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28 lines
642 B
C#
28 lines
642 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class ActorManipulator : MonoBehaviour
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{
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public ActorManipulationMode actorManipulationMode;
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private Image button;
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public void Start()
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{
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button = GetComponent<Image>();
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}
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public void Update()
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{
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if (Workspace.actorManipulationMode == actorManipulationMode)
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{ button.color = Constants.ColorGoldYellow; }
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else
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{ button.color = Constants.ColorWhite; }
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}
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}
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}
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