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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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[Serializable]
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public class PawnRaceOffset
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{
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// Local data
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public string defName = "Human";
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public string offset = "(0, 0)";
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// SHoulda serialize
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public bool ShouldSerializedefName() { return OffsetIsZero() == false; }
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public bool ShouldSerializeoffset() { return OffsetIsZero() == false; }
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// Constructors
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public PawnRaceOffset() { }
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public PawnRaceOffset(string defName)
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{
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this.defName = defName;
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}
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// Methods
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public void SetOffset(Vector2 raceOffset)
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{
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offset = "(" + raceOffset.x + ", " + raceOffset.y + ")";
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}
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public Vector3 GetOffset()
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{
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string raceOffset = offset;
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raceOffset = raceOffset.Trim();
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raceOffset = raceOffset.Replace("(", "");
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raceOffset = raceOffset.Replace(")", "");
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var raceOffsets = raceOffset.Split(',');
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return new Vector3(float.Parse(raceOffsets[0]), 0f, float.Parse(raceOffsets[1]));
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}
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public bool OffsetIsZero()
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{
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Vector3 vec = GetOffset();
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return Mathf.Approximately(vec.x, 0f) && Mathf.Approximately(vec.y, 0f) && Mathf.Approximately(vec.x, 0f);
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}
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}
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}
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