Fixes the offsets for eye implants and wounds on the head during animations
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else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnWoundDrawer), "RenderOverBody")))
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{
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// Pass some additional info to a new overload of RenderOverBody
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Ldarg_S, (object)6); // renderer flags
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderOverBody"));
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}
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else
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{
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yield return ins[i];
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}
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}
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}
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}
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}
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}
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@ -27,7 +27,6 @@ namespace Rimworld_Animations
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{
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if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
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{
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yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
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}
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else
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<Manifest>
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<identifier>Rimworld-Animations</identifier>
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<version>1.2.7</version>
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<version>1.2.8</version>
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</Manifest>
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@ -46,11 +46,11 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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<HintPath>..\..\rjw-master\1.3\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW-ToysAndMasturbation">
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<HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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<HintPath>..\..\rjw-toys-and-masturbation-master\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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@ -44,7 +44,11 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW">
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<HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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<HintPath>..\rjw-master\1.3\Assemblies\RJW.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="RJW-ToysAndMasturbation">
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<HintPath>..\rjw-toys-and-masturbation-master\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="1.3\Source\Extensions\PawnWoundDrawerExtension.cs" />
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<Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
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<Compile Include="1.3\Source\Utilities\PatchOperationAddOrReplace.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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