mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	fixes for addon rotations
more robust pawnrendertree animating node selection
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					 8 changed files with 47 additions and 389 deletions
				
			
		
										
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							| 
						 | 
				
			
			@ -2,7 +2,7 @@
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<Defs>
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	<AnimationDef>
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		<defName>TestAnimation2</defName>
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		<durationTicks>50</durationTicks>
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		<durationTicks>120</durationTicks>
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		<startOnRandomTick>False</startOnRandomTick>
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		<playWhenDowned>False</playWhenDowned>
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		||||
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| 
						 | 
				
			
			@ -20,20 +20,20 @@
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(0, -1, 0)</offset>
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						  <tick>20</tick>
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						  <angle>0</angle>
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						  <tick>30</tick>
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						  <angle>15</angle>
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						  <rotation>North</rotation>
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(-1, -1, 0)</offset>
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						  <tick>30</tick>
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						  <tick>60</tick>
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						  <angle>0</angle>
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						  <rotation>North</rotation>
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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						  <offset>(0, -1, 0)</offset>
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						  <tick>40</tick>
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						  <angle>0</angle>
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						  <tick>90</tick>
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						  <angle>-15</angle>
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						  <rotation>North</rotation>
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						</li>
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					</keyframes>
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| 
						 | 
				
			
			@ -50,19 +50,19 @@
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							<rotation>North</rotation>
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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							<tick>6</tick>
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							<angle>0</angle>
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							<rotation>North</rotation>
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							<tick>15</tick>
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							<angle>30</angle>
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							<rotation>East</rotation>
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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							<tick>12</tick>
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							<tick>30</tick>
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							<angle>0</angle>
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							<rotation>North</rotation>
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							<rotation>South</rotation>
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						</li>
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						<li Class="Rimworld_Animations.ExtendedKeyframe">
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							<tick>18</tick>
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							<angle>0</angle>
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							<rotation>North</rotation>
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							<tick>45</tick>
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							<angle>-30</angle>
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							<rotation>West</rotation>
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						</li>
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					</keyframes>
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				</value>
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| 
						 | 
				
			
			
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										11
									
								
								1.5/Defs/XMLFile1.xml
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								1.5/Defs/XMLFile1.xml
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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	<Rimworld_Animations.AnimationPropDef>
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		<tagDef>Root</tagDef>
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		<renderNode>
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			<debugLabel>Hand</debugLabel>
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			<nodeClass>PawnRenderNode</nodeClass>
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			<graphic>P</graphic>
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		</renderNode>
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	</Rimworld_Animations.AnimationPropDef>
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</Defs>
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| 
						 | 
				
			
			@ -9,7 +9,7 @@ using Verse;
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namespace Rimworld_Animations
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{
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    //Head Rotation Code
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    //Head Rotation Code - Textures
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    [HarmonyPatch(typeof(PawnRenderNode), "AppendRequests")]
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    public static class HarmonyPatch_PawnRenderNode
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    {
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| 
						 | 
				
			
			@ -9,32 +9,35 @@ using Verse;
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namespace Rimworld_Animations
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{
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    [HarmonyPatch(typeof(PawnRenderTree), "TryGetMatrix")]
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    public class HarmonyPatch_PawnRenderTree
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    {
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        public static void Prefix(PawnRenderTree __instance, PawnRenderNode node, ref PawnDrawParms parms)
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        {
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            //Note: Maybe need to change this to check all ancestors if it's the head node
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            //in case of deeper nodes in the PawnRenderTree
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            //This code only checks for node and parent, if either are head
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            // Change facing for all head and apparelhead nodes
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            // So that the offset is based on body rotation, not head rotation
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            //fixes misaligned hairs and headaddons
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            if ((node.Props.tagDef == PawnRenderNodeTagDefOf.Head || node.Props.tagDef == PawnRenderNodeTagDefOf.ApparelHead
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                || node?.parent?.Props?.tagDef == PawnRenderNodeTagDefOf.Head || node?.parent?.Props?.tagDef == PawnRenderNodeTagDefOf.ApparelHead)
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                && node.tree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended rootNodeAnimationWorker)
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        public static void Prefix(PawnRenderTree __instance, Dictionary<PawnRenderNodeTagDef, PawnRenderNode> ___nodesByTag, PawnRenderNode node, ref PawnDrawParms parms)
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        {
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                // this is only for the Vector3 position to work right
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                parms.facing = rootNodeAnimationWorker.facingAtTick(node.tree.AnimationTick);
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            //find lowest parent that is animating, or nothing if not animating
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            PawnRenderNode animatingNode = node;
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            while (animatingNode != null
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                && !(animatingNode.AnimationWorker is AnimationWorker_KeyframesExtended))
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            {
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                animatingNode = animatingNode.parent;
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            }
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            //if animating parent node found,
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            if (animatingNode?.AnimationWorker is AnimationWorker_KeyframesExtended animatingNodeAnimationWorker)
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            {
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                //change parm to facing to animate correctly
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                parms.facing = animatingNodeAnimationWorker.facingAtTick(__instance.AnimationTick);
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            }
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        }
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    }
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    //recaching
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    //done here because changing parms causes recaching anyway, so might as well do it here
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    [HarmonyPatch(typeof(PawnRenderTree), "AdjustParms")]
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    public class HarmonyPatch_PawnRenderTree2
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    {
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			@ -57,7 +60,7 @@ namespace Rimworld_Animations
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            {
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                if (node.AnimationWorker is AnimationWorker_KeyframesExtended animWorkerExtended)
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                {
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                    //recache during facing turn
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                    //recache during flicker on/off
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                    if (animWorkerExtended.shouldRecache(animationTick))
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                    {
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                        node.requestRecache = true;
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						 | 
				
			
			@ -37,8 +37,7 @@
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="AlienRace">
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      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
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      <Private>False</Private>
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      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.5\Assemblies\AlienRace.dll</HintPath>
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    </Reference>
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    <Reference Include="Assembly-CSharp">
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      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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			@ -72,6 +71,5 @@
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  <ItemGroup>
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    <Compile Include="Properties\AssemblyInfo.cs" />
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  </ItemGroup>
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  <ItemGroup />
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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						 | 
				
			
			@ -1,354 +0,0 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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	[StaticConstructorOnStartup]
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	public static class HarmonyPatch_AlienRace
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	{
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		static HarmonyPatch_AlienRace()
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		{
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			(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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							prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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		}
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		/* todo: replace jank prefix with this
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		public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
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        {
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			CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();
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			if (animator == null || !animator.isAnimating)
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            {
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				return;
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            }
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			if(addon.alignWithHead || addon.drawnInBed)
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            {
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				rot = animator.headFacing;
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				angle = animator.headAngle;
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				offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;
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			}
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			else
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            {
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				rot = animator.bodyFacing;
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				angle = animator.bodyAngle;
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				offsetVector += animator.deltaPos;
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            }
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		||||
			
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        }
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		*/
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		public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
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		||||
		{
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			if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || !CompBodyAnimator.IsAnimating(pawn)) return true;
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			if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;
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			List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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		||||
			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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			bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
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		||||
			bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);
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		||||
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		||||
			for (int i = 0; i < addons.Count; i++)
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		||||
			{
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		||||
				AlienPartGenerator.BodyAddon ba = addons[index: i];
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		||||
				
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				if (!ba.CanDrawAddon(pawn: pawn)) continue;
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		||||
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		||||
				bool forceDrawForBody = false;
 | 
			
		||||
				if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
 | 
			
		||||
                {
 | 
			
		||||
					forceDrawForBody = true;
 | 
			
		||||
                }
 | 
			
		||||
				AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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		||||
				Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
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		||||
				AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
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		||||
				Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
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		||||
				vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
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		||||
				float num = ba.angle;
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		||||
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
 | 
			
		||||
				{
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		||||
					if (ba.layerInvert)
 | 
			
		||||
					{
 | 
			
		||||
						vector2.y = 0f - vector2.y;
 | 
			
		||||
					}
 | 
			
		||||
					num = 0f;
 | 
			
		||||
				}
 | 
			
		||||
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
 | 
			
		||||
				{
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		||||
					num = 0f - num;
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		||||
					vector2.x = 0f - vector2.x;
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		||||
				}
 | 
			
		||||
				Graphic addonGraphic = comp.addonGraphics[i];
 | 
			
		||||
 | 
			
		||||
				addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));
 | 
			
		||||
 | 
			
		||||
				if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
 | 
			
		||||
				{
 | 
			
		||||
					
 | 
			
		||||
					Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);
 | 
			
		||||
 | 
			
		||||
					GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
 | 
			
		||||
					
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					Quaternion addonRotation;
 | 
			
		||||
					if (AnimationSettings.controlGenitalRotation && ba.path.ToLower().Contains("penis"))
 | 
			
		||||
                    {
 | 
			
		||||
						addonRotation = Quaternion.AngleAxis(pawnAnimator.genitalAngle, Vector3.up);
 | 
			
		||||
					}
 | 
			
		||||
					else
 | 
			
		||||
                    {
 | 
			
		||||
						addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
 | 
			
		||||
					}
 | 
			
		||||
					
 | 
			
		||||
					if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
 | 
			
		||||
					{
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
						quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					else
 | 
			
		||||
                    {
 | 
			
		||||
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
 | 
			
		||||
						quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			return false;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
 | 
			
		||||
    public static class HarmonyPatch_AlienRace {
 | 
			
		||||
 | 
			
		||||
		public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
 | 
			
		||||
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
 | 
			
		||||
 | 
			
		||||
			if (pawnAnimator != null && pawnAnimator.isAnimating)
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
				if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
 | 
			
		||||
                {
 | 
			
		||||
					
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
 | 
			
		||||
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
 | 
			
		||||
					float num = bodyAddon.angle;
 | 
			
		||||
					if (rotation == Rot4.North)
 | 
			
		||||
					{
 | 
			
		||||
						if (bodyAddon.layerInvert)
 | 
			
		||||
						{
 | 
			
		||||
							vector2.y = -vector2.y;
 | 
			
		||||
						}
 | 
			
		||||
						num = 0f;
 | 
			
		||||
					}
 | 
			
		||||
					if (rotation == Rot4.East)
 | 
			
		||||
					{
 | 
			
		||||
						num = -num;
 | 
			
		||||
						vector2.x = -vector2.x;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
 | 
			
		||||
					quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
 | 
			
		||||
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
 | 
			
		||||
					mat = graphic.MatAt(rot: pawnAnimator.headFacing);
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
 | 
			
		||||
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
 | 
			
		||||
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
 | 
			
		||||
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
 | 
			
		||||
					float num = bodyAddon.angle;
 | 
			
		||||
					if (rotation == Rot4.North)
 | 
			
		||||
					{
 | 
			
		||||
						if (bodyAddon.layerInvert)
 | 
			
		||||
						{
 | 
			
		||||
							vector2.y = -vector2.y;
 | 
			
		||||
						}
 | 
			
		||||
						num = 0f;
 | 
			
		||||
					}
 | 
			
		||||
					if (rotation == Rot4.East)
 | 
			
		||||
					{
 | 
			
		||||
						num = -num;
 | 
			
		||||
						vector2.x = -vector2.x;
 | 
			
		||||
					}
 | 
			
		||||
					quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
 | 
			
		||||
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
 | 
			
		||||
					
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
			GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
 | 
			
		||||
 | 
			
		||||
			/*
 | 
			
		||||
			if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
				
 | 
			
		||||
				if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
 | 
			
		||||
                {
 | 
			
		||||
					orassan = true;
 | 
			
		||||
 | 
			
		||||
					if(bodyAddon.path.Contains("closed"))
 | 
			
		||||
                    {
 | 
			
		||||
						return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
					if (bodyAddon.bodyPart.Contains("ear"))
 | 
			
		||||
 | 
			
		||||
					{
 | 
			
		||||
						orassan = true;
 | 
			
		||||
 | 
			
		||||
						orassanv = new Vector3(0, 0, 0.23f);
 | 
			
		||||
						if (pawnAnimator.headFacing == Rot4.North)
 | 
			
		||||
						{
 | 
			
		||||
							orassanv.z -= 0.1f;
 | 
			
		||||
							orassanv.y += 1f;
 | 
			
		||||
 | 
			
		||||
							if(bodyAddon.bodyPart.Contains("left"))
 | 
			
		||||
                            {
 | 
			
		||||
								orassanv.x += 0.03f;
 | 
			
		||||
                            } else
 | 
			
		||||
                            {
 | 
			
		||||
								orassanv.x -= 0.03f;
 | 
			
		||||
							}
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
						else if (pawnAnimator.headFacing == Rot4.East)
 | 
			
		||||
						{
 | 
			
		||||
							orassanv.x -= 0.1f;
 | 
			
		||||
						}
 | 
			
		||||
						else if (pawnAnimator.headFacing == Rot4.West)
 | 
			
		||||
						{
 | 
			
		||||
							orassanv.x = 0.1f;
 | 
			
		||||
						}
 | 
			
		||||
						else
 | 
			
		||||
                        {
 | 
			
		||||
							orassanv.z -= 0.1f;
 | 
			
		||||
							orassanv.y += 1f;
 | 
			
		||||
 | 
			
		||||
							if (bodyAddon.bodyPart.Contains("right"))
 | 
			
		||||
							{
 | 
			
		||||
								orassanv.x += 0.05f;
 | 
			
		||||
							}
 | 
			
		||||
							else
 | 
			
		||||
							{
 | 
			
		||||
								orassanv.x -= 0.05f;
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
						orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
					
 | 
			
		||||
					
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
			GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
 | 
			
		||||
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			else
 | 
			
		||||
            {
 | 
			
		||||
				
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
 | 
			
		||||
        {
 | 
			
		||||
			List<CodeInstruction> ins = instructions.ToList();
 | 
			
		||||
			for (int i = 0; i < ins.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
				Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
				if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
 | 
			
		||||
                {
 | 
			
		||||
					
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation
 | 
			
		||||
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
				
 | 
			
		||||
				else
 | 
			
		||||
                {
 | 
			
		||||
					yield return ins[i];
 | 
			
		||||
				}
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
		public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
 | 
			
		||||
		{
 | 
			
		||||
			if(pawn == null)
 | 
			
		||||
            {
 | 
			
		||||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
				
 | 
			
		||||
			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
 | 
			
		||||
 | 
			
		||||
			if(anim == null)
 | 
			
		||||
            {
 | 
			
		||||
				return true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
			if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
 | 
			
		||||
			{
 | 
			
		||||
				//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			return true;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -119,6 +119,7 @@
 | 
			
		|||
    <Content Include="1.5\Defs\MainTabDefs\MainButtonDef.xml" />
 | 
			
		||||
    <Content Include="1.5\Defs\OffsetDefs\OffsetDef_GroinToAppropriateHeight.xml" />
 | 
			
		||||
    <Content Include="1.5\Defs\SoundDefs\Sounds_Sex.xml" />
 | 
			
		||||
    <Content Include="1.5\Defs\XMLFile1.xml" />
 | 
			
		||||
    <Content Include="1.5\Patches\AnimationPatchHSK.xml" />
 | 
			
		||||
    <Content Include="1.5\Patches\AnimationPatch_CompExtendedAnimator.xml" />
 | 
			
		||||
    <Content Include="1.5\Patches\CompatibilityPatch_FacialAnimation.xml" />
 | 
			
		||||
| 
						 | 
				
			
			@ -166,7 +167,6 @@
 | 
			
		|||
    <Content Include="LoadFolders.xml" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Folder Include="1.5\Defs\SexAnimationDefs\" />
 | 
			
		||||
    <Folder Include="1.5\Source\Extensions\" />
 | 
			
		||||
    <Folder Include="1.5\Source\Patches\OtherModPatches\" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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