rimworld-animations/1.3/Source/MainTabWindows/MainTabWindow_OffsetConfigu...

146 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using UnityEngine;
namespace Rimworld_Animations {
class MainTabWindow_OffsetConfigure : MainTabWindow
{
public override Vector2 RequestedTabSize => new Vector2(505, 380);
public override void DoWindowContents(Rect inRect) {
Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(position);
listingStandard.Label("Animation Manager");
listingStandard.GapLine();
if (Find.Selector.SingleSelectedThing is Pawn) {
Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn;
if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
AnimationDef def = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation;
int ActorIndex = curPawn.TryGetComp<CompBodyAnimator>().ActorIndex;
float offsetX = 0, offsetZ = 0, rotation = 0;
string bodyTypeDef = (curPawn.story?.bodyType != null) ? curPawn.story.bodyType.ToString() : "";
if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex)) {
offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].x;
offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].y;
} else {
AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex, new Vector2(0, 0));
}
if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex)) {
rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex];
}
else {
AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex, 0);
}
listingStandard.Label("Name: " + curPawn.Name + " Race: " + curPawn.def.defName + " Actor Index: " + curPawn.TryGetComp<CompBodyAnimator>().ActorIndex + " Body Type (if any): " + bodyTypeDef + " Animation: " + def.label + (curPawn.TryGetComp<CompBodyAnimator>().Mirror ? " mirrored" : ""));
if(curPawn.def.defName == "Human") {
listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
}
bool mirrored = curPawn.TryGetComp<CompBodyAnimator>().Mirror;
float.TryParse(listingStandard.TextEntryLabeled("X Offset: ", offsetX.ToString()), out offsetX);
offsetX = listingStandard.Slider(offsetX, -2 * (mirrored ? -1 : 1), 2 * (mirrored ? -1 : 1));
float.TryParse(listingStandard.TextEntryLabeled("Z Offset: ", offsetZ.ToString()), out offsetZ);
offsetZ = listingStandard.Slider(offsetZ, -2, 2);
float.TryParse(listingStandard.TextEntryLabeled("Rotation: ", rotation.ToString()), out rotation);
rotation = listingStandard.Slider(rotation, -180, 180);
if(listingStandard.ButtonText("Reset All")) {
offsetX = 0;
offsetZ = 0;
rotation = 0;
}
listingStandard.GapLine();
if(listingStandard.ButtonText("Shift Actors")) {
if(AnimationSettings.debugMode) {
Log.Message("Shifting actors in animation...");
}
for(int i = 0; i < curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation.Count; i++) {
Pawn actor = curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i];
actor.TryGetComp<CompBodyAnimator>()?.shiftActorPositionAndRestartAnimation();
//reset the clock time of every pawn in animation
if(actor.jobs.curDriver is rjw.JobDriver_Sex) {
(actor.jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks;
(actor.jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks;
(actor.jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks;
}
}
}
if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex].y) {
AnimationSettings.offsets[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex] = new Vector2(offsetX, offsetZ);
}
if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex]) {
AnimationSettings.rotation[def.defName + curPawn.def.defName + bodyTypeDef + ActorIndex] = rotation;
}
}
}
else {
listingStandard.Label("Select a pawn currently in an animation to change their offsets");
}
listingStandard.End();
}
public override void PreOpen() {
base.PreOpen();
if(AnimationSettings.offsets == null) {
if (AnimationSettings.debugMode)
Log.Message("New offsets");
AnimationSettings.offsets = new Dictionary<string, Vector2>();
}
if(AnimationSettings.rotation == null) {
if (AnimationSettings.debugMode)
Log.Message("New rotation");
AnimationSettings.rotation = new Dictionary<string, float>();
}
}
public override void PostClose() {
base.PostClose();
LoadedModManager.GetMod<RJW_Animations>().WriteSettings();
}
}
}