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	save bug fix, change to body anim comp to only apply to pawns
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					 4 changed files with 1 additions and 8 deletions
				
			
		
										
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					@ -4,7 +4,7 @@
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    <success>Always</success>
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					    <success>Always</success>
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    <operations>
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					    <operations>
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      <li Class="PatchOperationConditional">
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					      <li Class="PatchOperationConditional">
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        <xpath>/Defs/ThingDef/comps</xpath>
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					        <xpath>/Defs/ThingDef[defName="BasePawn"]/comps</xpath>
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        <success>Always</success>
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					        <success>Always</success>
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        <nomatch Class="PatchOperationAdd">
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					        <nomatch Class="PatchOperationAdd">
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          <xpath>/Defs/ThingDef</xpath>
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					          <xpath>/Defs/ThingDef</xpath>
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					@ -39,11 +39,6 @@
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      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.2\Assemblies\AlienRace.dll</HintPath>
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					      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.2\Assemblies\AlienRace.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="Assembly-CSharp, Version=1.1.7397.36407, Culture=neutral, processorArchitecture=MSIL">
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      <SpecificVersion>False</SpecificVersion>
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      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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					    <Reference Include="RJW">
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      <HintPath>..\rjw-master\1.2\Assemblies\RJW.dll</HintPath>
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					      <HintPath>..\rjw-master\1.2\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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					@ -422,13 +422,11 @@ namespace Rimworld_Animations {
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            Scribe_Values.Look(ref stageTicks, "RJWAnimations-stageTicks", 1);
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					            Scribe_Values.Look(ref stageTicks, "RJWAnimations-stageTicks", 1);
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            Scribe_Values.Look(ref clipTicks, "RJWAnimations-clipTicks", 1);
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					            Scribe_Values.Look(ref clipTicks, "RJWAnimations-clipTicks", 1);
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            Scribe_Values.Look(ref clipPercent, "RJWAnimations-clipPercent", 1);
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					            Scribe_Values.Look(ref clipPercent, "RJWAnimations-clipPercent", 1);
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            Scribe_Values.Look(ref mirror, "RJWAnimations-mirror");
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					            Scribe_Values.Look(ref mirror, "RJWAnimations-mirror");
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            Scribe_Values.Look(ref curStage, "RJWAnimations-curStage", 0);
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					            Scribe_Values.Look(ref curStage, "RJWAnimations-curStage", 0);
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            Scribe_Values.Look(ref actor, "RJWAnimations-actor");
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					            Scribe_Values.Look(ref actor, "RJWAnimations-actor");
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            Animating = false;
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            Scribe_Values.Look(ref anchor, "RJWAnimations-anchor");
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					            Scribe_Values.Look(ref anchor, "RJWAnimations-anchor");
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            Scribe_Values.Look(ref deltaPos, "RJWAnimations-deltaPos");
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					            Scribe_Values.Look(ref deltaPos, "RJWAnimations-deltaPos");
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            Scribe_Values.Look(ref headBob, "RJWAnimations-headBob");
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					            Scribe_Values.Look(ref headBob, "RJWAnimations-headBob");
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