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save bug fix, change to body anim comp to only apply to pawns
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4 changed files with 1 additions and 8 deletions
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@ -422,13 +422,11 @@ namespace Rimworld_Animations {
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Scribe_Values.Look(ref stageTicks, "RJWAnimations-stageTicks", 1);
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Scribe_Values.Look(ref clipTicks, "RJWAnimations-clipTicks", 1);
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Scribe_Values.Look(ref clipPercent, "RJWAnimations-clipPercent", 1);
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Scribe_Values.Look(ref mirror, "RJWAnimations-mirror");
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Scribe_Values.Look(ref curStage, "RJWAnimations-curStage", 0);
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Scribe_Values.Look(ref actor, "RJWAnimations-actor");
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Animating = false;
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Scribe_Values.Look(ref anchor, "RJWAnimations-anchor");
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Scribe_Values.Look(ref deltaPos, "RJWAnimations-deltaPos");
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Scribe_Values.Look(ref headBob, "RJWAnimations-headBob");
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