rimworld-animation-studio/Assets/Scripts/GUI/ActorManipulator.cs

29 lines
642 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorManipulator : MonoBehaviour
{
public ActorManipulationMode actorManipulationMode;
private Image button;
public void Start()
{
button = GetComponent<Image>();
}
public void Update()
{
if (Workspace.actorManipulationMode == actorManipulationMode)
{ button.color = Constants.ColorGoldYellow; }
else
{ button.color = Constants.ColorWhite; }
}
}
}