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2.1 KiB
2.1 KiB
Vector4EqualityComparer
Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance
to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
Static Properties
Syntax | Description |
---|---|
Vector4EqualityComparer Instance |
A comparer instance with the default calculation error value set to 0.0001f. |
Constructors
Syntax | Description |
---|---|
Vector4EqualityComparer(float allowedError) |
Creates an instance with a custom error value. |
Public methods
Syntax | Description |
---|---|
bool Equals(Vector4 expected, Vector4 actual); |
Compares the actual and expected Vector4 objects for equality using Utils.AreFloatsEqual to compare the x , y , z , and w attributes of Vector4 . |
Example
[TestFixture]
public class Vector4Test
{
[Test]
public void VerifyThat_TwoVector4ObjectsAreEqual()
{
// Custom error 10e-6f
var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
var expected = new Vector4(1e-6f, 0f, 0f, 0f);
var comparer = new Vector4EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
// Default error 0.0001f
actual = new Vector4(0.01f, 0.01f, 0f, 0f);
expected = new Vector4(0.01f, 0.01f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
}
}