rimworld-animation-studio/Library/PackageCache/com.unity.2d.spriteshape@3.0.14/CHANGELOG.md
2022-09-13 00:36:34 -05:00

9.1 KiB

Changelog

[3.0.14] - 2020-08-31

Fixed

  • 1271231 Sprite Variant Window does not appear in Sprite Shape Controller Component when selecting a Spline
  • 1268305 Unable to add item on Resetting the Preset of the SpriteShapeProfile

[3.0.13] - 2020-07-17

Changed

  • If Geometry is baked using SpriteShapeGeometryCache, do not check for dirty once data is updated to prevent GC.
  • Updated Help Section to point to the correct URLs.

Fixed

  • 1242910 Unable to add item on Resetting the Preset of the SpriteShapeProfile
  • 1260990 Exception thrown continuously when Undo operation is performed with sprites are assigned earlier
  • 1263318 BakeCollider requires GC every frame even when there are no changes in SpriteShape

[3.0.12] - 2020-05-28

Added

  • Added BakeMesh to save generated geometry data.
  • Sample script GenerateSpriteShapes.cs to demonstrate force generating invisible SpriteShapes on runtime scene load.

Fixed

  • 1248171 Error occurs when unselecting Cache Geometry for Sprite Shape prefab
  • 1240380 OnGUI in SpriteShapeController creates GC allocs.
  • 1242531 InvalidOperationException thrown continuously on adding "Sprite Shape Controller" Component to a Sprite object
  • 1242533 "A Native Collection has not been disposed, resulting in a memory leak" is thrown when 2D Sprite Shape Controller is added.

[3.0.11] - 2020-04-20

Changed

  • Added warning when a valid SpriteShape profile is not set.
  • Code cleanup.

[3.0.10] - 2020-03-06

Fixed

  • 1220091 SpriteShapeController leaks memory when zero control points are used
  • 1216990 Colliders should also respect Pivot property of Edge Sprites.
  • 1225366 Ensure SpriteShape are not generated when not in view on Runtime.

[3.0.9] - 2020-02-11

Changed

  • Improved Memory Allocations.

Fixed

  • Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.

[3.0.8] - 2019-12-02

Changed

  • Updated License file
  • Updated Third Party Notices file
  • Changed how Samples are installed into user's project

Fixed

  • Fixed where the last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape (case 1184721)

[3.0.7] - 2019-10-27

Fixed

  • Added missing meta file

Changed

  • Update com.unity.2d.path package dependency

[3.0.6] - 2019-09-27

Added

  • Added support to set CornerAngleThreshold.
  • Burst is now enabled for performance boost.

Fixed

  • Fix (Case 1041062) Inputting Point Position manually causes mesh to not conform to the spline
  • Fix GC in confirming Spline Extras sample.
  • Fix hash Validation errors.
  • Removed resources from Packages.

[3.0.5] - 2019-09-05

Fixed

  • Fix (Case 1159767) Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile
  • Fix (Case 1178579) "ArgumentOutofRangeException" is thrown and SpriteShapeProfile freezes on reset

[3.0.4] - 2019-08-09

Added

  • Added tangent channel support for proper 2D lighting in URP.

[3.0.3] - 2019-07-24

Added

  • Add related test packages

[3.0.2] - 2019-07-13

Changed

  • Update to latest Mathematics package version

[3.0.1] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[3.0.0] - 2019-06-19

Changed

  • Stable Version.
  • Remove experimental namespace.

[2.1.0-preview.8] - 2019-06-12

Changed

  • Fix (Case 1152342) The first point of the Sprite Shape does not behave correctly when using Continuous Points
  • Fix (Case 1160009) Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
  • Fix (Case 1157201) Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
  • Fix (Case 1162134) Open ended Spriteshape renders the fill texture instead of the range sprite

[2.1.0-preview.7] - 2019-06-02

Changed

  • Fix Variant Selection.

[2.1.0-preview.6] - 2019-06-02

Changed

  • Fix Null reference exception caused by SplineEditorCache changes.
  • Fill Inspector changes due to Path integration.

[2.1.0-preview.4] - 2019-05-28

Changed

  • Upgrade Mathematics package.
  • Use path editor.

[2.1.0-preview.2] - 2019-05-13

Changed

  • Initial version for 2019.2
  • Update for common package.

[2.0.0-preview.8] - 2019-05-16

Fixed

  • Fixed issue when sprites are re-ordered in Angle Range.
  • Updated Samples.

[2.0.0-preview.7] - 2019-05-10

Fixed

  • Version Update and fixes.

[2.0.0-preview.6] - 2019-05-08

Fixed

[2.0.0-preview.5] - 2019-04-18

Fixed

[2.0.0-preview.4] - 2019-03-28

Changed

  • Disable burst for now until we have a final release.

[2.0.0-preview.3] - 2019-03-25

Fixed

  • Update Common version.

[2.0.0-preview.2] - 2019-03-08

Fixed

  • Fix Edge Case Scenario where Vertices along Continuous segment could be duplicated..
  • Ensure that Collider uses a valid Sprite on Generation.

[2.0.0-preview.1] - 2019-02-27

Changed

  • Updated version.

[1.1.0-preview.1] - 2019-02-10

Added

  • Spriteshape tessellation code is re-implemented in C# Jobs and utilizes Burst for Performance.
  • Added Mirrored and Non-Mirrored continous Tangent mode.
  • Simplified Collider Generation support and is part of C# Job/Burst for performance.
  • Added Shortcut Keys (for setting Tangentmode, Sprite Variant and Mirror Tangent).
  • Ability to drag Spriteshape Profile form Project view to Hierarchy to create Sprite Shape in Scene.
  • Simplified Corner mode for Points and is now enabled by default.
  • Added Stretch UV support for Fill Area.
  • Added Color property to SpriteShapeRenderer.

Fixed

Changed

  • SpriteShape Asset parameters WorldSpace UV, PixelPerUnit have been moved to SpriteShapeController properties.
  • Collider generation has been simplified and aligns well with the generated geometry (different height, corners etc.)

Removed

  • Remove redundant parameters BevelCutoff and BevelSize that can be done by simply modifying source spline.

[1.0.12-preview.1] - 2018-08-03

Added

  • Fix issue where Point Positions do not update visually at runtime for Builds

[1.0.11-preview] - 2018-06-20

Added

  • Fix Spriteshape does not update when Sprites are reimported.
  • Fix SpriteShapeController in Scene view shows a different sprite when user reapplies a Sprite import settings
  • Fix Editor Crashed when user adjusts the "Bevel Cutoff" value
  • Fix Crash when changing Spline Control Points for a Sprite Shape Controller in debug Inspector
  • Fix SpriteShape generation when End-points are Broken.
  • Fix cases where the UV continuity is broken even when the Control point is continous.

[1.0.10-preview] - 2018-04-12

Added

  • Version number format changed to -preview

[0.1.0] - 2017-11-20

Added

  • Bezier Spline Shape
  • Corner Sprites
  • Edge variations
  • Point scale
  • SpriteShapeRenderer with support for masking
  • Auto update collision shape