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35 lines
971 B
C#
35 lines
971 B
C#
using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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public class PawnKeyframe : Keyframe
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{
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public float bodyAngle;
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public float headAngle;
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public float headBob;
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public float bodyOffsetX;
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public float bodyOffsetZ;
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public float headFacing;
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public float bodyFacing;
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public float? genitalAngle;
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public bool? quiver;
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public bool ShouldSerializegenitalAngle() { return genitalAngle != null; }
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public bool ShouldSerializequiver() { return quiver != null; }
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[XmlIgnore] public int keyframeID;
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public void GenerateKeyframeID()
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{
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keyframeID = Random.Range(100000, 1000000);
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Debug.Log("Generated ID: " + keyframeID);
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}
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public bool HasValidKeyframeID()
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{ return keyframeID >= 100000 && keyframeID < 1000000; }
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}
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}
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