mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
98 lines
3.4 KiB
C#
98 lines
3.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace RimWorldAnimationStudio
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{
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public class ActorBody : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
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{
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public int actorID;
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public string bodyType = "Male";
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public bool isSelected = false;
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public SpriteRenderer bodyRenderer;
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public SpriteRenderer headRenderer;
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public SpriteRenderer appendageRenderer;
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private Vector3 delta = new Vector3();
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public bool actorBodyPartSelected { get { return GetComponentsInChildren<ActorBodyPart>().Any(x => x.isSelected); } }
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public void Initialize(int actorID)
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{
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this.actorID = actorID;
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}
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public void Update()
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{
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if (Workspace.actorID == actorID && Workspace.selectedBodyPart == null)
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{ bodyRenderer.color = Constants.ColorGreen; }
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else
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{ bodyRenderer.color = Constants.ColorWhite; }
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appendageRenderer.gameObject.SetActive(Workspace.animationDef.actors[actorID].requiredGenitals.Any(x => x == "Penis") || Workspace.animationDef.actors[actorID].isFucking);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>())
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{ return; }
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Activate();
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}
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public void OnDrag(PointerEventData eventData)
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{
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Activate();
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PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
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if (keyframe == null)
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{ Debug.LogWarning("Cannot alter actor - no keyframe data available"); return; }
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Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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if (delta == Vector3.zero)
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{ delta = mousePosition - transform.position; }
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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{
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keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().x;
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keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().z;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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{
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float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
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keyframe.bodyAngle = angle;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
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{
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float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
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int facing = -Mathf.RoundToInt(angle / 90f );
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facing = facing < 0 ? facing + 4 : facing;
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keyframe.bodyFacing = facing;
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}
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
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clip.BuildSimpleCurves();
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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Workspace.Instance.RecordEvent("Actor position / orientation");
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delta = Vector3.zero;
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}
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public void Activate()
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{
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Workspace.actorID = actorID;
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Workspace.selectedBodyPart = null;
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}
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}
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}
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