rimworld-animations/1.5/Defs/AnimationDefs/TestAnimation2.xml

73 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation2</defName>
<durationTicks>120</durationTicks>
<startOnRandomTick>False</startOnRandomTick>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(1, -1, 0)</offset>
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(0, -1, 0)</offset>
<tick>30</tick>
<angle>15</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(-1, -1, 0)</offset>
<tick>60</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(0, -1, 0)</offset>
<tick>90</tick>
<angle>-15</angle>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>30</angle>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>45</tick>
<angle>-30</angle>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>