using System; using UnityEngine; using UnityEngine.U2D; using UnityEditor; using UnityEditor.U2D.Path; using UnityEditor.EditorTools; using UnityEditor.ShortcutManagement; using UnityEditor.U2D.Common; namespace UnityEditor.U2D.SpriteShapeInternal { internal class CustomDrawer : IDrawer { private IDrawer m_Drawer = new Drawer(); private SpriteShapeController m_SpriteShapeController; public CustomDrawer(SpriteShapeController spriteShapeController) { m_SpriteShapeController = spriteShapeController; } private int GetSubDivisionCount() { return m_SpriteShapeController.splineDetail; } void IDrawer.DrawBezier(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, float width, Color color) { Handles.color = color; Handles.DrawAAPolyLine(null, width, Handles.MakeBezierPoints(p1, p4, p2, p3, GetSubDivisionCount())); } void IDrawer.DrawCreatePointPreview(Vector3 position) { m_Drawer.DrawCreatePointPreview(position); } void IDrawer.DrawLine(Vector3 p1, Vector3 p2, float width, Color color) { m_Drawer.DrawLine(p1, p2, width, color); } void IDrawer.DrawPoint(Vector3 position) { m_Drawer.DrawPoint(position); } void IDrawer.DrawPointHovered(Vector3 position) { m_Drawer.DrawPointHovered(position); } void IDrawer.DrawPointSelected(Vector3 position) { m_Drawer.DrawPointSelected(position); } void IDrawer.DrawTangent(Vector3 position, Vector3 tangent) { m_Drawer.DrawTangent(position, tangent); } } [Serializable] internal class SpriteShapeData { public float height = 1f; public int spriteIndex; public bool corner = true; } internal class ScriptableSpriteShapeData : ScriptableData { } [CanEditMultipleObjects] [CustomEditor(typeof(ScriptableSpriteShapeData))] internal class SpriteShapeDataInspector : Editor { private static class Contents { public static readonly GUIContent heightLabel = new GUIContent("Height", "Height override for control point."); public static readonly GUIContent spriteIndexLabel = new GUIContent("Sprite Variant", "Index of the sprite variant at this control point"); public static readonly GUIContent invalidSpriteLabel = new GUIContent("No sprite defined"); public static readonly GUIContent cornerLabel = new GUIContent("Corner", "Set if Corner is automatic or disabled."); public static readonly int[] cornerValues = { 0, 1 }; public static readonly GUIContent[] cornerOptions = { new GUIContent("Disabled"), new GUIContent("Automatic") }; } private SerializedProperty m_Data; private SerializedProperty m_SpriteIndexProperty; private SerializedProperty m_HeightProperty; private SerializedProperty m_CornerProperty; private void OnEnable() { m_Data = serializedObject.FindProperty("m_Data"); m_SpriteIndexProperty = m_Data.FindPropertyRelative("spriteIndex"); m_HeightProperty = m_Data.FindPropertyRelative("height"); m_CornerProperty = m_Data.FindPropertyRelative("corner"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); var heightValue = EditorGUILayout.Slider(Contents.heightLabel, m_HeightProperty.floatValue, 0.1f, 4.0f); if (EditorGUI.EndChangeCheck()) m_HeightProperty.floatValue = heightValue; EditorGUI.BeginChangeCheck(); var cornerValue = EditorGUILayout.IntPopup(Contents.cornerLabel, m_CornerProperty.boolValue ? 1 : 0, Contents.cornerOptions, Contents.cornerValues) > 0; if (EditorGUI.EndChangeCheck()) m_CornerProperty.boolValue = cornerValue; serializedObject.ApplyModifiedProperties(); } } internal class CustomPath : GenericScriptablePath { } [CanEditMultipleObjects] [CustomEditor(typeof(CustomPath))] internal class CustomPathInspector : GenericScriptablePathInspector { } [EditorTool("Edit SpriteShape", typeof(SpriteShapeController))] internal class SpriteShapeEditorTool : PathEditorTool { private static InternalEditorBridge.ShortcutContext m_ShortcutContext; public static SpriteShapeEditorTool activeSpriteShapeEditorTool { get { if (m_ShortcutContext != null) return m_ShortcutContext.context as SpriteShapeEditorTool; return null; } } protected override bool GetLinearTangentIsZero(UnityEngine.Object target) { return true; } protected override IDrawer GetCustomDrawer(UnityEngine.Object target) { return new CustomDrawer(target as SpriteShapeController); } protected override IShape GetShape(UnityEngine.Object target) { return Polygon.empty; } protected override void Initialize(CustomPath shapeEditor, SerializedObject serializedObject) { var controller = serializedObject.targetObject as SpriteShapeController; var spline = controller.spline; shapeEditor.shapeType = ShapeType.Spline; shapeEditor.isOpenEnded = spline.isOpenEnded; for (var i = 0; i < spline.GetPointCount(); ++i) { var position = spline.GetPosition(i); shapeEditor.AddPoint(new ControlPoint() { position = spline.GetPosition(i), localLeftTangent = spline.GetLeftTangent(i), localRightTangent = spline.GetRightTangent(i), tangentMode = (TangentMode)spline.GetTangentMode(i) }); shapeEditor.SetData(i, new SpriteShapeData() { spriteIndex = spline.GetSpriteIndex(i), height = spline.GetHeight(i), corner = spline.GetCorner(i) }); } shapeEditor.UpdateTangentsFromMode(); } protected override void SetShape(CustomPath shapeEditor, SerializedObject serializedObject) { serializedObject.Update(); var controller = serializedObject.targetObject as SpriteShapeController; var splineProp = serializedObject.FindProperty("m_Spline"); var controlPointsProp = splineProp.FindPropertyRelative("m_ControlPoints"); splineProp.FindPropertyRelative("m_IsOpenEnded").boolValue = shapeEditor.isOpenEnded; controlPointsProp.arraySize = shapeEditor.pointCount; for (var i = 0; i < shapeEditor.pointCount; ++i) { var elementProp = controlPointsProp.GetArrayElementAtIndex(i); var point = shapeEditor.GetPoint(i); var data = shapeEditor.GetData(i); elementProp.FindPropertyRelative("position").vector3Value = point.position; elementProp.FindPropertyRelative("leftTangent").vector3Value = point.localLeftTangent; elementProp.FindPropertyRelative("rightTangent").vector3Value = point.localRightTangent; elementProp.FindPropertyRelative("mode").enumValueIndex = (int)point.tangentMode; elementProp.FindPropertyRelative("height").floatValue = data.height; elementProp.FindPropertyRelative("spriteIndex").intValue = data.spriteIndex; elementProp.FindPropertyRelative("corner").boolValue = data.corner; } serializedObject.ApplyModifiedProperties(); } protected override void OnActivate() { RegisterShortcuts(); } protected override void OnDeactivate() { UnregisterShortcuts(); } private void CycleSpriteIndex() { foreach(var target in targets) { var spriteShapeController = target as SpriteShapeController; var shapeEditor = GetPath(target); Editor cachedEditor = null; Editor.CreateCachedEditor(spriteShapeController, typeof(SpriteShapeControllerEditor), ref cachedEditor); if (spriteShapeController == null || spriteShapeController.spriteShape == null || shapeEditor.selection.Count == 0 || cachedEditor == null || shapeEditor.selection.Count > 1) continue; var spriteShape = spriteShapeController.spriteShape; var scEditor = cachedEditor as SpriteShapeControllerEditor; var selected = shapeEditor.selection.elements[0]; if (shapeEditor.selection.Contains(selected)) { shapeEditor.undoObject.RegisterUndo("Cycle Variant"); var data = shapeEditor.GetData(selected); var angleRangeIndex = scEditor.GetAngleRange(selected); if (angleRangeIndex != -1) { var angleRange = spriteShape.angleRanges[angleRangeIndex]; if (angleRange.sprites.Count > 0) data.spriteIndex = (data.spriteIndex + 1) % angleRange.sprites.Count; shapeEditor.SetData(selected, data); } SetPath(target); } } } private static float SlopeAngle(Vector2 start, Vector2 end) { var dir = start - end; dir.Normalize(); var dvup = new Vector2(0, 1f); var dvrt = new Vector2(1f, 0); var dr = Vector2.Dot(dir, dvrt); var du = Vector2.Dot(dir, dvup); var cu = Mathf.Acos(du); var sn = dr >= 0 ? 1.0f : -1.0f; var an = cu * Mathf.Rad2Deg * sn; // Adjust angles when direction is parallel to Up Axis. an = (du != 1f) ? an : 0; an = (du != -1f) ? an : -180f; return an; } private void RegisterShortcuts() { m_ShortcutContext = new InternalEditorBridge.ShortcutContext() { isActive = () => GUIUtility.hotControl == 0, context = this }; InternalEditorBridge.RegisterShortcutContext(m_ShortcutContext); } private void UnregisterShortcuts() { InternalEditorBridge.UnregisterShortcutContext(m_ShortcutContext); } [Shortcut("SpriteShape Editing/Cycle Tangent Mode", typeof(InternalEditorBridge.ShortcutContext), KeyCode.M)] private static void ShortcutCycleTangentMode(ShortcutArguments args) { if (args.context == m_ShortcutContext) (m_ShortcutContext.context as SpriteShapeEditorTool).CycleTangentMode(); } [Shortcut("SpriteShape Editing/Cycle Variant", typeof(InternalEditorBridge.ShortcutContext), KeyCode.N)] private static void ShortcutCycleSpriteIndex(ShortcutArguments args) { if (args.context == m_ShortcutContext) (m_ShortcutContext.context as SpriteShapeEditorTool).CycleSpriteIndex(); } [Shortcut("SpriteShape Editing/Mirror Tangent", typeof(InternalEditorBridge.ShortcutContext), KeyCode.B)] private static void ShortcutCycleMirrorTangent(ShortcutArguments args) { if (args.context == m_ShortcutContext) (m_ShortcutContext.context as SpriteShapeEditorTool).MirrorTangent(); } } }