2020-04-30 05:45:32 +00:00
|
|
|
|
/*
|
|
|
|
|
using System;
|
2020-04-30 04:34:15 +00:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using HarmonyLib;
|
|
|
|
|
using rjw;
|
|
|
|
|
using Verse;
|
|
|
|
|
using RimWorld;
|
|
|
|
|
using System.Reflection.Emit;
|
|
|
|
|
using System.Reflection;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace Rimworld_Animations {
|
|
|
|
|
[StaticConstructorOnStartup]
|
|
|
|
|
public static class HarmonyPatch_CSL {
|
|
|
|
|
static HarmonyPatch_CSL() {
|
|
|
|
|
try {
|
|
|
|
|
((Action)(() => {
|
|
|
|
|
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Children, school and learning")) {
|
|
|
|
|
|
2020-04-30 05:45:32 +00:00
|
|
|
|
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("Children.PawnRenderer_RenderPawnInternal_Patch"), "RenderPawnInternalScaled"),
|
2020-04-30 04:34:15 +00:00
|
|
|
|
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Prefix_CSL")),
|
|
|
|
|
transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Transpiler_CSL")));
|
|
|
|
|
}
|
|
|
|
|
}))();
|
|
|
|
|
}
|
|
|
|
|
catch (TypeLoadException ex) {
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void Prefix_CSL(PawnRenderer __instance, Pawn pawn, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
|
|
|
|
|
|
|
|
|
|
PawnGraphicSet graphics = __instance.graphics;
|
|
|
|
|
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
|
|
|
|
|
|
|
|
|
|
if (!graphics.AllResolved) {
|
|
|
|
|
graphics.ResolveAllGraphics();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
|
|
|
|
|
bodyAnim.tickGraphics(graphics);
|
|
|
|
|
pawn.TryGetComp<CompBodyAnimator>().animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IEnumerable<CodeInstruction> Transpiler_CSL(IEnumerable<CodeInstruction> instructions) {
|
|
|
|
|
|
|
|
|
|
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
|
|
|
|
|
FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
List<CodeInstruction> codes = instructions.ToList();
|
|
|
|
|
bool forHead = true;
|
|
|
|
|
for (int i = 0; i < codes.Count(); i++) {
|
|
|
|
|
|
|
|
|
|
//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
|
|
|
|
|
if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
|
|
|
|
|
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Ldarg_0);
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Ldarg_2);
|
|
|
|
|
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn), typeof(float) }));
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
//checking for if(graphics.headGraphic != null)
|
|
|
|
|
else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
|
|
|
|
|
forHead = true;
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
//checking for if(renderbody)
|
|
|
|
|
else if (codes[i].opcode == OpCodes.Ldarg_3) {
|
|
|
|
|
forHead = false;
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
yield return codes[i];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
2020-04-30 05:45:32 +00:00
|
|
|
|
}*/
|