using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace RimWorldAnimationStudio { public class ActorManipulator : MonoBehaviour { public ActorManipulationMode actorManipulationMode; private Image button; public void Start() { button = GetComponent(); } public void Update() { if (Workspace.actorManipulationMode == actorManipulationMode) { button.color = Constants.ColorGoldYellow; } else { button.color = Constants.ColorWhite; } } } }