rimworld-animations/1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations
{
public class ExtendedKeyframe : Verse.Keyframe
{
public int? variant;
public Rot4 rotation = Rot4.North;
public SoundDef sound = null;
public bool visible = true;
}
}