rimworld-animations/Source/MainTabWindows/MainTabWindow_OffsetConfigure.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using RimWorld;
using UnityEngine;
namespace Rimworld_Animations {
class MainTabWindow_OffsetConfigure : MainTabWindow
{
public override Vector2 RequestedTabSize => new Vector2(505, 340);
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public override void DoWindowContents(Rect inRect) {
Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(position);
listingStandard.Label("Offset Manager");
listingStandard.GapLine();
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if (Find.Selector.SingleSelectedThing is Pawn) {
Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn;
if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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AnimationDef def = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation;
int ActorIndex = curPawn.TryGetComp<CompBodyAnimator>().ActorIndex;
float offsetX = 0, offsetZ = 0, rotation = 0;
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if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x;
offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y;
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} else {
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AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + ActorIndex, new Vector2(0, 0));
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}
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if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex];
}
else {
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AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + ActorIndex, 0);
}
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listingStandard.Label("Offset for race " + curPawn.def.defName + " in actor position " + curPawn.TryGetComp<CompBodyAnimator>().ActorIndex + (curPawn.TryGetComp<CompBodyAnimator>().Mirror ? " mirrored" : ""));
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if(curPawn.def.defName == "Human") {
listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
}
listingStandard.Label("X Offset: " + offsetX);
offsetX = listingStandard.Slider(offsetX, -10, 10);
listingStandard.Label("Z Offset: " + offsetZ);
offsetZ = listingStandard.Slider(offsetZ, -10, 10);
listingStandard.Label("Rotation: " + rotation);
rotation = listingStandard.Slider(rotation, -180, 180);
if(listingStandard.ButtonText("Reset All")) {
offsetX = 0;
offsetZ = 0;
rotation = 0;
}
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if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y) {
AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex] = new Vector2(offsetX, offsetZ);
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}
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if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex]) {
AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex] = rotation;
}
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}
}
else {
listingStandard.Label("Select a pawn currently in an animation to change their offsets");
}
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listingStandard.End();
base.DoWindowContents(inRect);
}
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public override void PreOpen() {
base.PreOpen();
if(AnimationSettings.offsets == null) {
Log.Message("New offsets");
AnimationSettings.offsets = new Dictionary<string, Vector2>();
}
if(AnimationSettings.rotation == null) {
Log.Message("New rotation");
AnimationSettings.rotation = new Dictionary<string, float>();
}
}
public override void PostClose() {
base.PostClose();
LoadedModManager.GetMod<RJW_Animations>().WriteSettings();
}
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}
}