mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
316 lines
12 KiB
C#
316 lines
12 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEditor;
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using UnityEditor.U2D.Path;
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using UnityEditor.EditorTools;
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using UnityEditor.ShortcutManagement;
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using UnityEditor.U2D.Common;
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namespace UnityEditor.U2D.SpriteShapeInternal
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{
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internal class CustomDrawer : IDrawer
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{
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private IDrawer m_Drawer = new Drawer();
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private SpriteShapeController m_SpriteShapeController;
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public CustomDrawer(SpriteShapeController spriteShapeController)
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{
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m_SpriteShapeController = spriteShapeController;
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}
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private int GetSubDivisionCount()
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{
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return m_SpriteShapeController.splineDetail;
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}
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void IDrawer.DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color)
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{
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Handles.color = color;
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Handles.DrawAAPolyLine(null, width, Handles.MakeBezierPoints(p1, p4, p2, p3, GetSubDivisionCount()));
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}
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void IDrawer.DrawCreatePointPreview(Vector3 position)
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{
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m_Drawer.DrawCreatePointPreview(position);
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}
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void IDrawer.DrawLine(Vector3 p1, Vector3 p2, float width, Color color)
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{
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m_Drawer.DrawLine(p1, p2, width, color);
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}
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void IDrawer.DrawPoint(Vector3 position)
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{
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m_Drawer.DrawPoint(position);
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}
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void IDrawer.DrawPointHovered(Vector3 position)
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{
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m_Drawer.DrawPointHovered(position);
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}
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void IDrawer.DrawPointSelected(Vector3 position)
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{
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m_Drawer.DrawPointSelected(position);
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}
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void IDrawer.DrawTangent(Vector3 position, Vector3 tangent)
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{
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m_Drawer.DrawTangent(position, tangent);
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}
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}
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[Serializable]
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internal class SpriteShapeData
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{
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public float height = 1f;
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public int spriteIndex;
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public bool corner = true;
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}
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internal class ScriptableSpriteShapeData : ScriptableData<SpriteShapeData> { }
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ScriptableSpriteShapeData))]
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internal class SpriteShapeDataInspector : Editor
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{
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private static class Contents
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{
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public static readonly GUIContent heightLabel = new GUIContent("Height", "Height override for control point.");
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public static readonly GUIContent spriteIndexLabel = new GUIContent("Sprite Variant", "Index of the sprite variant at this control point");
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public static readonly GUIContent invalidSpriteLabel = new GUIContent("No sprite defined");
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public static readonly GUIContent cornerLabel = new GUIContent("Corner", "Set if Corner is automatic or disabled.");
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public static readonly int[] cornerValues = { 0, 1 };
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public static readonly GUIContent[] cornerOptions = { new GUIContent("Disabled"), new GUIContent("Automatic") };
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}
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private SerializedProperty m_Data;
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private SerializedProperty m_SpriteIndexProperty;
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private SerializedProperty m_HeightProperty;
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private SerializedProperty m_CornerProperty;
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private void OnEnable()
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{
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m_Data = serializedObject.FindProperty("m_Data");
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m_SpriteIndexProperty = m_Data.FindPropertyRelative("spriteIndex");
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m_HeightProperty = m_Data.FindPropertyRelative("height");
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m_CornerProperty = m_Data.FindPropertyRelative("corner");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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var heightValue = EditorGUILayout.Slider(Contents.heightLabel, m_HeightProperty.floatValue, 0.1f, 4.0f);
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if (EditorGUI.EndChangeCheck())
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m_HeightProperty.floatValue = heightValue;
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EditorGUI.BeginChangeCheck();
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var cornerValue = EditorGUILayout.IntPopup(Contents.cornerLabel, m_CornerProperty.boolValue ? 1 : 0, Contents.cornerOptions, Contents.cornerValues) > 0;
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if (EditorGUI.EndChangeCheck())
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m_CornerProperty.boolValue = cornerValue;
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serializedObject.ApplyModifiedProperties();
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}
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}
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internal class CustomPath : GenericScriptablePath<SpriteShapeData> { }
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[CanEditMultipleObjects]
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[CustomEditor(typeof(CustomPath))]
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internal class CustomPathInspector : GenericScriptablePathInspector<ScriptableSpriteShapeData, SpriteShapeData> { }
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[EditorTool("Edit SpriteShape", typeof(SpriteShapeController))]
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internal class SpriteShapeEditorTool : PathEditorTool<CustomPath>
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{
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private static InternalEditorBridge.ShortcutContext m_ShortcutContext;
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public static SpriteShapeEditorTool activeSpriteShapeEditorTool
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{
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get
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{
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if (m_ShortcutContext != null)
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return m_ShortcutContext.context as SpriteShapeEditorTool;
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return null;
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}
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}
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protected override bool GetLinearTangentIsZero(UnityEngine.Object target)
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{
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return true;
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}
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protected override IDrawer GetCustomDrawer(UnityEngine.Object target)
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{
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return new CustomDrawer(target as SpriteShapeController);
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}
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protected override IShape GetShape(UnityEngine.Object target)
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{
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return Polygon.empty;
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}
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protected override void Initialize(CustomPath shapeEditor, SerializedObject serializedObject)
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{
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var controller = serializedObject.targetObject as SpriteShapeController;
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var spline = controller.spline;
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shapeEditor.shapeType = ShapeType.Spline;
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shapeEditor.isOpenEnded = spline.isOpenEnded;
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for (var i = 0; i < spline.GetPointCount(); ++i)
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{
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var position = spline.GetPosition(i);
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shapeEditor.AddPoint(new ControlPoint()
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{
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position = spline.GetPosition(i),
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localLeftTangent = spline.GetLeftTangent(i),
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localRightTangent = spline.GetRightTangent(i),
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tangentMode = (TangentMode)spline.GetTangentMode(i)
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});
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shapeEditor.SetData(i, new SpriteShapeData()
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{
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spriteIndex = spline.GetSpriteIndex(i),
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height = spline.GetHeight(i),
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corner = spline.GetCorner(i)
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});
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}
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shapeEditor.UpdateTangentsFromMode();
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}
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protected override void SetShape(CustomPath shapeEditor, SerializedObject serializedObject)
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{
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serializedObject.Update();
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var controller = serializedObject.targetObject as SpriteShapeController;
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var splineProp = serializedObject.FindProperty("m_Spline");
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var controlPointsProp = splineProp.FindPropertyRelative("m_ControlPoints");
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splineProp.FindPropertyRelative("m_IsOpenEnded").boolValue = shapeEditor.isOpenEnded;
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controlPointsProp.arraySize = shapeEditor.pointCount;
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for (var i = 0; i < shapeEditor.pointCount; ++i)
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{
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var elementProp = controlPointsProp.GetArrayElementAtIndex(i);
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var point = shapeEditor.GetPoint(i);
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var data = shapeEditor.GetData(i);
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elementProp.FindPropertyRelative("position").vector3Value = point.position;
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elementProp.FindPropertyRelative("leftTangent").vector3Value = point.localLeftTangent;
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elementProp.FindPropertyRelative("rightTangent").vector3Value = point.localRightTangent;
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elementProp.FindPropertyRelative("mode").enumValueIndex = (int)point.tangentMode;
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elementProp.FindPropertyRelative("height").floatValue = data.height;
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elementProp.FindPropertyRelative("spriteIndex").intValue = data.spriteIndex;
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elementProp.FindPropertyRelative("corner").boolValue = data.corner;
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}
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serializedObject.ApplyModifiedProperties();
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}
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protected override void OnActivate()
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{
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RegisterShortcuts();
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}
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protected override void OnDeactivate()
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{
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UnregisterShortcuts();
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}
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private void CycleSpriteIndex()
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{
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foreach(var target in targets)
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{
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var spriteShapeController = target as SpriteShapeController;
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var shapeEditor = GetPath(target);
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Editor cachedEditor = null;
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Editor.CreateCachedEditor(spriteShapeController, typeof(SpriteShapeControllerEditor), ref cachedEditor);
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if (spriteShapeController == null || spriteShapeController.spriteShape == null || shapeEditor.selection.Count == 0 || cachedEditor == null || shapeEditor.selection.Count > 1)
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continue;
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var spriteShape = spriteShapeController.spriteShape;
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var scEditor = cachedEditor as SpriteShapeControllerEditor;
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var selected = shapeEditor.selection.elements[0];
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if (shapeEditor.selection.Contains(selected))
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{
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shapeEditor.undoObject.RegisterUndo("Cycle Variant");
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var data = shapeEditor.GetData(selected);
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var angleRangeIndex = scEditor.GetAngleRange(selected);
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if (angleRangeIndex != -1)
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{
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var angleRange = spriteShape.angleRanges[angleRangeIndex];
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if (angleRange.sprites.Count > 0)
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data.spriteIndex = (data.spriteIndex + 1) % angleRange.sprites.Count;
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shapeEditor.SetData(selected, data);
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}
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SetPath(target);
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}
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}
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}
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private static float SlopeAngle(Vector2 start, Vector2 end)
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{
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var dir = start - end;
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dir.Normalize();
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var dvup = new Vector2(0, 1f);
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var dvrt = new Vector2(1f, 0);
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var dr = Vector2.Dot(dir, dvrt);
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var du = Vector2.Dot(dir, dvup);
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var cu = Mathf.Acos(du);
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var sn = dr >= 0 ? 1.0f : -1.0f;
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var an = cu * Mathf.Rad2Deg * sn;
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// Adjust angles when direction is parallel to Up Axis.
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an = (du != 1f) ? an : 0;
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an = (du != -1f) ? an : -180f;
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return an;
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}
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private void RegisterShortcuts()
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{
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m_ShortcutContext = new InternalEditorBridge.ShortcutContext()
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{
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isActive = () => GUIUtility.hotControl == 0,
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context = this
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};
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InternalEditorBridge.RegisterShortcutContext(m_ShortcutContext);
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}
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private void UnregisterShortcuts()
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{
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InternalEditorBridge.UnregisterShortcutContext(m_ShortcutContext);
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}
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[Shortcut("SpriteShape Editing/Cycle Tangent Mode", typeof(InternalEditorBridge.ShortcutContext), KeyCode.M)]
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private static void ShortcutCycleTangentMode(ShortcutArguments args)
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{
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if (args.context == m_ShortcutContext)
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(m_ShortcutContext.context as SpriteShapeEditorTool).CycleTangentMode();
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}
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[Shortcut("SpriteShape Editing/Cycle Variant", typeof(InternalEditorBridge.ShortcutContext), KeyCode.N)]
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private static void ShortcutCycleSpriteIndex(ShortcutArguments args)
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{
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if (args.context == m_ShortcutContext)
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(m_ShortcutContext.context as SpriteShapeEditorTool).CycleSpriteIndex();
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}
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[Shortcut("SpriteShape Editing/Mirror Tangent", typeof(InternalEditorBridge.ShortcutContext), KeyCode.B)]
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private static void ShortcutCycleMirrorTangent(ShortcutArguments args)
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{
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if (args.context == m_ShortcutContext)
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(m_ShortcutContext.context as SpriteShapeEditorTool).MirrorTangent();
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}
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}
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}
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