rimworld-animation-studio/Library/PackageCache/com.unity.2d.spriteshape@3.0.14/Editor/SpriteShapeEditorTool.cs
2022-09-13 00:36:34 -05:00

316 lines
12 KiB
C#

using System;
using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
using UnityEditor.U2D.Path;
using UnityEditor.EditorTools;
using UnityEditor.ShortcutManagement;
using UnityEditor.U2D.Common;
namespace UnityEditor.U2D.SpriteShapeInternal
{
internal class CustomDrawer : IDrawer
{
private IDrawer m_Drawer = new Drawer();
private SpriteShapeController m_SpriteShapeController;
public CustomDrawer(SpriteShapeController spriteShapeController)
{
m_SpriteShapeController = spriteShapeController;
}
private int GetSubDivisionCount()
{
return m_SpriteShapeController.splineDetail;
}
void IDrawer.DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color)
{
Handles.color = color;
Handles.DrawAAPolyLine(null, width, Handles.MakeBezierPoints(p1, p4, p2, p3, GetSubDivisionCount()));
}
void IDrawer.DrawCreatePointPreview(Vector3 position)
{
m_Drawer.DrawCreatePointPreview(position);
}
void IDrawer.DrawLine(Vector3 p1, Vector3 p2, float width, Color color)
{
m_Drawer.DrawLine(p1, p2, width, color);
}
void IDrawer.DrawPoint(Vector3 position)
{
m_Drawer.DrawPoint(position);
}
void IDrawer.DrawPointHovered(Vector3 position)
{
m_Drawer.DrawPointHovered(position);
}
void IDrawer.DrawPointSelected(Vector3 position)
{
m_Drawer.DrawPointSelected(position);
}
void IDrawer.DrawTangent(Vector3 position, Vector3 tangent)
{
m_Drawer.DrawTangent(position, tangent);
}
}
[Serializable]
internal class SpriteShapeData
{
public float height = 1f;
public int spriteIndex;
public bool corner = true;
}
internal class ScriptableSpriteShapeData : ScriptableData<SpriteShapeData> { }
[CanEditMultipleObjects]
[CustomEditor(typeof(ScriptableSpriteShapeData))]
internal class SpriteShapeDataInspector : Editor
{
private static class Contents
{
public static readonly GUIContent heightLabel = new GUIContent("Height", "Height override for control point.");
public static readonly GUIContent spriteIndexLabel = new GUIContent("Sprite Variant", "Index of the sprite variant at this control point");
public static readonly GUIContent invalidSpriteLabel = new GUIContent("No sprite defined");
public static readonly GUIContent cornerLabel = new GUIContent("Corner", "Set if Corner is automatic or disabled.");
public static readonly int[] cornerValues = { 0, 1 };
public static readonly GUIContent[] cornerOptions = { new GUIContent("Disabled"), new GUIContent("Automatic") };
}
private SerializedProperty m_Data;
private SerializedProperty m_SpriteIndexProperty;
private SerializedProperty m_HeightProperty;
private SerializedProperty m_CornerProperty;
private void OnEnable()
{
m_Data = serializedObject.FindProperty("m_Data");
m_SpriteIndexProperty = m_Data.FindPropertyRelative("spriteIndex");
m_HeightProperty = m_Data.FindPropertyRelative("height");
m_CornerProperty = m_Data.FindPropertyRelative("corner");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
var heightValue = EditorGUILayout.Slider(Contents.heightLabel, m_HeightProperty.floatValue, 0.1f, 4.0f);
if (EditorGUI.EndChangeCheck())
m_HeightProperty.floatValue = heightValue;
EditorGUI.BeginChangeCheck();
var cornerValue = EditorGUILayout.IntPopup(Contents.cornerLabel, m_CornerProperty.boolValue ? 1 : 0, Contents.cornerOptions, Contents.cornerValues) > 0;
if (EditorGUI.EndChangeCheck())
m_CornerProperty.boolValue = cornerValue;
serializedObject.ApplyModifiedProperties();
}
}
internal class CustomPath : GenericScriptablePath<SpriteShapeData> { }
[CanEditMultipleObjects]
[CustomEditor(typeof(CustomPath))]
internal class CustomPathInspector : GenericScriptablePathInspector<ScriptableSpriteShapeData, SpriteShapeData> { }
[EditorTool("Edit SpriteShape", typeof(SpriteShapeController))]
internal class SpriteShapeEditorTool : PathEditorTool<CustomPath>
{
private static InternalEditorBridge.ShortcutContext m_ShortcutContext;
public static SpriteShapeEditorTool activeSpriteShapeEditorTool
{
get
{
if (m_ShortcutContext != null)
return m_ShortcutContext.context as SpriteShapeEditorTool;
return null;
}
}
protected override bool GetLinearTangentIsZero(UnityEngine.Object target)
{
return true;
}
protected override IDrawer GetCustomDrawer(UnityEngine.Object target)
{
return new CustomDrawer(target as SpriteShapeController);
}
protected override IShape GetShape(UnityEngine.Object target)
{
return Polygon.empty;
}
protected override void Initialize(CustomPath shapeEditor, SerializedObject serializedObject)
{
var controller = serializedObject.targetObject as SpriteShapeController;
var spline = controller.spline;
shapeEditor.shapeType = ShapeType.Spline;
shapeEditor.isOpenEnded = spline.isOpenEnded;
for (var i = 0; i < spline.GetPointCount(); ++i)
{
var position = spline.GetPosition(i);
shapeEditor.AddPoint(new ControlPoint()
{
position = spline.GetPosition(i),
localLeftTangent = spline.GetLeftTangent(i),
localRightTangent = spline.GetRightTangent(i),
tangentMode = (TangentMode)spline.GetTangentMode(i)
});
shapeEditor.SetData(i, new SpriteShapeData()
{
spriteIndex = spline.GetSpriteIndex(i),
height = spline.GetHeight(i),
corner = spline.GetCorner(i)
});
}
shapeEditor.UpdateTangentsFromMode();
}
protected override void SetShape(CustomPath shapeEditor, SerializedObject serializedObject)
{
serializedObject.Update();
var controller = serializedObject.targetObject as SpriteShapeController;
var splineProp = serializedObject.FindProperty("m_Spline");
var controlPointsProp = splineProp.FindPropertyRelative("m_ControlPoints");
splineProp.FindPropertyRelative("m_IsOpenEnded").boolValue = shapeEditor.isOpenEnded;
controlPointsProp.arraySize = shapeEditor.pointCount;
for (var i = 0; i < shapeEditor.pointCount; ++i)
{
var elementProp = controlPointsProp.GetArrayElementAtIndex(i);
var point = shapeEditor.GetPoint(i);
var data = shapeEditor.GetData(i);
elementProp.FindPropertyRelative("position").vector3Value = point.position;
elementProp.FindPropertyRelative("leftTangent").vector3Value = point.localLeftTangent;
elementProp.FindPropertyRelative("rightTangent").vector3Value = point.localRightTangent;
elementProp.FindPropertyRelative("mode").enumValueIndex = (int)point.tangentMode;
elementProp.FindPropertyRelative("height").floatValue = data.height;
elementProp.FindPropertyRelative("spriteIndex").intValue = data.spriteIndex;
elementProp.FindPropertyRelative("corner").boolValue = data.corner;
}
serializedObject.ApplyModifiedProperties();
}
protected override void OnActivate()
{
RegisterShortcuts();
}
protected override void OnDeactivate()
{
UnregisterShortcuts();
}
private void CycleSpriteIndex()
{
foreach(var target in targets)
{
var spriteShapeController = target as SpriteShapeController;
var shapeEditor = GetPath(target);
Editor cachedEditor = null;
Editor.CreateCachedEditor(spriteShapeController, typeof(SpriteShapeControllerEditor), ref cachedEditor);
if (spriteShapeController == null || spriteShapeController.spriteShape == null || shapeEditor.selection.Count == 0 || cachedEditor == null || shapeEditor.selection.Count > 1)
continue;
var spriteShape = spriteShapeController.spriteShape;
var scEditor = cachedEditor as SpriteShapeControllerEditor;
var selected = shapeEditor.selection.elements[0];
if (shapeEditor.selection.Contains(selected))
{
shapeEditor.undoObject.RegisterUndo("Cycle Variant");
var data = shapeEditor.GetData(selected);
var angleRangeIndex = scEditor.GetAngleRange(selected);
if (angleRangeIndex != -1)
{
var angleRange = spriteShape.angleRanges[angleRangeIndex];
if (angleRange.sprites.Count > 0)
data.spriteIndex = (data.spriteIndex + 1) % angleRange.sprites.Count;
shapeEditor.SetData(selected, data);
}
SetPath(target);
}
}
}
private static float SlopeAngle(Vector2 start, Vector2 end)
{
var dir = start - end;
dir.Normalize();
var dvup = new Vector2(0, 1f);
var dvrt = new Vector2(1f, 0);
var dr = Vector2.Dot(dir, dvrt);
var du = Vector2.Dot(dir, dvup);
var cu = Mathf.Acos(du);
var sn = dr >= 0 ? 1.0f : -1.0f;
var an = cu * Mathf.Rad2Deg * sn;
// Adjust angles when direction is parallel to Up Axis.
an = (du != 1f) ? an : 0;
an = (du != -1f) ? an : -180f;
return an;
}
private void RegisterShortcuts()
{
m_ShortcutContext = new InternalEditorBridge.ShortcutContext()
{
isActive = () => GUIUtility.hotControl == 0,
context = this
};
InternalEditorBridge.RegisterShortcutContext(m_ShortcutContext);
}
private void UnregisterShortcuts()
{
InternalEditorBridge.UnregisterShortcutContext(m_ShortcutContext);
}
[Shortcut("SpriteShape Editing/Cycle Tangent Mode", typeof(InternalEditorBridge.ShortcutContext), KeyCode.M)]
private static void ShortcutCycleTangentMode(ShortcutArguments args)
{
if (args.context == m_ShortcutContext)
(m_ShortcutContext.context as SpriteShapeEditorTool).CycleTangentMode();
}
[Shortcut("SpriteShape Editing/Cycle Variant", typeof(InternalEditorBridge.ShortcutContext), KeyCode.N)]
private static void ShortcutCycleSpriteIndex(ShortcutArguments args)
{
if (args.context == m_ShortcutContext)
(m_ShortcutContext.context as SpriteShapeEditorTool).CycleSpriteIndex();
}
[Shortcut("SpriteShape Editing/Mirror Tangent", typeof(InternalEditorBridge.ShortcutContext), KeyCode.B)]
private static void ShortcutCycleMirrorTangent(ShortcutArguments args)
{
if (args.context == m_ShortcutContext)
(m_ShortcutContext.context as SpriteShapeEditorTool).MirrorTangent();
}
}
}