loadfolders, 1.2 versioning

This commit is contained in:
c0ffee 2021-08-02 16:27:57 -07:00
parent a84d6f6a6d
commit 39198bd6b9
115 changed files with 8470 additions and 50 deletions

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<JobDef>
<defName>JoinInBedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexCasualForAnimation</driverClass>
<reportString>joining someone in bed.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>GettinLovedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexBaseRecieverLovedForAnimation</driverClass>
<reportString>lovin'.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</li>
</operations>
</Operation>
</Patch>

BIN
1.2/Sounds/Sex/Clap_1.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_2.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_3.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_4.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_5.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_6.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_7.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/Clap_8.wav Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
1.2/Sounds/Sex/cum.wav Normal file

Binary file not shown.

BIN
1.2/Sounds/Sex/kucyu04.wav Normal file

Binary file not shown.

View File

Before

Width:  |  Height:  |  Size: 8.4 KiB

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<rjw.AnimationDef>
Todo: tell Ed to uncomment start() and end() in jobdrivers
</rjw.AnimationDef>
-->
</Defs>

View File

@ -0,0 +1,657 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Double_Penetration</defName>
<label>double penetration</label>
<sounds>true</sounds>
<sexTypes>
<li>DoublePenetration</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<controlGenitalAngle>true</controlGenitalAngle>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<controlGenitalAngle>true</controlGenitalAngle>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow</stageName>
<isLooping>true</isLooping>
<playTimeTicks>976</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>25</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>48.1</bodyAngle>
<headAngle>16.3</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.188</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>30</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>27</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>33</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>650</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.08</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>13</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>2</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>13</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>12</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>392</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>120</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>7</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
<genitalAngle>-10</genitalAngle>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>120</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>-7</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

View File

@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.AnimationDef>
<defName></defName>
<label></label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
<li>QuadrupedAnimalWithHooves</li>
<li>QuadrupedAnimalWithPawsAndTail</li>
</bodyDefTypes>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
</actors>
<sexToyTypes>
<li>Dildo</li>
</sexToyTypes>
<animationStages>
<li>
<stageName></stageName>
<isLooping></isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<sexTypes>
<li>Masturbation</li>
</sexTypes>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes></keyframes>
</li>
<li Class="Rimworld_Animation.ThingAnimationClip">
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>

View File

@ -0,0 +1,377 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.AnimationDef>
<defName>Missionary</defName>
<label>missionary</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<bodyTypeOffset>
<Thin>(0.1, 0.1)</Thin>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Insert</stageName>
<isLooping>false</isLooping>
<playTimeTicks>181</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.76135</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.00123929977</bodyOffsetZ>
<bodyOffsetX>-0.288235933</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-85.3898849</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.30147323</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.78256</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.30147323</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>-8.415361</bodyAngle>
<headAngle>-24.7466831</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.275328381</bodyOffsetZ>
<bodyOffsetX>0.5114879</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>11.5036926</bodyAngle>
<headAngle>-10.2523956</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.226816757</bodyOffsetZ>
<bodyOffsetX>0.3989886</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>3.36438</bodyAngle>
<headAngle>-18.3917084</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.233432038</bodyOffsetZ>
<bodyOffsetX>0.4034014</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Breathing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>182</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.78256</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.30147323</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.78256</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.33147323</bodyOffsetX>
<headBob>-0.03</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.78256</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.30147323</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>3.36438</bodyAngle>
<headAngle>-18.3917084</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.233432038</bodyOffsetZ>
<bodyOffsetX>0.4034014</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>3.36438</bodyAngle>
<headAngle>-18.3917084</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.273432038</bodyOffsetZ>
<bodyOffsetX>0.4034014</bodyOffsetX>
<headBob>-0.03</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>3.36438</bodyAngle>
<headAngle>-18.3917084</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.233432038</bodyOffsetZ>
<bodyOffsetX>0.4034014</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Slow_Fuck_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.78256</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.0254950486</bodyOffsetZ>
<bodyOffsetX>-0.30147323</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-72.1512451</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.025494989</bodyOffsetZ>
<bodyOffsetX>-0.29485938</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>3.36438</bodyAngle>
<headAngle>-18.3917084</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.233432038</bodyOffsetZ>
<bodyOffsetX>0.4034014</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-5.439103</bodyAngle>
<headAngle>-18.591362</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.253895342</bodyOffsetZ>
<bodyOffsetX>0.5181109</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1212</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-72.1512451</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.025494989</bodyOffsetZ>
<bodyOffsetX>-0.29485938</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>5</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-67.51352</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.025494989</bodyOffsetZ>
<bodyOffsetX>-0.279417485</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-67.51352</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.025494989</bodyOffsetZ>
<bodyOffsetX>-0.339417485</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-72.1512451</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.025494989</bodyOffsetZ>
<bodyOffsetX>-0.29485938</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>-5.439103</bodyAngle>
<headAngle>-18.591362</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.253895342</bodyOffsetZ>
<bodyOffsetX>0.5181109</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>5</tickDuration>
<bodyAngle>12.3350525</bodyAngle>
<headAngle>-14.779211</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.2605105</bodyOffsetZ>
<bodyOffsetX>0.449729085</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect>Fuck</soundEffect>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>12.3350525</bodyAngle>
<headAngle>-14.779211</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.2605105</bodyOffsetZ>
<bodyOffsetX>0.389729085</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>-5.439103</bodyAngle>
<headAngle>-18.591362</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.253895342</bodyOffsetZ>
<bodyOffsetX>0.5181109</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.AnimationDef>
<defName></defName>
<label></label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
<li>QuadrupedAnimalWithHooves</li>
<li>QuadrupedAnimalWithPawsAndTail</li>
</bodyDefTypes>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName></stageName>
<isLooping></isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes></keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes></keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<MainButtonDef>
<defName>OffsetManager</defName>
<label>offset manager</label>
<description>Control pawn offsets</description>
<tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
<order>54</order>
<buttonVisible>false</buttonVisible>
<iconPath>UI/MainTab</iconPath>
<minimized>true</minimized>
</MainButtonDef>
</Defs>

View File

@ -0,0 +1,212 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Cum</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/cum</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>30</min>
<max>40</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Sex</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/kucyu04</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>16</min>
<max>16</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Suck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_5</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_6</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_7</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_8</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_9</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_10</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>20</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Fuck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_5</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_6</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_7</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_8</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>45</min>
<max>70</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slimy</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy5</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>45</min>
<max>75</max>
</volumeRange>
<pitchRange>
<min>1.4</min>
<max>1.8</max>
</pitchRange>
<distRange>
<min>0</min>
<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>

View File

@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{BA766964-1716-422D-A09E-29426F8EB9D5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Patch_HatsDisplaySelection</RootNamespace>
<AssemblyName>Patch_HatsDisplaySelection</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>1.2\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\workshop\content\294100\2009463077\Current\Assemblies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HatDisplaySelection">
<HintPath>..\..\..\..\..\workshop\content\294100\1542291825\1.2\Assemblies\HatDisplaySelection.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rimworld-Animations">
<HintPath>..\1.2\Assemblies\Rimworld-Animations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Patches\Patch_HatsDisplaySelection.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="1.2\Assemblies\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>RJW_Masturbate</li>
<li>GettinBred</li>
<li>Bestiality</li>
<li>BestialityForFemale</li>
<li>ViolateCorpse</li>
<li>Quickie</li>
<li>GettingQuickie</li>
<li>GettinRaped</li>
<li>JoinInBed</li>
<li>GettinLoved</li>
<li>GettinLicked</li>
<li>GettinSucked</li>
<li>WhoreIsServingVisitors</li>
<li>JoinInBedAnimation</li>
<li>GettinLovedAnimation</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="WaitCombat" or defName="Wait_Combat_Rare"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>RapeComfortPawn</li>
<li>RandomRape</li>
<li>RapeEnemy</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="StandAndBeSociallyActive"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>WhoreInvitingVisitors</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Wear" or defName="Wear2" or defName="Wear3"]/targetJobs</xpath>
<success>Always</success>
<value>
<li>CleanSelf</li>
<li>StruggleInBondageGear</li>
</value>
</li>
<li Class="PatchOperationFindMod">
<mods>
<li>Rimworld-Animations</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</li>
</operations>
</match>
</Operation>
</Patch>
<!--
OLD PATCH
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>[NL] Facial Animation - WIP</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[1]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[2]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[3]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[4]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[5]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[6]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[7]/headOffset</xpath>
<success>Always</success>
</li>
<li Class="PatchOperationRemove">
<xpath>/Defs/FacialAnimation.FaceAnimationDef[defName="Lovin" or defName="Lovin2"]/animationFrames/li[8]/headOffset</xpath>
<success>Always</success>
</li>
</operations>
</match>
</Operation>
</Patch>
-->

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Patch for HCSK, to attach to differently written thingdefs -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Core SK</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/Verse.ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/Verse.ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/Verse.ThingDef/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</li>
</operations>
</match>
</Operation>
</Patch>

Some files were not shown because too many files have changed in this diff Show More