test rotation fix

This commit is contained in:
c0ffee 2021-08-19 11:14:56 -07:00
parent 1e54bc43b7
commit 6cf8fae1ea
2 changed files with 6 additions and 5 deletions

View file

@ -31,7 +31,7 @@ namespace Rimworld_Animations {
Vector3 orassanv = Vector3.zero;
bool orassan = false;
/*
if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
{
orassan = true;
@ -86,12 +86,13 @@ namespace Rimworld_Animations {
orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
}
}
*/
float quatDot = Quaternion.Dot(Quaternion.identity, quat);
if (quat.eulerAngles.y > 180f) quatDot = -quatDot;
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero) + v.RotatedBy(Mathf.Acos(quatDot) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
}