tweaks again for orassan
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@ -112,7 +112,7 @@ namespace Rimworld_Animations {
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{
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orassan = true;
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orassanv = new Vector3(0, 0, 0.23f);
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orassanv = new Vector3(0, 0, 1.23f);
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if (pawnAnimator.headFacing == Rot4.North)
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{
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orassanv.z -= 0.1f;
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@ -138,8 +138,8 @@ namespace Rimworld_Animations {
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}
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else //south
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{
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orassanv.z -= 0.1f;
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orassanv.y += 2f;
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orassanv.z += 0.1f;
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orassanv.y += 1f;
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if (ba.bodyPart.defName.Contains("right"))
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{
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