mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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Made HAR patch soft dependency
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13 changed files with 240 additions and 2 deletions
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77
Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj
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77
Patch_HumanoidAlienRaces/Patch_HumanoidAlienRaces.csproj
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|
@ -0,0 +1,77 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C76F3790-9AC0-4827-ACD5-84174238954F}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
|
||||
<AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>1.4\Assemblies\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="AlienRace">
|
||||
<HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
|
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<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
|
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<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="Rimworld-Animations">
|
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<HintPath>..\1.4\Assemblies\Rimworld-Animations.dll</HintPath>
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<Private>False</Private>
|
||||
</Reference>
|
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<Reference Include="RJW">
|
||||
<HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
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<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Source\HarmonyPatch_AlienRace.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
36
Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs
Normal file
36
Patch_HumanoidAlienRaces/Properties/AssemblyInfo.cs
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@ -0,0 +1,36 @@
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using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
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[assembly: AssemblyCompany("")]
|
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[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c76f3790-9ac0-4827-acd5-84174238954f")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
357
Patch_HumanoidAlienRaces/Source/HarmonyPatch_AlienRace.cs
Normal file
357
Patch_HumanoidAlienRaces/Source/HarmonyPatch_AlienRace.cs
Normal file
|
@ -0,0 +1,357 @@
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|||
using HarmonyLib;
|
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
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using UnityEngine;
|
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using Verse;
|
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using AlienRace;
|
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|
||||
namespace Rimworld_Animations {
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|
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[StaticConstructorOnStartup]
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public static class HarmonyPatch_AlienRace
|
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{
|
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static HarmonyPatch_AlienRace()
|
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{
|
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(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
|
||||
}
|
||||
|
||||
/* todo: replace jank prefix with this
|
||||
public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
|
||||
{
|
||||
CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
if (animator == null || !animator.isAnimating)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(addon.alignWithHead || addon.drawnInBed)
|
||||
{
|
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rot = animator.headFacing;
|
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angle = animator.headAngle;
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offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
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|
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}
|
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else
|
||||
{
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rot = animator.bodyFacing;
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angle = animator.bodyAngle;
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offsetVector += animator.deltaPos;
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||||
}
|
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|
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}
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*/
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public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
|
||||
{
|
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|
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if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
|
||||
if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;
|
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|
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
|
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AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
|
||||
bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);
|
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|
||||
for (int i = 0; i < addons.Count; i++)
|
||||
{
|
||||
AlienPartGenerator.BodyAddon ba = addons[index: i];
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||||
|
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if (!ba.CanDrawAddon(pawn: pawn)) continue;
|
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|
||||
bool forceDrawForBody = false;
|
||||
if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
|
||||
{
|
||||
forceDrawForBody = true;
|
||||
}
|
||||
AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
|
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Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
|
||||
vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = ba.angle;
|
||||
if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
|
||||
{
|
||||
if (ba.layerInvert)
|
||||
{
|
||||
vector2.y = 0f - vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
|
||||
{
|
||||
num = 0f - num;
|
||||
vector2.x = 0f - vector2.x;
|
||||
}
|
||||
Graphic addonGraphic = comp.addonGraphics[i];
|
||||
|
||||
addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));
|
||||
|
||||
if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
|
||||
{
|
||||
|
||||
Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
|
||||
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
|
||||
{
|
||||
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]
|
||||
public static class HarmonyPatch_ResolveApparelGraphics
|
||||
{
|
||||
public static bool Prefix(ref Pawn ___pawn)
|
||||
{
|
||||
|
||||
if (___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
[HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
|
||||
public static class HarmonyPatch_AlienRace {
|
||||
|
||||
public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
|
||||
{
|
||||
|
||||
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
|
||||
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
|
||||
|
||||
if (pawnAnimator != null && pawnAnimator.isAnimating)
|
||||
{
|
||||
|
||||
if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
|
||||
vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
mat = graphic.MatAt(rot: pawnAnimator.headFacing);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
|
||||
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
|
||||
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
|
||||
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
|
||||
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
|
||||
float num = bodyAddon.angle;
|
||||
if (rotation == Rot4.North)
|
||||
{
|
||||
if (bodyAddon.layerInvert)
|
||||
{
|
||||
vector2.y = -vector2.y;
|
||||
}
|
||||
num = 0f;
|
||||
}
|
||||
if (rotation == Rot4.East)
|
||||
{
|
||||
num = -num;
|
||||
vector2.x = -vector2.x;
|
||||
}
|
||||
quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
|
||||
loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
|
||||
|
||||
/*
|
||||
if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
|
||||
{
|
||||
|
||||
|
||||
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
|
||||
{
|
||||
orassan = true;
|
||||
|
||||
if(bodyAddon.path.Contains("closed"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("ear"))
|
||||
|
||||
{
|
||||
orassan = true;
|
||||
|
||||
orassanv = new Vector3(0, 0, 0.23f);
|
||||
if (pawnAnimator.headFacing == Rot4.North)
|
||||
{
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
if(bodyAddon.bodyPart.Contains("left"))
|
||||
{
|
||||
orassanv.x += 0.03f;
|
||||
} else
|
||||
{
|
||||
orassanv.x -= 0.03f;
|
||||
}
|
||||
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.East)
|
||||
{
|
||||
orassanv.x -= 0.1f;
|
||||
}
|
||||
else if (pawnAnimator.headFacing == Rot4.West)
|
||||
{
|
||||
orassanv.x = 0.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
orassanv.z -= 0.1f;
|
||||
orassanv.y += 1f;
|
||||
|
||||
if (bodyAddon.bodyPart.Contains("right"))
|
||||
{
|
||||
orassanv.x += 0.05f;
|
||||
}
|
||||
else
|
||||
{
|
||||
orassanv.x -= 0.05f;
|
||||
}
|
||||
}
|
||||
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
|
||||
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
||||
{
|
||||
List<CodeInstruction> ins = instructions.ToList();
|
||||
for (int i = 0; i < ins.Count; i++)
|
||||
{
|
||||
|
||||
Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
|
||||
|
||||
|
||||
if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
|
||||
{
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
|
||||
yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
|
||||
yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
yield return ins[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
|
||||
{
|
||||
if(pawn == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
if(anim == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
|
||||
{
|
||||
//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue