save bug fix, change to body anim comp to only apply to pawns

This commit is contained in:
c0ffee 2021-07-17 11:56:51 -07:00
parent e02663e936
commit 68e30b0db8
4 changed files with 1 additions and 8 deletions

View file

@ -422,13 +422,11 @@ namespace Rimworld_Animations {
Scribe_Values.Look(ref stageTicks, "RJWAnimations-stageTicks", 1);
Scribe_Values.Look(ref clipTicks, "RJWAnimations-clipTicks", 1);
Scribe_Values.Look(ref clipPercent, "RJWAnimations-clipPercent", 1);
Scribe_Values.Look(ref mirror, "RJWAnimations-mirror");
Scribe_Values.Look(ref curStage, "RJWAnimations-curStage", 0);
Scribe_Values.Look(ref actor, "RJWAnimations-actor");
Animating = false;
Scribe_Values.Look(ref anchor, "RJWAnimations-anchor");
Scribe_Values.Look(ref deltaPos, "RJWAnimations-deltaPos");
Scribe_Values.Look(ref headBob, "RJWAnimations-headBob");