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					@ -92,7 +92,7 @@ namespace Rimworld_Animations {
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				if (quat.eulerAngles.y > 180f) quatDot = -quatDot;
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									if (quat.eulerAngles.y > 180f) quatDot = -quatDot;
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				GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero) + v.RotatedBy(Mathf.Acos(quatDot) * 2f * 57.29578f),
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									GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero) + v.RotatedBy(Mathf.Acos(quatDot) * 2f * 57.29578f),
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					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
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										quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
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			}
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								}
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